Mortal Kombat

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  • Cyros
    ULTRAAAA!!!!
    • Jun 2003
    • 12628

    #1861
    Re: Mortal Kombat

    Don't see how that would happen since WB has DC Comics and Blade comes from Marvel (Disney).
    Watch Me Twitch

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    • Jeffx
      MVP
      • Jan 2007
      • 3045

      #1862
      Re: Mortal Kombat

      Originally posted by Thisismytemporaryusername
      The Render on that pic looks really well. But there are plenty of other MK universe chars to choose from. Don't see why they need to dip outside the well on characters.
      You are correct sir.

      Comment

      • EnigmaNemesis
        Animal Liberation
        • Apr 2006
        • 12216

        #1863
        Re: Mortal Kombat

        Originally posted by Cyros
        Don't see how that would happen since WB has DC Comics and Blade comes from Marvel (Disney).
        That makes sense.
        Boston Red Sox | Miami Dolphins

        Comment

        • ExtremeGamer
          Extra Life 11/3/18
          • Jul 2002
          • 35299

          #1864
          Re: Mortal Kombat

          Originally posted by Cyros
          Don't see how that would happen since WB has DC Comics and Blade comes from Marvel (Disney).
          It's wishful thinking, and not happening I'm sure, but actually WB owns the film rights to Blade, so not completely far fetched.

          EDIT - nevermind, just read that at Comic-Con this year, Marvel Studios announced they had re-acquired the rights to Blade, meaning it's under Disney.

          So, yeah, that's not happening. LOL

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          • Scruffychicken
            Pro
            • Feb 2010
            • 934

            #1865
            Re: Mortal Kombat

            Are you guys still playing this game? I'm pretty fed up with NRS but I'm thinking of playing tonight for the first time in about a month.
            Currently Playing: 16 Bit's and before

            Twitter: DeyTukErJeobs

            Comment

            • Moses Shuttlesworth
              AB>
              • Aug 2006
              • 9435

              #1866
              Re: Mortal Kombat

              I still play a decent amount on PS3.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #1867
                Re: Mortal Kombat

                I play pretty much nightly.

                This game is D_E_E_P. The combo system is fantastic when you really get into and despite a good amount of time invested I feel like there is just so much to learn with everyone that I can't grasp it all as well as I would like to.

                I'm having difficulty "maining" someone because they all are unique and have a nice layer of movesets.
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                Comment

                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #1868
                  Re: Mortal Kombat

                  Definitely still playing.

                  If you're getting bored with the usual online fodder, try looking for some local places that are holding tournaments:

                  http://testyourmight.com/forum/forum.php

                  Just type your city name into the search bar and see what pops up.

                  As with all video games, MK is a ton more fun when you're playing people in person.

                  Comment

                  • Scruffychicken
                    Pro
                    • Feb 2010
                    • 934

                    #1869
                    Re: Mortal Kombat

                    Originally posted by wEEman33
                    Definitely still playing.

                    If you're getting bored with the usual online fodder, try looking for some local places that are holding tournaments:

                    http://testyourmight.com/forum/forum.php

                    Just type your city name into the search bar and see what pops up.

                    As with all video games, MK is a ton more fun when you're playing people in person.
                    Thanks. I've looked on testyourmight for a while now. Sadly, I live in South Dakota, so there's no tournament scene whatsoever. The closest I've ever seen on TYM is a few hours away, which I don't know if I can or am willing to travel that far.

                    I've tried posting on Craigslist and Facebook a few months ago, but didn't get much response besides the few friends I know that play it. There's just not a big gaming community here aside from LAN players.

                    I love the game, I really do. It's right up with MK2 for me as GOAT 2D fighter. However, NRS has came off as very unprofessional IMO. The netcode they "fixed" is still tragic especially on KOTH, the Freddy DLC, the fact that they've never released frame rates for anything in the game, because they have no idea what they are.

                    I'm sure I'm repeating myself from past posts, but as a long time fan, I guess I expected a lot more from the game.

                    I wish I could just go to the arcade and play some randoms, but that time has come and gone.
                    Last edited by Scruffychicken; 09-20-2011, 04:34 PM.
                    Currently Playing: 16 Bit's and before

                    Twitter: DeyTukErJeobs

                    Comment

                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #1870
                      Re: Mortal Kombat

                      Yeah, all the frame data we have for the game so far was done by users on Test Your Might.

                      Just click on the character portraits, and most of them have a thread that lists the frame data for attacks.

                      Comment

                      • C the Lyte
                        Left side, strong side
                        • May 2009
                        • 2253

                        #1871
                        Re: Mortal Kombat

                        Originally posted by Pared
                        I play pretty much nightly.

                        This game is D_E_E_P. The combo system is fantastic when you really get into and despite a good amount of time invested I feel like there is just so much to learn with everyone that I can't grasp it all as well as I would like to.

                        I'm having difficulty "maining" someone because they all are unique and have a nice layer of movesets.
                        Which system you play on?
                        EXPERIENCE MAYHEM FOOTBALL

                        Comment

                        • jyoung
                          Hall Of Fame
                          • Dec 2006
                          • 11132

                          #1872
                          Re: Mortal Kombat

                          New patch is out on 360. PS3 version koming next week.

                          V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??]*released 09/23/2011

                          General Gameplay Fixes/Tweaks

                          • Fixed a couple of crash scenarios.
                          • DLC billboards should now behave correctly on Xbox
                          • You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
                          • MOTD handling and displaying code was tweaked.
                          • Fixed a bug that could have resulted in tweakvars getting corrupted.
                          • Fixed a crash in player select if you tried to exit out while the dlc box was open.
                          • With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
                          • You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
                          • Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
                          • You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
                          • There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
                          • Made many minor hitbox adjustments.
                          • Tweaked the negative edge window.
                          • Several low attacks were being parried incorrectly.
                          • Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

                          Baraka
                          • Baraka's Blade Spin move starts up faster and is safer when blocked.
                          • Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
                          • Baraka’s Chop Chop no longer auto corrects mid-move.
                          • Baraka’s has a new D1 low poke.

                          Cyber Subzero
                          • Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

                          Cyrax
                          • Cyrax's Buzzsaw is an overhead block and safer when blocked
                          • Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
                          • Cyrax's mk3 costume should behave the same as the primary costume now.

                          Ermac
                          • Ermac can no longer leave an invisible fireball collision around.
                          • Fixed damage scaling a few of his reactions.

                          Jade
                          • All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
                          • Jade’s Staff Grab is slightly safer when blocked.
                          • Jade’s U3 attack (Pole Vault) can be ducked.
                          • Jade’s 4,F3 kick (Polecat) is safer when blocked.

                          Jax
                          • The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
                          • Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
                          • Jax's projectiles (Energy Wave) recover a tiny bit faster.
                          • Jax’s towards 3 attack (Big Leg) is now an overhead.
                          • Jax can no longer frame trap someone with his Gotcha Grab.

                          Johnny Cage
                          • Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves
                          • Johnny Cage's Nut Punch does slightly less damage.

                          Kabal
                          • Kabal can no longer leave an invisible fireball collision around.
                          • Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

                          Kano
                          • If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
                          • Kano’s Knife Toss recovers slightly faster.

                          Kitana
                          • Kitana's Fan reactions on an airborne opponent damage scale correctly now.
                          • Kitana's X-Ray (Fan-Tastic) can no longer be reflected.

                          Kung Lao
                          • Removed the pushback on Kunglao's spin when blocked.
                          • Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
                          • Kung Lao's overhead hat attack is slightly safer when blocked.

                          Liu Kang
                          • Lui Kang's Parry now can correctly give a first hit bonus!

                          Nightwolf
                          • Nightwolf's reflect should work better as a wakeup attack.

                          Noob
                          • Noob's Teleport Slam should connect better with some opponents.
                          • Noob should no longer be hit on the ground after he is up in the air for his teleport.
                          • Noob’s Shadow Charge hits overhead.

                          Quan Chi
                          • Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
                          • Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

                          Raiden
                          • Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
                          • Raiden has 2 additional recovery frames on his normal Teleport.
                          • Raiden can’t be hit during his Enhanced Teleport (Sparkport).

                          Reptile
                          • Reptile whiffed Elbow Dash now builds slightly less meter.
                          • Reptile is held slightly longer after knocking someone down with the Elbow Dash.
                          • A blocked Reptile Elbow Dash no longer pushes back.
                          • Reptile's Enhanced Slide (Slime Trail) now has armor on it.
                          • Reptile can no longer leave an invisible Forceball collision around.

                          Scorpion
                          • Scorpion's Leg Takedown is safer when blocked.
                          • Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.

                          Sektor
                          • Sektor can now 2in1 into the front and behind Up Missiles
                          • Sektor's mk3 outfit should behave the same as the primary costume
                          • Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
                          • Sektor’s X-Ray (Massive Missile) can no longer be reflected.

                          Shang Tsung
                          • The armor on Shang’s Enhanced Soul Steal now starts instantly
                          • Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

                          Sheeva
                          • Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
                          • Sheeva's Ground Pound can correctly give a first hit bonus!
                          • Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
                          • Sheeva's Air Grab has better anti-air collision on it.

                          Sindel
                          • Sindel can no longer leave behind an invisible fireball collision around.
                          • Sindel’s B1 attack is a low block.
                          • Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now.
                          • Sindel’s Scream (Yell) can no longer be parried.

                          Smoke
                          • It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

                          Sonya
                          • The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
                          • Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
                          • Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

                          Stryker
                          • Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
                          • Stryker's Grenades recover slightly faster.
                          • Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
                          • Stryker's Grenade Toss and Baton Sweep do slightly more damage.
                          • Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

                          Sub Zero
                          • Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
                          • Sub Zero's Enhanced Slide (Power Slide) now has armor.
                          • The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

                          Freddy Krueger
                          • Freddy’s Nightmare Stance can’t be repeated instantly anymore.
                          • Fixed a bug where Freddy could get stuck being immune to projectiles.
                          • Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
                          • Some of Freddy reactions were not damage scaling correctly.
                          • Tweaked the recovery on some of Freddy specials.

                          Kenshi
                          • Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
                          • Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
                          • Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

                          Skarlet
                          • Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
                          • Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
                          • Skarlet’s back throw now does normal damage.
                          • Skarlet can do her U3 (Lifting Leg) attack from a dash now.

                          Thanks to NRS for these notes and the heads up on them*
                          Last edited by jyoung; 09-24-2011, 12:57 PM.

                          Comment

                          • jyoung
                            Hall Of Fame
                            • Dec 2006
                            • 11132

                            #1873
                            Re: Mortal Kombat

                            Updated the patch list with the official release notes from NetherRealm Studios.

                            Sheeva's upercut seems to have gotten faster? Maybe it's just placebo effect. I dunno, but I thought it was koming out a lot quicker last night.

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #1874
                              Re: Mortal Kombat

                              Originally posted by C the Lyte
                              Which system you play on?
                              The Triple.
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                              Comment

                              • Jeffx
                                MVP
                                • Jan 2007
                                • 3045

                                #1875
                                Re: Mortal Kombat

                                Originally posted by Pared
                                The Triple.
                                Hey Pared, look me up at the MK Lobby whenever you want to jam. Add me to your friend's list if you want. That goes for the rest of you cats too. I'm MrBronx61.

                                Comment

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