Transformers: Cybertron

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  • 23
    yellow
    • Sep 2002
    • 66469

    #151
    Re: Transformers: Cybertron

    I dont think anyone loved it from jumpstreet.

    Really they have room to make it a great game but its not at the level its at.

    Its playable through the 1st time around, but if you beat it im sure you wouldnt want to do it again

    Comment

    • Sandman42
      Hall Of Fame
      • Aug 2004
      • 15186

      #152
      Re: Transformers: Cybertron

      I started playing through the campaign on co-op and it is much more fun.The AI is just so bad in this game. I've had my teammates staring right at enemies while I'm behind cover waiting for my health to recharge and neither of them will shoot at each other. Once I pop out though all fire is focused on me.
      Member of The OS Baseball Rocket Scientists Association

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #153
        Re: Transformers: Cybertron

        Right Sandman, thats what im saying.. the teammate AI sucks in this game

        and they made sure you knew it by topping off your character with weak regeneration but easy to lose health

        No matter who you are most of the time they wont even move along until you go ahead of them.. its like starscream following some 3rd rank decepticon in an important mission... Its not about to happen

        Comment

        • Valdarez
          All Star
          • Feb 2008
          • 5075

          #154
          Re: Transformers: Cybertron

          Originally posted by Methlab
          Classic OS thread right here. Initial love, then waning excitement kicking in within 2 weeks. This site has saved me a lot of money over the years.
          Gotta have time to play it.

          Like I said in my last post, the story is great, the voice acting is great, everything is top notch except the gameplay mechanics. The whole running out of ammo thing is extremely annoying, and the inability to regenerate health is another sore spot, especially on the more difficult levels.

          Here's out gameplay should have worked:
          • There should have been a shield bar and Health bar
          • Once the shield is at 0, transformer begins to lose health
          • Shield should have slowly regenerated over time
          • Shield power/regeneration time should have varied based on transformer
          • Health amount should have varied based on transformer
          • Ammo should have been unlimited
          • Upgrades that attached, or merged with the transformer should have provided additional abilities and weapons
          • At lower health levels, it would have been really nice to see a loss of a limb, or some other damage that was visible, and only repairable via one of the other transformer units or via a repair bay (wouldn't there be a lot of repair bays around Cybertron?)

          That's a pretty straight forward formula and would have greatly increased my enjoyment of the game. They seemed to have designed the gameplay mechanics for multiplayer and then just stuck them in the single player mode, and it's just not a good fit, not by a long shot.
          Follow Me On Twitter: http://twitter.com/Valdarez
          Read My Blog - Vision Is Everything

          Comment

          • Spongedaddy
            MVP
            • Feb 2006
            • 2030

            #155
            Re: Transformers: Cybertron

            Originally posted by Valdarez
            Gotta have time to play it.

            Like I said in my last post, the story is great, the voice acting is great, everything is top notch except the gameplay mechanics. The whole running out of ammo thing is extremely annoying, and the inability to regenerate health is another sore spot, especially on the more difficult levels.

            Here's out gameplay should have worked:
            • There should have been a shield bar and Health bar
            • Once the shield is at 0, transformer begins to lose health
            • Shield should have slowly regenerated over time
            • Shield power/regeneration time should have varied based on transformer
            • Health amount should have varied based on transformer
            • Ammo should have been unlimited
            • Upgrades that attached, or merged with the transformer should have provided additional abilities and weapons
            • At lower health levels, it would have been really nice to see a loss of a limb, or some other damage that was visible, and only repairable via one of the other transformer units or via a repair bay (wouldn't there be a lot of repair bays around Cybertron?)
            That's a pretty straight forward formula and would have greatly increased my enjoyment of the game. They seemed to have designed the gameplay mechanics for multiplayer and then just stuck them in the single player mode, and it's just not a good fit, not by a long shot.
            If they should have done it...it would be that way. Should is only available from one perspective. Obviously the develpores disagreed with your position or it simply wasn't possible for this game.

            I am enjoying the game a lot. It's not the best shooter ever, but it is the best Transformers game ever and to me very enjoyable. I think the team AI in the SP campaign is a choice. They are making the player do most of the work and I am fine with it. I am almost done with the Decipticon campaign and the interactions Megatron has with his minions is fan-tastic. Megatron is a jerk, but the things he says are technically sound and short of Soundwave he is mostly surrounded by idiots....and knows it.

            I also like the MP portion. It is fun. Not the best, but fun. That's what I want for my financial investment in a game. If I haver fun it's a winner in my book.
            Last edited by Spongedaddy; 06-29-2010, 10:04 AM.
            DON'T PANIC

            Comment

            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #156
              Re: Transformers: Cybertron

              Originally posted by Spongedaddy
              If they should have done it...it would be that way. Should is only available from one perspective. Obviously the develpores disagreed with your position or it simply wasn't possible for this game.

              I am enjoying the game a lot. It's not the best shooter ever, but it is the best Transformers game ever and to me very enjoyable. I think the team AI in the SP campaign is a choice. They are making the player do most of the work and I am fine with it. I am almost done with the Decipticon campaign and the interactions Megatron has with his minions is fan-tastic. Megatron is an a$$hat, but the things he says are technically sound and short of Soundwave he is mostly surrounded by idiots....and knows it.
              Your harping on the use of should? C'mon man, don't be a Megatron.

              It's easily the best story in a transformers game. It captures the essence and feel of the old G1 transformers series. It's the gameplay that really fails. One thing that I didn't point out in the last was the ability to transform, slide, turn and fire. You should also be able to run over smaller robots when in vehicle form. In this game you just bounced off the other vehicles and nothing happened. You could also upgrade the transformers in the old PS2 game (see below), and change upgrades. It was a far better gameplay mechanic than what they did in the War for Cyberton.

              http://www.gamespot.com/ps2/action/t...s%3Btitle%3B12<object classid="clsid<img src=" forums="" images="" smilies="" biggrin.gif="" alt="" title="Big Grin" smilieid="3" class="inlineimg" border="0">
              <embed id="mymovie" flashvars="bwr=0&playerMode=embedded&movieAspect=4 .3&mapp=embedded_480&gen=1&viewMode=sd&autoPlay=fa lse&paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpage s%2Fvideo_player%2Fxml.php%3Fid%3D6090792%26mode%3 Dembedded%26width%3D480%26height%3D406%26newplayer %3D1%26skin%3DeidotheaEmbedded480_43.xml" wmode="opaque" allowscriptaccess="always" scale="noScale" salign="lt" allowfullscreen="true" quality="high" name="mymovie" style="" src="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf" type="application/x-shockwave-flash" height="406" width="480"></object>
              Last edited by Valdarez; 06-29-2010, 08:58 AM.
              Follow Me On Twitter: http://twitter.com/Valdarez
              Read My Blog - Vision Is Everything

              Comment

              • Spongedaddy
                MVP
                • Feb 2006
                • 2030

                #157
                Re: Transformers: Cybertron

                Originally posted by Valdarez
                Your harping on the use of should? C'mon man, don't be a Megatron.

                It's easily the best story in a transformers game. It captures the essence and feel of the old G1 transformers series. It's the gameplay that really fails. One thing that I didn't point out in the last was the ability to transform, slide, turn and fire. You should also be able to run over smaller robots when in vehicle form. In this game you just bounced off the other vehicles and nothing happened. You could also upgrade the transformers in the old PS2 game (see below), and change upgrades. It was a far better gameplay mechanic than what they did in the War for Cyberton.

                http://www.gamespot.com/ps2/action/t...s%3Btitle%3B12<OBJECT class=inlineimg title="Big Grin" border=0 alt="" classid="clsid</OBJECT>
                I just think the word should limites a conversation since once you take that position you are in a very limited place.

                I think a lot of your critiques are valid. It just doesn't bother me so much since I think they have a good foundation to build off of. Heck I can't understand
                Spoiler
                .

                The greatest point I agree with you on is how larger vehicles don't damage smaller robots upon contact. It's especially frustrating in MP.
                DON'T PANIC

                Comment

                • Valdarez
                  All Star
                  • Feb 2008
                  • 5075

                  #158
                  Re: Transformers: Cybertron

                  Finished the single player campaign and tried escalation. Noticed that SoundWave has a RAM ability which is supposed to damage other vehicles, though I didn't play him to see how well it works.

                  Think I'm going to play escalation and then try to find a partner for Co-Op on Hard difficulty setting.
                  Follow Me On Twitter: http://twitter.com/Valdarez
                  Read My Blog - Vision Is Everything

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #159
                    Re: Transformers: Cybertron

                    I do agree it seems like devs are making online the priority and its screwing up alot of games now.

                    I cant stand it because the thought process is backwards and its exactly what I thought about this game as well.

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #160
                      Re: Transformers: Cybertron

                      Originally posted by 23
                      I do agree it seems like devs are making online the priority and its screwing up alot of games now.

                      I cant stand it because the thought process is backwards and its exactly what I thought about this game as well.
                      Exactly. This idea wouldn't have worked in multiplayer, but how cool would it have been to have a slow motion transformation (think bullet time) where you can auto-target and fire on units. I could come up with a dozen new play mechanics. For all the work and design on the game, it seems odd that the gameplay mechanics are so mundane.
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #161
                        Re: Transformers: Cybertron

                        I dont know man, im not going to complain.. IF they make another game I would hope they see their mistakes because anything with the name transformers that comes out is already under a microscope for its first 2 games being so horrible.

                        They made progress but boy seems like these companies go out of their way to mess up a series sometimes

                        Comment

                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #162
                          Re: Transformers: Cybertron

                          I don't care what anyone says. I love the game. MP is very fun, fast paced, I have done well no matter if I was a low rank. Rent it, before you skip it.

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #163
                            Re: Transformers: Cybertron

                            I think the game is very playable and depending on how much of a stickler you are, you just might like it lol

                            I mean if Gears was a game that just went room to room for clean out then this is similar.

                            The transforming is pretty cool IMO, and done well, the voices are done well...battles aren't bad, its just the whole ammo and health thing that can take away from it.

                            Its at least a very good rental for sure.

                            Comment

                            • Valdarez
                              All Star
                              • Feb 2008
                              • 5075

                              #164
                              Re: Transformers: Cybertron

                              Originally posted by 23
                              I dont know man, im not going to complain.. IF they make another game I would hope they see their mistakes because anything with the name transformers that comes out is already under a microscope for its first 2 games being so horrible.

                              They made progress but boy seems like these companies go out of their way to mess up a series sometimes
                              Agreed. On a bright note, it was reported Activision is already in talks with Hasbro for another Transformers game, though no one is sure whether it is a sequel to this one or another title.
                              Follow Me On Twitter: http://twitter.com/Valdarez
                              Read My Blog - Vision Is Everything

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #165
                                Re: Transformers: Cybertron

                                Needs to be off of Cybertron, back on earth, free roam, true to the orginal cartoon, and a bunch of customizations.

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