SOCOM 4

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  • Flightwhite24
    Hall Of Fame
    • Jul 2005
    • 12095

    #661
    Re: SOCOM 4

    Originally posted by Stormyhog
    Flight what difficulty do you suggest when playing single player? Is default too easy? Thanks.
    Since I am using the SS on SP I would recommend default. If using the DS3 I would bump it up to hard.
    The poster formerly know as "FLIGHTWHITE"

    Comment

    • Flightwhite24
      Hall Of Fame
      • Jul 2005
      • 12095

      #662
      Re: SOCOM 4

      Anyone have a link for Ranks and how much XP it take to get to the next one? Thanks in advance
      The poster formerly know as "FLIGHTWHITE"

      Comment

      • ty5oke
        87%
        • Feb 2003
        • 2912

        #663
        Re: SOCOM 4

        Originally posted by phant030
        PlayStation PlayStation
        SOCOM 4 deploys this week worldwide, see the day-one gameplay enhancements here: http://bit.ly/fX3B7e
        ================
        Just got this tweet, cant get to site b/c of work. Can someone post the enhancements?
        4: U.S. Navy SEALs Beta v1.02

        April 19, 2011 TPPS: 41 MBs, DLS: 57 MBs
        Gameplay
        • Increased XP requirements to gain “Rank” levels
        • Lowered XP bonuses for “Classic” mode “Wins”
        • Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
        • Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed”, and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
        • (Single-Player Only) Widened allied “Revive” range so that it’s easier to resuscitate fallen teammates

        Weapons and Gear
        • Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
        • Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
        • All long-range sub-machine gun damage has been lowered and maximum range has been decreased
        • Decreased maximum throwing power and lowered throwing angle for all grenade types
        • “Gear 1” loadout now automatically switches to “Gear 2” loadout when “Gear 1” loadout is depleted (and vice versa)
        • Ammo counters now flash red when ammunition is low

        Audio/Visual
        • (Multiplayer Only) Camera position has been moved back to show more of the player-character
        • (Multiplayer Only) Camera field of view has been widened by roughly 20%

        Interface
        • (Multiplayer Only) Character markers now float in closer proximity to teammates’ heads
        • Updated “Vote Kick” user-interface so that it takes up less of the screen
        • Revive actions now take priority over resupplying when allies are downed near ammo crates
        • Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
        • Post-game MVP screen now works properly

        Technical
        • (Standard Mode) Suppression game length is now 10 minutes
        • (Classic Mode) Suppression round count is now 11
        • (Classic Mode) Suppression round length is now 5 minutes
        • (Classic Mode) Uplink round count is now 11
        • (Classic Mode) Uplink rounds length is now 5 minutes
        • (Standard Mode) Last Defense round count is now 1
        • (Standard Mode) Last Defense round length is now 15 minutes
        • (Classic Mode) Last Defense rounds count is now 11
        • (Classic Mode) Last Defense round length is now 5 minutes
        • (Classic Mode) Bomb Squad round count is now 10
        • (Classic Mode) Bomb Squad round length is now 7 minutes
        • Fixed issue that prevented Clan Challenge queue from properly working

        Miscellaneous
        • Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
        • Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”
        Seattle Pilots GM (2011 - ) Record: 152 - 195

        Operation Sports OOTP League

        Comment

        • CaptainZombie
          Brains
          • Jul 2003
          • 37851

          #664
          Re: SOCOM 4

          Just got back from BBY with Socom 4 + the $10 gift card they are giving with it is a sweet deal.
          HDMovie Room

          Comment

          • Bondgirl0072
            Banned
            • Jul 2010
            • 1138

            #665
            Re: SOCOM 4

            Originally posted by ty5oke
            4: U.S. Navy SEALs Beta v1.02

            April 19, 2011 TPPS: 41 MBs, DLS: 57 MBs
            Gameplay
            • Increased XP requirements to gain “Rank” levels
            • Lowered XP bonuses for “Classic” mode “Wins”
            • Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
            • Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed”, and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
            • (Single-Player Only) Widened allied “Revive” range so that it’s easier to resuscitate fallen teammates
            Weapons and Gear
            • Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
            • Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
            • All long-range sub-machine gun damage has been lowered and maximum range has been decreased
            • Decreased maximum throwing power and lowered throwing angle for all grenade types
            • “Gear 1” loadout now automatically switches to “Gear 2” loadout when “Gear 1” loadout is depleted (and vice versa)
            • Ammo counters now flash red when ammunition is low
            Audio/Visual
            • (Multiplayer Only) Camera position has been moved back to show more of the player-character
            • (Multiplayer Only) Camera field of view has been widened by roughly 20%
            Interface
            • (Multiplayer Only) Character markers now float in closer proximity to teammates’ heads
            • Updated “Vote Kick” user-interface so that it takes up less of the screen
            • Revive actions now take priority over resupplying when allies are downed near ammo crates
            • Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
            • Post-game MVP screen now works properly
            Technical
            • (Standard Mode) Suppression game length is now 10 minutes
            • (Classic Mode) Suppression round count is now 11
            • (Classic Mode) Suppression round length is now 5 minutes
            • (Classic Mode) Uplink round count is now 11
            • (Classic Mode) Uplink rounds length is now 5 minutes
            • (Standard Mode) Last Defense round count is now 1
            • (Standard Mode) Last Defense round length is now 15 minutes
            • (Classic Mode) Last Defense rounds count is now 11
            • (Classic Mode) Last Defense round length is now 5 minutes
            • (Classic Mode) Bomb Squad round count is now 10
            • (Classic Mode) Bomb Squad round length is now 7 minutes
            • Fixed issue that prevented Clan Challenge queue from properly working
            Miscellaneous
            • Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
            • Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”

            wow. Thanks for posting this.

            Comment

            • Bondgirl0072
              Banned
              • Jul 2010
              • 1138

              #666
              Re: SOCOM 4

              This is also from that Playstation blog about Socom 4:

              Outside of the game itself, we’re also offering fans a number of other goodies to celebrate SOCOM 4’s release. Log on to PlayStation Home, for example, and you can find up to five unique (and free!) SOCOM 4 shirts for your Home Avatar, as well as a special Bomb Technician outfit for $2.99! We’re also introducing a number of free SOCOM 4 PSN Avatars starting today and will have a free SOCOM 4 theme for your PlayStation 3 system next week.

              Comment

              • CaptainZombie
                Brains
                • Jul 2003
                • 37851

                #667
                Re: SOCOM 4

                Originally posted by Bondgirl0072
                This is also from that Playstation blog about Socom 4:

                Outside of the game itself, we’re also offering fans a number of other goodies to celebrate SOCOM 4’s release. Log on to PlayStation Home, for example, and you can find up to five unique (and free!) SOCOM 4 shirts for your Home Avatar, as well as a special Bomb Technician outfit for $2.99! We’re also introducing a number of free SOCOM 4 PSN Avatars starting today and will have a free SOCOM 4 theme for your PlayStation 3 system next week.
                Sweet, it's like they are going all out here with all kinds of supplemental content.
                HDMovie Room

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #668
                  Re: SOCOM 4

                  nice indeed...just too bad I cant play til next week

                  Comment

                  • Bondgirl0072
                    Banned
                    • Jul 2010
                    • 1138

                    #669
                    Re: SOCOM 4

                    Just wondering does anybody know if the code we get from Gamestop is for both the gun and the Abandoned map?
                    Last edited by Bondgirl0072; 04-19-2011, 01:56 PM.

                    Comment

                    • bkfount
                      All Star
                      • Oct 2004
                      • 8467

                      #670
                      Re: SOCOM 4

                      giantbomb is live streaming the game right now...

                      The largest video game database online, Giant Bomb features Game Reviews, News, Videos, and Forums for the latest in PS4, Xbox One, PS3, Xbox 360, Wii, PSP, DS, 3DS, NGP, and more!

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #671
                        Re: SOCOM 4

                        Thanks for the heads up

                        Comment

                        • Stormyhog
                          All Star
                          • Feb 2004
                          • 5304

                          #672
                          Re: SOCOM 4

                          Originally posted by Bondgirl0072
                          Just wondering does anybody know if the code we get from Gamestop is for both the gun and the Abandoned map?
                          Yes the code gives you both.
                          "If you don't have anything good to say, say it often"- Ed the sock

                          Comment

                          • Bondgirl0072
                            Banned
                            • Jul 2010
                            • 1138

                            #673
                            Re: SOCOM 4

                            Originally posted by Stormyhog
                            Yes the code gives you both.
                            okay. Thanks.

                            Comment

                            • DirtyJerz32
                              All Star
                              • Aug 2007
                              • 7617

                              #674
                              Re: SOCOM 4

                              Picked it up last night and I'm really liking it so far. Only got a chance to play 2 or 3 games so there weren't that many people online. Can't wait to play some more tonight at the hotel. Although, getting MK at the same time is really going to take up some of my time.
                              Moderator
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                              Originally posted by bluengold34_OS
                              No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #675
                                Re: SOCOM 4

                                Originally posted by FLIGHTWHITE
                                I think its more of me panicking in the heat of battle, which cause me to have a "Brain Lock" and forget the controls. I can now go through SP with not much of an issue because it is a slover pace.
                                Yeah right there with ya. Using the SS is very fun but until the controls are second nature for people they shouldn't use online. Not a knock on the SS at all. Jut a new system to learn. It is way cool using it.
                                Joshua:
                                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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