Killzone 3
Collapse
Recommended Videos
Collapse
X
-
-
Re: Killzone 3
http://www.psu.com/Rumor--Killzone-3...a008293-p0.php
I'll believe this when I see it...........maybe PS4 in 2013. LOL!N.Y Mets
N.Y Giants
N.Y Knicks
N.Y Islanders
Miami Hurricanes
Twitter - @RoyalBoyle78
XBOX LIVE - Royalboyle78
PSN - RoyalBoyle78Comment
-
-
Comment
-
Re: Killzone 3
Killzone 3 is aiming to be bigger and better.
New details about the game were revealed in the latest issue of GamePro magazine, and it looks as though developer Guerrilla Games is looking to take the Killzone franchise to a whole new level.
The most notable change to the gameplay for Killzone 3 is the inclusion of jetpacks, which seem to act as a form of double-jump for crossing terrain more quickly and easily. The developer says the jetpacks resemble "something you do in platformers such as Super Mario Bros. or Uncharted."
Shooting an enemy wearing a jetpack makes them explode "like roman candles."
Another major addition is the option to play the game entirely in 3D, which requires 3D-enabled glasses and television to work. It was stated that this added a nice effect to the arctic snow level Frozen Shores that was shown in the demo. The snowflakes become more noticeable, and enemy bullets pop out as they fly past your head.
The gun combat remains relatively unchanged from the previous game. A new weapon was detailed, The Wasp, which discharges rockets that look like a swarm of robotic insects.
The levels are also said to be much larger in scale compared to the past game.
The new issue of GamePro is currently being shipped to subscribers. The issue will hit newsstands on June 1.Comment
-
-
Re: Killzone 3
Leaked Screenshot from Neogaf:
Gamepro:
Last edited by CaptainZombie; 05-21-2010, 10:23 PM.Comment
-
DickDalewood
-
Re: Killzone 3
Naughty Dog lends a friendly hand in Killzone 3 development
Developers rarely combine forces in the game industry. Most of the time you get instances that seem more like marketing than actual constructive collaboration, or it’s just good-natured IP-sharing fun. But when they actually join forces to make something neat and new? Not so common. So when word hits that Uncharted 2 developer Naughty Dog is lending a hand in the development of Killzone 3, it can definitely raise an eyebrow.
The game is still original developer Guerrilla Games’ baby at the end of the day, though. What Naughty Dog is reportedly contributing is their apparently awesome engine-developing skills. Word is the Killzone 3 graphics are going to be driven by “the same development blocks as multi-award winning Uncharted 2.” One can only hope this means for a potent mix.
Of course, we just heard that Killzone 3 officially exists yesterday, so the details are slim at the moment. But with E3 right around the corner, it’s hard to imagine that lasting much longer.
http://www.thatvideogameblog.com/201...3-development/Miami Dolphins
Miami Heat
PSN gamertag Tiko7523
Xbox Live Tag: Tiko7523Comment
-
DickDalewood
Comment
-
-
Re: Killzone 3
KZ2 was awesome, but for some reason the multiplayer died early for me. With that said, I cannot wait for KZ3! Naughty Dog + GG has to equal greatness.Originally posted by J. ColeFool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
Twitch: https://www.twitch.tv/os_scoobysnax/profileComment
-
Re: Killzone 3
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/oBUsuNBWVus&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oBUsuNBWVus&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>XBL: DTX3
PSN: DTX987
WII U: DodgerBlue760Comment
-
Re: Killzone 3
Eurogamer: Hands-on Preview
As you'll see in the interview with Guerrilla's lead producer published tomorrow, feedback from the series' vocal community has been a very important part of the development of Killzone 3. Guerrilla has taken on board a lot of the difficult and sometimes cutting responses from its audience, and made sure that the same criticisms cannot be levelled again.
Variation in gameplay is key. For example, my fears about the uniformity of the environments are quickly allayed. We're told that this is a game where you'll be "exploring terrific, truly alien jungles", running the gamut of challenges which Helghan has to offer instead of just reliving the destroyed urban environments which we've seen so far. The finale, we're informed, will take place in orbit above Helghan - in zero-G space.Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that's it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context sensitive CQC kills with rifle butts and the trusty knife. Hit a trooper standing next to a low wall and he'll stumble over it, presenting the perfect opportunity for a finishing back stab. Engage him out of cover and you're likely to be treated to a gruesome eye-stabbing move, accompanied by a wrenching twist of the knife and a sound like a goose hitting a jet turbine.
We're shown a variety of these new moves in a third-person montage, to illustrate both their scope and the subtleties of the new and improved hit-zone system. Rifle butts land crunching blows in the back of knee-caps, knocking troopers from their feet; frontal kicks smash gas masks, stunning opponents to allow the deadly knife to work its stabby magic.Killzone's weaponry still retains the sense of weight, impact and effect established in the second chapter, with the hardware feeling suitably futuristic without losing its solid military credentials. It's not quite gun-porn, but chattering away with the armaments we're given is a satisfying experience. From what I can tell, most of the arsenal from KZ2 makes a reappearance, although we're told that the behind-the-scenes numbers have undergone substantial tweaking.From the ground the pack will propel you upwards to around 15 feet, with the glide period afterwards giving you the freedom to traverse sizeable gaps. There's a booster, too - squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature.
It gives us an excellent chance to appreciate the scale of the new level, which has a footprint around ten times larger than the average Killzone 2 equivalent. It's not all there to explore, this particular example is largely comprised of open sea and fractured ice, but the expanses offer a welcome respite from the rat-tunnel claustrophobia of Pyrrhus.
Killzone isn't moving into open world territory, however. As Hulst is keen to point out, "To make sure it's spectacular we've also loaded it up with lots of epic cinematic moments and explosive set-pieces. So aside from the sheer scale, the first three minutes of this level contain more set pieces than the entire first level of KZ2."
Go Noles!!! >>----->Comment
Comment