Kingdoms of Amalur: Reckoning

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #121
    Re: Kingdoms of Amalur: Reckoning

    Gabe from Penny-Arcade posted some impressions.

    Yesterday on Twitter I said I thought it was better than Skyrim and I want to tell you why that is.

    I’ve mentioned before that I have a problem with open world games. When given all these options I tend to get paralyzed rather than excited. for some reason Amalur is different and I think I know the reasons why:

    The combat in Skyrim is miserable. If games like Bayonetta and God of War are on one end of a spectrum, games like Skyrim are so far on the other end that they have fallen off the spectrum and actually can not even see the spectrum from where they are. It seems like if you want to play a massive open world RPG you have to give up a fun,energetic combat system. The thrill of discovering a cave full of vampires in Skyrim is diminished by the knowledge that once I get in there, fighting them is just going to be a chore.

    Amalur is the polar opposite. The combat system in Amalur is fast paced and incredibly deep. I’d say the way this game handles class choice is one of my favorite things about the title. There are three skill trees, might, finesse, and sorcery. As you level up you earn talent points and can invest them into any branch you like. So far pretty standard stuff. The twist is that throwing points into these trees will slowly unlock hybrid classes. For example, I started off in sorcery and chose a pretty standard wizard type class. I got a bonus to my mana pool and that sort of thing. Then I started putting points into finesse and I unlocked a couple of hybrid classes. Now I’m a spell casting rogue with magic blades! I get a bonus to blade weapons and a boost to magic damage. There are tons of these hybrid classes encompassing all the various combinations of talent points and trees. So as you play the game and shuffle your points around you can also be cycling through different class choices each with their own bonuses and special powers.

    Having cool powers and a great class wouldn’t matter if the combat itself sucked though. thankfully Amalur delivers a visceral, smooth, flashy combat experience that I’d put up alongside games like Darksiders and Devil May Cry. I think that in Skyrim, story, exploration and discovery are the things that are supposed to keep you playing. Amalur has all that stuff too but it doesn’t sacrifice the game play to deliver it. This combat would feel right at home in an action game but they have combined it with solid writing and a massive open world.

    The other big thing that keeps me in Amalur is the art. Skyrim is nice looking in its own way but I found the gray and brown to be incredibly boring after a while. The world felt procedurally generated to me rather than built by a designer. Obviously Amalur’s style isn’t for everyone. It has been compared to WoW and Fable which, honestly I think is fair. If that sort of style doesn’t turn your crank then Amalur isn’t for you. personally I lost interest in exploring Skyrim and Dragon Age 2 because I never saw anything that looked very interesting. A big part of the reason I play games is for “new art”. That is the thing more often than not that keeps me progressing. What will the next level or zone look like? Amalur in my opinion is absolutely beautiful. This world has been thoughtfully and artfully constructed. It is vibrant and unique in a way that makes me hungry to explore over the next hill.

    In the end I just want to make sure this game doesn’t slip past your radar. I think it would be easy to look at it and think it’s a pretty standard RPG. In reality Amalur is a unique experience full of great ideas. Do yourself a favor and check it out.

    -Gabe out

    ...


    Originally posted by pietasterp
    I hope that's true - I remember reading a developer diary or some such that suggested the combat would be deep and innovative, but I didn't really get that on the demo. I frankly don't see how it could change that much - I mean, when it gets down to it, there are only so many variations on hitting "attack" that can be pulled off. But I hope I'm wrong; I'll see what folks say after the release.
    Looks like there's quite a bit of depth here:




    Those chains are well beyond anything in Dragon Age or Fable, and closer to and potentially more involved than even God of War.
    Go Noles!!! >>----->

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #122
      Re: Kingdoms of Amalur: Reckoning

      Wow, Curt Schilling took the time to post on GAF.

      http://www.neogaf.com/forum/showpost...postcount=2648

      ...
      Go Noles!!! >>----->

      Comment

      • choadler
        MVP
        • Feb 2004
        • 2001

        #123
        Re: Kingdoms of Amalur: Reckoning

        Originally posted by Flawless
        Gabe from Penny-Arcade posted some impressions.





        Looks like there's quite a bit of depth here:




        Those chains are well beyond anything in Dragon Age or Fable, and closer to and potentially more involved than even God of War.

        Someone who is able to understand where I am coming from. I think Skyrim is a very good game, but it certainly lacks in the combat area. Reckoning's combat seems like it could be very well done. It should make boss battles quite interesting. Hopefully the combat is not too easy.

        I hear fable and I guess other than the graphical style this doesn't strike me as fable at all. I look at this as a mesh between Skyrim, Diablo (loot system), and God of War (or Darksiders).

        Comment

        • Millennium
          Franchise Streamer
          • Aug 2002
          • 9889

          #124
          Originally posted by Flawless
          Wow, Curt Schilling took the time to post on GAF.

          http://www.neogaf.com/forum/showpost...postcount=2648

          ...
          Trying... Not to.... Buy day 1...

          But things like that make me want to. That and I really enjoyed the demo.

          Sent from my Galaxy Nexus using Tapatalk
          Franchise > All Y'all

          My Twitter
          My Twitch Channel!

          Comment

          • choadler
            MVP
            • Feb 2004
            • 2001

            #125
            Re: Kingdoms of Amalur: Reckoning

            Originally posted by Millennium
            Trying... Not to.... Buy day 1...

            But things like that make me want to. That and I really enjoyed the demo.

            Sent from my Galaxy Nexus using Tapatalk

            Yes, you really have to enjoy his enthusiasm and willingness to put himself out there. He seems like he truly cares about making a game that people want.

            Comment

            • mestevo
              Gooney Goo Goo
              • Apr 2010
              • 19556

              #126
              Yeah, he's been posting about this game and the MMO based on the same IP for the last year or two on fohguild.org, he's all-in in the passion department.

              Sent from my Galaxy Nexus using Tapatalk

              Comment

              • CC
                MVP
                • Nov 2009
                • 3085

                #127
                Re: Kingdoms of Amalur: Reckoning

                I have been feeling just semi-stoked for this. I had it pre-ordered more just to take up my time pre ME3. But I'm starting to get a really good feeling lately that this game is going to be incredibly good.
                Last edited by CC; 01-27-2012, 07:56 PM.

                Comment

                • K0ZZ
                  The Hard Way
                  • Dec 2004
                  • 3871

                  #128
                  Re: Kingdoms of Amalur: Reckoning

                  Considering a button masher like God of War to be a good combat system is laughable. Something like Dark Souls would be an example of a more well rounded system. Even then, I do agree about Skyrim having poor combat. It feels weak unless you take advantage of the games systems.

                  I'll play the demo a little later and have my impressions. I've heard mixed reviews.

                  Also don't hold the 'beta build' theory to much credit. Half the time companies say that and it really is the final version of the game. Obviously that's just the realistic / negative view of the gaming industry but yeah.
                  Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|

                  Comment

                  • Sandman42
                    Hall Of Fame
                    • Aug 2004
                    • 15186

                    #129
                    Re: Kingdoms of Amalur: Reckoning

                    For people saying the combat can be just mash the attack button over and over; I guess that's a way you could play the game. I imagine you could play through Bayonetta or God of War by just mashing attack over and over, but you would be missing out on a ton of the combat and chains. It's perfectly viable in something like Bayonetta to just do the same attack over and over, but once you realize how to pause between attacks or chain together your 2 weapons, the game gets so much better IMO. I see the same situation for Reckoning. You could just mash X and hit with your sword of staff over and over, but the game gives you options to chain together 2 weapon attacks and use a number of skills/spells seamlessly in the middle of combat.
                    Member of The OS Baseball Rocket Scientists Association

                    Comment

                    • choadler
                      MVP
                      • Feb 2004
                      • 2001

                      #130
                      Re: Kingdoms of Amalur: Reckoning

                      Originally posted by chicagopax
                      Considering a button masher like God of War to be a good combat system is laughable. Something like Dark Souls would be an example of a more well rounded system. Even then, I do agree about Skyrim having poor combat. It feels weak unless you take advantage of the games systems.

                      I'll play the demo a little later and have my impressions. I've heard mixed reviews.

                      Also don't hold the 'beta build' theory to much credit. Half the time companies say that and it really is the final version of the game. Obviously that's just the realistic / negative view of the gaming industry but yeah.
                      I don't know if saying GOW is laughable in terms of combat, but it is certainly more interesting than Skyrim. At least with GOW I felt engaged in the combat and tried chain moves together and used certain moves for certain enemies. With Skyrim, I basically click the mouse button over and over and just slash away.

                      Never playing Dark Souls or Demon Souls I can't comment on those combat systems. If those are considered the gold standard for RPG combat, then bring it on.

                      Comment

                      • K0ZZ
                        The Hard Way
                        • Dec 2004
                        • 3871

                        #131
                        Re: Kingdoms of Amalur: Reckoning

                        I mean't to say that a button masher isn't a good example of a good combat system. GoW isn't terrible but it's not my cup of tea. I rather have a methodical combat system that is somewhat realistic than over the top 'button mashing'. It's possible to make a strong charcter while utilizing those characteristics.

                        Making blocking, dodging and such necessary.

                        Again it's a personal opinion thing, but I've personally never seen a button masher to be exciting. Which essentially is what GoW canboil down to.

                        It's an opinion, as is anyone's review of a situation.

                        I never played Bayonetta so I can't say anything about it.
                        Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|

                        Comment

                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #132
                          Re: Kingdoms of Amalur: Reckoning

                          I wish Curt Schilling was the CEO of EA Tiburon too.
                          Jordan Mychal Lemos
                          @crypticjordan

                          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                          Do the same thing tomorrow. And the next. Now do it forever.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #133
                            Re: Kingdoms of Amalur: Reckoning

                            Final update to IGN's review in progress:

                            The more and more I play Kingdoms of Amalur: Reckoning, the more and more confident I become that this game will take people by surprise in terms of how unusually good it is.
                            At the end of the day, Reckoning consists of one major distraction after the other. I'm trying my damndest to play the game as organically as possible, and holding closely to this approach. As a result, I've accomplished scores of side quests and relatively few main game quests, but that's just the way it goes. Whenever I try to hone in on the main task at hand, I find a dozen things to sidetrack me. The amount of content completely unrelated to the main tale is awe-worthy, and as I've described before, the fact that the game also totes deep (albeit convoluted) storytelling and awesome and varied voice acting is icing on the cake. Everything really does exist for a reason beyond length and density.

                            Then again, it all keeps coming back to gameplay for me, and I'm excited for people looking forward to playing Reckoning to get into it for themselves. I'm sorry to hear that the demo people have been playing doesn't work properly for many, because the final product works extremely well. Can you believe that the game still hasn't frozen on me once? That I've never had to restart due to getting stuck in the environment? That minor technical hitches are the worst I've encountered, and that I've seen nothing even remotely game-breaking? The developers should be commended for making a game with such extreme scope that runs so well... at least on PlayStation 3. I haven't spent any time with the Xbox 360 or PC versions of the game yet, so I can't speak to how those titles run.

                            Otherwise, there's little else to say that I haven't already said in thousands and thousands of words over the last three weeks. In my final review, I'll boil this all down into something more easily digestible. But my feelings right now are almost entirely positive, and I'm super excited for the masses to finally see what all of the hype is about.
                            Go Noles!!! >>----->

                            Comment

                            • pietasterp
                              All Star
                              • Feb 2004
                              • 6242

                              #134
                              Re: Kingdoms of Amalur: Reckoning

                              Thanks for the info, Flawless. I will give the demo another shot and try doing some different things; I think it's just easy when things get hectic to resort to just mashing "x"...bad habit borne of growing up on the original NES, I guess.

                              BTW Millennium, how are you liking the Galaxy Nexus?

                              Comment

                              • mestevo
                                Gooney Goo Goo
                                • Apr 2010
                                • 19556

                                #135
                                Re: Kingdoms of Amalur: Reckoning

                                Originally posted by chicagopax
                                Considering a button masher like God of War to be a good combat system is laughable. Something like Dark Souls would be an example of a more well rounded system. Even then, I do agree about Skyrim having poor combat. It feels weak unless you take advantage of the games systems.

                                I'll play the demo a little later and have my impressions. I've heard mixed reviews.

                                Also don't hold the 'beta build' theory to much credit. Half the time companies say that and it really is the final version of the game. Obviously that's just the realistic / negative view of the gaming industry but yeah.
                                A lot of the time the 'beta build' excuse comes from fans looking to defend a game. In the case of Amalur Curt himself has said it, and the Gametrailers video preview plainly says "It's worth noting that the unsightly bugs found in the demo are not an issue in the latest build"

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