Similar to other RTS games there are three factions, each with unique units. I could try to explain them all here but it would take a while. You have the UEF, a traditional faction, the Cybrans, who have a crazy leader and some interesting units, and the Illuminate, who are just kind of weird but fun in their own way. All factions are human but come from different areas, beliefs, etc. There isn't a whole lot of story going on but the game has depth. Six campaign missions for each faction, a skirmish mode and a competitive online mode with something 15 or 16 shipped maps.
I like RTS games but being limited to a console my options are, well, limited. Last year around this time I praised Halo Wars as the best console RTS I'd seen but SupCom 2 surpasses it. The graphics aren't quite as good as Halo Wars but consider you can have more than four times the number of units in SupCom 2 than Halo Wars (200 in skirmish/online, 250 in campaign compared to Halo Wars' 40) and there is less slowdown. There are more units and no limits on where you can build structures. There are so many options of what kind of attacks or defenses you can with each faction that games could take anywhere from 20-30 minutes to a couple of hours.
Before the post gets too long winded, a main reason the previous SupCom didn't do well on the 360 was the poor controls and the difficult tech tree/unit leveling system. Both have been streamlined for this version and work very well. The game obviously works better with a mouse and a keyboard but the console controls work great. Below is a screenshot of some chaos (not one I took, just a random google search). If you have any questions then let me know.
