SOCOM 4
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Re: SOCOM 4
Anyone have a link for Ranks and how much XP it take to get to the next one? Thanks in advanceThe poster formerly know as "FLIGHTWHITE"Comment
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Re: SOCOM 4
PlayStation PlayStation
SOCOM 4 deploys this week worldwide, see the day-one gameplay enhancements here: http://bit.ly/fX3B7e
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Just got this tweet, cant get to site b/c of work. Can someone post the enhancements?
April 19, 2011 TPPS: 41 MBs, DLS: 57 MBs
Gameplay
- Increased XP requirements to gain “Rank” levels
- Lowered XP bonuses for “Classic” mode “Wins”
- Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
- Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed”, and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
- (Single-Player Only) Widened allied “Revive” range so that it’s easier to resuscitate fallen teammates
Weapons and Gear
- Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
- Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
- All long-range sub-machine gun damage has been lowered and maximum range has been decreased
- Decreased maximum throwing power and lowered throwing angle for all grenade types
- “Gear 1” loadout now automatically switches to “Gear 2” loadout when “Gear 1” loadout is depleted (and vice versa)
- Ammo counters now flash red when ammunition is low
Audio/Visual
- (Multiplayer Only) Camera position has been moved back to show more of the player-character
- (Multiplayer Only) Camera field of view has been widened by roughly 20%
Interface
- (Multiplayer Only) Character markers now float in closer proximity to teammates’ heads
- Updated “Vote Kick” user-interface so that it takes up less of the screen
- Revive actions now take priority over resupplying when allies are downed near ammo crates
- Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
- Post-game MVP screen now works properly
Technical
- (Standard Mode) Suppression game length is now 10 minutes
- (Classic Mode) Suppression round count is now 11
- (Classic Mode) Suppression round length is now 5 minutes
- (Classic Mode) Uplink round count is now 11
- (Classic Mode) Uplink rounds length is now 5 minutes
- (Standard Mode) Last Defense round count is now 1
- (Standard Mode) Last Defense round length is now 15 minutes
- (Classic Mode) Last Defense rounds count is now 11
- (Classic Mode) Last Defense round length is now 5 minutes
- (Classic Mode) Bomb Squad round count is now 10
- (Classic Mode) Bomb Squad round length is now 7 minutes
- Fixed issue that prevented Clan Challenge queue from properly working
Miscellaneous
- Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
- Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”
Seattle Pilots GM (2011 - ) Record: 152 - 195
Operation Sports OOTP LeagueComment
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Re: SOCOM 4
Just got back from BBY with Socom 4 + the $10 gift card they are giving with it is a sweet deal.Comment
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Re: SOCOM 4
4: U.S. Navy SEALs Beta v1.02
April 19, 2011 TPPS: 41 MBs, DLS: 57 MBs
Gameplay
- Increased XP requirements to gain “Rank” levels
- Lowered XP bonuses for “Classic” mode “Wins”
- Decreased Weapon XP bonuses earned for “Kills, Assists,” and “Headshots”
- Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed”, and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
- (Single-Player Only) Widened allied “Revive” range so that it’s easier to resuscitate fallen teammates
- Increased firing accuracy for all weapons and aim modes so that the first few shots are substantially more accurate (with variations by weapon)
- Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
- All long-range sub-machine gun damage has been lowered and maximum range has been decreased
- Decreased maximum throwing power and lowered throwing angle for all grenade types
- “Gear 1” loadout now automatically switches to “Gear 2” loadout when “Gear 1” loadout is depleted (and vice versa)
- Ammo counters now flash red when ammunition is low
- (Multiplayer Only) Camera position has been moved back to show more of the player-character
- (Multiplayer Only) Camera field of view has been widened by roughly 20%
- (Multiplayer Only) Character markers now float in closer proximity to teammates’ heads
- Updated “Vote Kick” user-interface so that it takes up less of the screen
- Revive actions now take priority over resupplying when allies are downed near ammo crates
- Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values
- Post-game MVP screen now works properly
- (Standard Mode) Suppression game length is now 10 minutes
- (Classic Mode) Suppression round count is now 11
- (Classic Mode) Suppression round length is now 5 minutes
- (Classic Mode) Uplink round count is now 11
- (Classic Mode) Uplink rounds length is now 5 minutes
- (Standard Mode) Last Defense round count is now 1
- (Standard Mode) Last Defense round length is now 15 minutes
- (Classic Mode) Last Defense rounds count is now 11
- (Classic Mode) Last Defense round length is now 5 minutes
- (Classic Mode) Bomb Squad round count is now 10
- (Classic Mode) Bomb Squad round length is now 7 minutes
- Fixed issue that prevented Clan Challenge queue from properly working
- Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, tuning to the turn and pitch areas, etc
- Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”
wow. Thanks for posting this.Comment
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Re: SOCOM 4
This is also from that Playstation blog about Socom 4:
Outside of the game itself, we’re also offering fans a number of other goodies to celebrate SOCOM 4’s release. Log on to PlayStation Home, for example, and you can find up to five unique (and free!) SOCOM 4 shirts for your Home Avatar, as well as a special Bomb Technician outfit for $2.99! We’re also introducing a number of free SOCOM 4 PSN Avatars starting today and will have a free SOCOM 4 theme for your PlayStation 3 system next week.Comment
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Re: SOCOM 4
This is also from that Playstation blog about Socom 4:
Outside of the game itself, we’re also offering fans a number of other goodies to celebrate SOCOM 4’s release. Log on to PlayStation Home, for example, and you can find up to five unique (and free!) SOCOM 4 shirts for your Home Avatar, as well as a special Bomb Technician outfit for $2.99! We’re also introducing a number of free SOCOM 4 PSN Avatars starting today and will have a free SOCOM 4 theme for your PlayStation 3 system next week.Comment
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Re: SOCOM 4
Just wondering does anybody know if the code we get from Gamestop is for both the gun and the Abandoned map?Last edited by Bondgirl0072; 04-19-2011, 01:56 PM.Comment
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Re: SOCOM 4
Picked it up last night and I'm really liking it so far. Only got a chance to play 2 or 3 games so there weren't that many people online. Can't wait to play some more tonight at the hotel. Although, getting MK at the same time is really going to take up some of my time.Moderator
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Originally posted by bluengold34_OSNo longer shall you be referred to as DirtyJerz32, but simply BOSS -Comment
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Re: SOCOM 4
Yeah right there with ya. Using the SS is very fun but until the controls are second nature for people they shouldn't use online. Not a knock on the SS at all. Jut a new system to learn. It is way cool using it.Joshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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