I think the boy in this game looks like ICO, but not too sure. I really like is the way that both ICO and Shadow worlds seem to be combined here.
The Last Guardian (PS3)
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The Last Guardian (PS3)
I am very excited for this title and probably the best showing imo even edging out GOW3 for me.
I think the boy in this game looks like ICO, but not too sure. I really like is the way that both ICO and Shadow worlds seem to be combined here.Tags: None -
Re: The Last Guardian (PS3)
When I first saw ICO and Shadow, I immediately discredited them because I thought they were niche japanese games...I couldnt have been more wrong. Playing Shadow was one of the first times that I realized video games could truly be art.
Shadow is still probably one of my favorite games to this date, and I cant wait to get my hands on this game. -
Re: The Last Guardian (PS3)
I'm excited for this too. Loved ICO and Shadow of the Colossus.
Eurogamer
Developer Team ICO uses the word Oowashi - Giant Eagle - to describe the bird. But, said Ueda, Torika can mean prisoner, a baby bird or a pairing of bird (tori) and cat (neko). All three meanings may be appropriate, as the beast appears shackled, naïve and friendly like a baby, and looks like an eagle with a cat's body.
Ueda birthed the beast to make the bond between player and animal much stronger and more central than in ICO and Shadow of the Colossus, which both had supporting - or neighbouring - horse or horse-style roles.
In The Last Guardian, players control a boy who befriends this cateagle. The pair work together to solve puzzles and fend off intruders, combining their talents to patch over individual weaknesses. The boy cannot directly control the cateagle, but can entice the beast to do things by throwing food barrels - a bit like a real person would with a cat or dog. The boy can also climb, grab things and crawl.
But why isn't the creature a cat or a dog? Because Ueda said these are too well known by people, and recreating one in game would soon be picked apart by the cat or dog lovers. Ueda said he kept not only cats and dogs as a child, but also ducks and monkeys.
"It's important that it be a strange creature," explained Ueda. "We made sure and not make it too balanced."
Ueda dodges detailing game specifics, but hints that he's looking into online features - although they may not be possible in this game.
Technically, The Last Guardian will be much more accomplished than ICO or Shadow of the Colossus, as it's the first of the series to be powered by PlayStation 3. The new power has allowed a full physics system, and a revamp for the AI from ICO and collision detection from SOTC. The cateagle's feathers will also individually ruffle with the direction of the wind.Last edited by Flawless; 06-06-2009, 03:16 AM.Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=14230646&downloadURL=http://ps3movies.ign.com/ps3/video/article/102/1027893/tgs09sny_lastguardian_trl_flvlowwide.flv&allownetw orking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed><div style='width:433;'><a href='http://ps3.ign.com/objects/142/14230646.html'>The Last Guardian at IGN.com</a></div>Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
Well, I can't wait for this game. I am also preparing my self to watch a companion I have gotten close to die to save my life.
I'm gonna laugh though when niether one of them dies.Comment
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Re: The Last Guardian (PS3)
Team ICO Director and Game Designer Fumito Ueda talks about his past and present projects and shows off some new gameplay of the upcoming PS3 Adventure game The Last Guardian.
...Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
<object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>
Ueda says that the holiday 2011 release date is their "target." They will do their best, he says.
You're trying to find elements to build the bond, the emotional attachment, as seen in the TGS trailer.
The boy character and Trico -- the cat-bird -- have a ridged or unfriendly relationship, Ueda says, but as the story progresses, they'll find "a bonding point."
Ueda starts by saying he wants to address rumors that The Last Guardian will end on a sad note -- that was a rumor? -- and that players should think of the game as more open ended.Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
Finally, some news.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: The Last Guardian (PS3)
Info from PSM3
The magazine got some hands-on time with the game and they got to experience the first level of the game which showed the very first “emotional interactions” between the boy and Torico. The game looks stunning according to the magazine and the world is filled with vibrant colours.- The Last Guardian will be similar to Ico.
- The game’s original music is not the one presented in the trailer. It’s just a test track being used.
- Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfil due to the tech on offer with PS2.
- Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
- The game we will not be as confined as in Ico.
- Torico can apparently eliminate the guards, the child however can’t do that.
- Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
- Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
- Torico AI will focus on moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
- Guards in armor are actually shadows, when their armor glows, they can vanish.
- Ueda does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
- Ueda would love the game to release on time, however he won’t rush things. Expected release is before the end of 2011.
- Ueda is wary not to make the game’s puzzles too difficult however he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
- There will be less fighting sequences than in Ico.
Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
New info from Famitsu
- You initially can't communicate with Torico, so he'll quickly fall asleep.
- Torico can't eat everything. If he eats something he doesn't like, he'll spit it out.
- The game uses a collision system with similar capabilities to that of Shadow of the Colossus.
- Even if you're caught by the guards that fill the dungeons, the game doesn't immediately end.
- Torico may have a life gauge.
- They're currently looking into the possibility of showing gauges to support the player -- this is one area that Ueda is worrying over.
- In its impressions of the game, Famitsu commented that it exceeded expectations -- it's real that exceeds real.
- Torico actions are very detailed -- down to the level of his reacting differently depending on the sound in the area.
- The game uses a fake language
- Famitsu commented that the boy main character's movements are also incredible. Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
- Ueda also talked quite a bit about the game's expressive and physical computation power.
- Regarding Team Ico's PS3 remakes, Ueda said that Shadow of the Colossus is amazing when you see it in 3D. For ICO, he said that they're remaking the opening scene.
Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
Eurogamer Preview
And in this simple answer, The Last Guardian's secret is laid bare. It is, quite simply, Ico and Shadow of the Colossus rolled into one.The boy tugs on Trico's ear to wake it up (Ueda is careful not to give the creature a gender) and their mini-adventure begins. Trico stretches, yawning and shaking off its slumber, clumsy and kitten-like, but with every movement accompanied by deafening thuds to bring home its tremendous weight and size.
Its animation is astonishingly lifelike. So is the flappy-limbed, unselfconscious energy of the boy, Ueda's youngest and most human protagonist to date. Sailing against the wind, Team Ico refuses to use any form of motion-capture, using hand-crafted step-by-step keyframe animation instead. The studio's gifted animators marry the tiny, exquisite observations you might see in a hand-drawn Miyazaki film to complex 3D models and sophisticated AI. It's a mind-blowing achievement.Watching the huge creature twist and snuffle and root around in a large room as if trapped in a cage, I begin to understand why this game is taking so very long to make. Selling this being to the player as a living creature, giving its behaviour enough detail that you can read its moods and intentions, and programming its AI path-finding with a minimal reliance on scripting has been a monumental challenge, Ueda admits. "The most difficult thing is to get such a large AI character moving properly in such small, confined spaces."The boy is not strong, but he's light and quick-footed, and can shimmy up chains, navigate ledges and run across crumbling beams in much the same manner as the stars of Ico and Shadow of the Colossus. As in the latter, he has a stamina gauge limiting his ability to cling, leap, balance and climb, which appears in a hand-drawn and animated scroll above his head when he performs these actions. The controls and platforming style appear to be very similar to those in the team's two previous games.
The boy will encounter enemies, but being tiny, unarmed and dressed in a light toga, he's not strong enough to tackle them in direct combat. When he encounters a truly frightening guard grunting and clanking around in black plate armour, Ueda says that the best way to get past him is by stealth – crouching and creeping along walls.
There are other ways to lure, outwit and outrun the slow guards – who can't climb in their heavy armour – but if caught, you only have a short time to wriggle out of a guard's grasp or it's game over. Though the boy may learn some tricks, Ueda says, it's the powerful Trico who will be attacking enemies in The Last Guardian, and for the most part the player is not directly involved in combat at all.If you're looking for the key to Team Ico's brilliance, maybe that's it; a guileless willingness to keep things simple and let them speak for themselves. The great mystery is that there's no mystery at all. The Last Guardian is a story about a small boy befriending a giant animal, and that's all it needs to be.Go Noles!!! >>----->Comment
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Re: The Last Guardian (PS3)
So ready for this one to come out... picking up the Ico/SOTC pack has just made it that much harder to wait for this.Comment
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