Battlefield 3

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  • Lieutenant Dan
    All Star
    • Sep 2007
    • 5679

    #6901
    Re: Battlefield 3

    Originally posted by mikenoob
    I'm at max sensitivity with default control layout
    Originally posted by Stormyhog
    I could never go that high as it feels to loose and quick for me. I usually stay at default but sometimes I try it a little higher.
    I guess the fact that I set mine lower than default speaks to my stick skills/reflexes not being what you fellas have, lol. There it is.

    Originally posted by Boling4Humor
    So I join into Koolie's match and it puts me against him. I thought to myself, no big deal...this actually could be fun from a certain perspective.




    Lesson painfully learned.
    Haha, yes, Koolie's great. Don't go one on one vs Jistic or Nuni either! All excellent players.

    Originally posted by Jistic
    I've played 8 rounds of SDM just to get 1 win with randoms. I'd only ever play it again to unlock the gun and only with people I knew. It's so frustrating because you find yourself doing all the work.
    Next time there's at least three of us on together, I'd definitely be up to try some SQD DM and SQD RUSH with you guys. I have never tried those modes because I don't want to play them with randoms for that very reason.

    Originally posted by jwilphl
    Any PS3ers getting on tonight? I'm talking 'bout practice.
    Hopefully I can get on tonight. Haven't played since the whoopin'.
    GO 'HAWKS!

    OS Dibs: Anna Kendrick

    Elite Dangerous on One X has become my life.

    Proud PS5 and Xbox Series X Owner
    "Best of Both Worlds"

    Comment

    • Koolie G
      MVP
      • Mar 2005
      • 1812

      #6902
      Re: Battlefield 3

      Originally posted by Boling4Humor
      So I join into Koolie's match and it puts me against him. I thought to myself, no big deal...this actually could be fun from a certain perspective.




      Lesson painfully learned.
      That's funny. I did see that I got you a couple times and I wondered if my team was full and you couldn't switch.

      I will be on tonight. Kentucky plays on ESPN from 9-11 EST, so I won't be on at that time, but probably sometime before and definitley after.
      PSN: Koolie_G
      XBL: KoolieG
      Twitch: KoolieG

      Comment

      • jwilphl
        Legal Advisor
        • Jun 2009
        • 1499

        #6903
        Re: Battlefield 3

        Originally posted by Jistic
        I've played 8 rounds of SDM just to get 1 win with randoms. I'd only ever play it again to unlock the gun and only with people I knew. It's so frustrating because you find yourself doing all the work.
        I got extremely lucky to run off a string with a good squad in SQDM. We were pretty much dominant but I wouldn't count on that happening with randoms again. Once I got five wins to unlock the L85A2 I was happy.

        I still have yet to win a SQRush round, and only want to do it once so I can work towards being decorated. I find that inconceivable unless I'm with three competent people.

        Comment

        • Boling4Humor
          Rookie
          • May 2010
          • 433

          #6904
          Re: Battlefield 3

          Originally posted by Koolie G
          That's funny. I did see that I got you a couple times and I wondered if my team was full and you couldn't switch.

          I will be on tonight. Kentucky plays on ESPN from 9-11 EST, so I won't be on at that time, but probably sometime before and definitley after.
          I think it was You: 6 Me:2.

          Yeah, as a matter of fact I know that was, because I've never kissed the ground and got owned that much by a person in the game.



          I'll try my best to be on tonite. Not 100% sure yet.

          Comment

          • cardswin2006
            Rookie
            • Mar 2011
            • 328

            #6905
            Re: Battlefield 3

            So I had a frustrating thing going on last night. I'm not one to complain about campers or people cheating or anything, but this really bugged me:

            People with the MAV roadrunning people over the entire game. There were two players that would hide somewhere and then would just run around with the MAV the entire time. One guy went 16-0. I get that the game allows you to do that, but it feels like the spirit of the game is gone with some of these kids. I wish the developers would do something to make the MAV self destruct when it runs into someone. That way it's a risk/reward situation where you are more likely to use the MAV as it was intended...as a scouting tool.

            At one point, our team was pinned back to our original spawnpoint on conquest, and these guys with the MAVs were able to just line everyone up as we were coming down the street. They are so fast and nimble it's VERY difficult to knock them out of the sky.

            Comment

            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #6906
              Re: Battlefield 3

              Originally posted by cardswin2006
              So I had a frustrating thing going on last night. I'm not one to complain about campers or people cheating or anything, but this really bugged me:

              People with the MAV roadrunning people over the entire game. There were two players that would hide somewhere and then would just run around with the MAV the entire time. One guy went 16-0. I get that the game allows you to do that, but it feels like the spirit of the game is gone with some of these kids. I wish the developers would do something to make the MAV self destruct when it runs into someone. That way it's a risk/reward situation where you are more likely to use the MAV as it was intended...as a scouting tool.

              At one point, our team was pinned back to our original spawnpoint on conquest, and these guys with the MAVs were able to just line everyone up as we were coming down the street. They are so fast and nimble it's VERY difficult to knock them out of the sky.
              I hate that thing! Using the LMG I shoot them down quite often. For the first time in a lot of tries I was able to toss a C4 pack on it when it tried to hover close to me. As soon as it ascended it turned into a nice firework!
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

              Comment

              • BigD
                Pro
                • Aug 2002
                • 900

                #6907
                Re: Battlefield 3

                Originally posted by cardswin2006
                So I had a frustrating thing going on last night. I'm not one to complain about campers or people cheating or anything, but this really bugged me:

                People with the MAV roadrunning people over the entire game. There were two players that would hide somewhere and then would just run around with the MAV the entire time. One guy went 16-0. I get that the game allows you to do that, but it feels like the spirit of the game is gone with some of these kids. I wish the developers would do something to make the MAV self destruct when it runs into someone. That way it's a risk/reward situation where you are more likely to use the MAV as it was intended...as a scouting tool.

                At one point, our team was pinned back to our original spawnpoint on conquest, and these guys with the MAVs were able to just line everyone up as we were coming down the street. They are so fast and nimble it's VERY difficult to knock them out of the sky.
                I'm pretty sure either a stinger or javelin will lock on to those; you guys should've done that. There is always some sort of counter in the game.

                Comment

                • Dog
                  aka jnes12/JNes__
                  • Aug 2008
                  • 11846

                  #6908
                  Re: Battlefield 3

                  Patch details: It won't be this month, but it will be huge. A lot of you will want to make some gun changes as well

                  Update #2: (Feb 20th) More on G18 damage drop-off as well as slug and .44 upper chest damage multiplier. Update #1: (Feb 19th) More findings have been published on Shotgun and PDW damage changes. While updating the list with new findings on shotgun and PDW damage tweaks, which you can find below, we lost the original […]


                  You may have seen a recent list of upcoming weapon changes making its way to Battlefield 3 floating around. If not, check it out right here. However, there are still some other patch details you may not yet know. Luckily, we’ve gathered a number of fresh pieces of info straight from Senior Gameplay Designer, Alan […]


                  Symthic forums, famous for analyzing gun stats, got a hold of the “preliminary data” from Kertz . The data outlines what the next patch will potentially change in terms of weapon damage, multiplier, drop-off, and such.

                  1. Damage changes

                  Assault Rifles:
                  545x45mm bullet minimum damage (All assault rifles except G3A1)

                  17 -> 18.4 {Buff}
                  G3A1

                  Min Damage 20 -> 22 {Buff}
                  Max damage 30 -> 34 {Buff}
                  Carbines
                  SCAR-H

                  Min Damage 17 -> 20 {Buff}
                  LMGs
                  M60 & M240B

                  Max damage 30 -> 34 {Buff}
                  Min damage 20 -> 22 {Buff}
                  PKP

                  Min damage 20 -> 22 {Buff}
                  M249, M27IAR, RPK-74M

                  Min damage 17 -> 18.4 {Buff}
                  Sniper rifles

                  All sniper rifles:

                  Upper chest damage multiplier 1 -> 1.25 {Buff}
                  M98B

                  Max damage 95 -> 80 [Nerf]
                  Dropoff start dist. 20 -> 15 [Nerf]
                  Dropoff end dist. 75 -> 120 {Buff}
                  All other bolt-action sniper rifles

                  Max damage 75 -> 80 {Buff}
                  Min damage 55 -> 59 {Buff}
                  Dropoff start dist. 20 -> 15 [Nerf]
                  Dropoff end dist. 75 -> 100 {Buff}
                  All semiautomatic sniper rifles except SKS:

                  Min damage: 34 -> 37.5 {Buff}
                  Dropoff start distance 12 -> 15 {Buff}
                  SKS

                  Dropoff end distance 50 -> 60 {Buff}
                  Shotguns (Update #1 + #2)
                  12g Slug (Auto & Semiauto)

                  Max damage 50 -> 75 {Buff}
                  Min damage 34 -> 37.5 {Buff}
                  Dropoff start dist. 8 -> 15 {Buff}
                  Dropoff end dist. 40 -> 50 {Buff}
                  Upper chest damage multiplier 1.0 -> 1.25 {Buff}
                  12g Slug (Pump-action)

                  Min damage 34 -> 37.5 {Buff}
                  Dropoff start dist. 8 -> 15 {Buff}
                  Dropoff end dist. 40 -> 50 {Buff}
                  Upper chest damage multiplier 1.0 -> 1.25 {Buff}
                  12g Frag (Auto & Semiauto)

                  Some weird things in the files, not 100% sure about frags yet.
                  Looks like only the min direct damage is reduced from 10 to 5 [Nerf]
                  12g Frag (Pump-action)

                  Max direct hit damage 60 -> 67 {Buff}
                  Blast damage 30 -> 40 {Buff}
                  12g Buckshot

                  Max damage 20 -> 12.5 [Nerf]
                  Dropoff start dist. 4 -> 8 {Buff}
                  Dropoff end dist. 25 -> 30 {Buff}
                  12g Flechette

                  Max damage 14.3 -> 11.2 [Nerf]
                  Min damage 8.4 -> 8 [Nerf]
                  Dropoff start dist. 12 -> 15 {Buff}
                  Dropoff end dist. 25 -> 30 {Buff}
                  PDWs (Update #1)

                  P90 & MP7
                  Min damage 10 -> 11 {Buff}
                  Drop-off end dist. 50 -> 40 [Nerf]
                  PP2000

                  Min damage 10 -> 12.5 {Buff}
                  PDW-R

                  Min damage 12.5 -> 14.3 {Buff}
                  Drop-off start dist. 8 -> 4 [Nerf]
                  Drop-off end dist. 50 -> 30 [Nerf]
                  AS VAL

                  Min damage 16.7 -> 18.4 {Buff}
                  Drop-off start dist. 8 -> 4 [Nerf]
                  Drop-off end dist. 50 -> 40 [Nerf]
                  PP-19

                  Min damage 9.1 -> 12.5 {Buff}
                  Drop-off end dist. 50 -> 40 [Nerf]
                  UMP-45

                  Min damage 12.5 -> 13.75 {Buff}
                  Pistols (Update #2)
                  G18
                  Drop-off start dist. 12 -> 8
                  .44 Magnum
                  It also gets the new 1.25x upper chest damage multiplier


                  2. Attachments

                  Fore grip

                  Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
                  It also increases the minimum spread 20% ~ 50% depending on stance and weapon.
                  Suppressor

                  Suppressors will not reduce the damage anymore.
                  Now it will reduce the distance where damage starts/stops to drop off instead.
                  For most weapons it will decrease the min spread by 25% instead of 50%
                  Although looks like M60 will still have the same 50% effect.
                  Heavy barrel

                  For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
                  Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
                  It doesn’t make AN94 100% accurate anymore while aiming down the sight.
                  Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
                  G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
                  For few weapons it also makes Spread increase per shot 10% higher.
                  It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.
                  Flash suppressor

                  Will decrease recoil by 17 ~ 25% depending on weapon.
                  For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.
                  Extended magazine

                  There seems to be extended magazine for AS VAL which didn’t exist before.
                  With ext mag it will have 30 bullets in a mag instead of 20


                  3. Accuracy changes

                  Assault rifles
                  AEK971

                  Recoil right 0.5 -> 0.3 [Nerf]
                  ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]
                  AK74M

                  Recoil up 0.3 -> 0.28 {Buff}
                  FirstSRecoilMul 2 -> 1.5 {Buff}
                  AN94

                  Recoil up 0.45 -> 0.3 {Buff}
                  FirstSRecoilMul 1.5 -> 2 [Nerf]
                  F2000

                  Recoil up 0.3 -> 0.26 {Buff}
                  FAMAS

                  Recoil left 0.6 -> 0.35 {Buff}
                  Recoil right 0.6 -> 0.5 {Buff}
                  Recoil decrease 15 -> 18 {Buff}
                  FirstSRecoilMul 2 -> 2.6 [Nerf]
                  G3A1

                  Recoil up 0.55 -> 0.45 {Buff}
                  FirstSRecoilMul 1.2 -> 1.8 [Nerf]
                  L85A2

                  Recoil left 0.4 -> 0.3 {Buff}
                  Recoil decrease 22 -> 18 [Nerf]
                  Min spread, ADS, not moving 0.4 -> 0.2 {Buff}
                  M416

                  FirstSRecoilMul 2 -> 2.4 [Nerf]
                  Carbines
                  AKS74u

                  Recoil up 0.3 -> 0.28 {Buff}
                  FirstSRecoilMul 2 -> 2.2 [Nerf]
                  HK53

                  Recoil up 0.3 -> 0.28 {Buff}
                  Recoil left 0.3 -> 0.2 {Buff}
                  Recoil right 0.5 -> 0.35 {Buff}
                  Recoil decrease 22 -> 18 [Nerf]
                  SCAR-H

                  Recoil decrease 15 -> 13 [Nerf]
                  SG553

                  Recoil up 0.3 -> 0.25 {Buff}
                  FirstSRecoilMul 2.5 -> 2.2 {Buff}
                  QBZ-95B

                  Recoil left 0.5 -> 0.335 {Buff}
                  Recoil right 0.5 -> 0.335 {Buff}
                  Recoil decrease 22 -> 18 [Nerf]
                  Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
                  LMGs
                  M240

                  FirstSRecoilMul 1 -> 1.7 {Buff}
                  M249

                  FirstSRecoilMul 1 -> 2.2 [Nerf]
                  Recoil decrease 15 -> 12 [Nerf]
                  M60

                  FirstSRecoilMul 2 -> 1.5 {Buff}
                  MG36

                  Recoil decrease 15 -> 13 [Nerf]
                  FirstSRecoilMul 1 -> 1.8 [Nerf]
                  PKP

                  Recoil up 0.75 -> 0.65 {Buff}
                  Recoil decrease 7 -> 13 {Buff}
                  FirstSRecoilMul 1 -> 1.5 [Nerf]
                  Max spread, ADS, not moving 1 -> 3 [Nerf]
                  Type88

                  Recoil left 0.4 -> 0.3
                  Recoil right 0.4 -> 0.3
                  Recoil decrease 15 -> 12 [Nerf]
                  FirstSRecoilMul 1.34 -> 1.5 [Nerf]
                  RPK

                  Recoil decrease 15 -> 13 [Nerf]
                  FirstSRecoilMul 2 -> 1.8 {Buff}
                  QBB-95

                  Recoil up 0.45 -> 0.37 {Buff}
                  Recoil left 0.1 -> 0.4 [Nerf]
                  Recoil right 0.3 -> 0.4 [Nerf]
                  FirstSRecoilMul 1 -> 2 [Nerf]
                  Recoil decrease 15 -> 13 [Nerf]
                  PDWs
                  AS VAL

                  Recoil left 0.2 -> 0.25 [Nerf]
                  Recoil right 0.3 -> 0.45 [Nerf]
                  Recoil decrease 22 -> 18 [Nerf]
                  PDW-R

                  Recoil decrease 22 -> 18 [Nerf]
                  FirstSRecoilMul 2.5 -> 2 {Buff}
                  Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
                  Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
                  Min spread, HIP, not moving

                  Standing 1.5 -> 2 [Nerf]
                  Crouching 1 -> 1.5 [Nerf]
                  Prone 0.75 -> 1 [Nerf]
                  Min spread, HIP, moving

                  Standing 2 -> 2.5 [Nerf]
                  Crouching 1.5 -> 2 [Nerf]
                  Prone 1.25 -> 1.5 [Nerf]
                  MP7

                  Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
                  Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
                  P90

                  Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
                  Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
                  PP-19

                  Recoil decrease 25 -> 20 [Nerf]
                  FirstSRecoilMul 2.5 -> 2 {Buff}
                  Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
                  Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
                  PP2000

                  Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
                  Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
                  UMP45

                  Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
                  Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]
                  Pistols
                  G18

                  Recoil up 0.7 -> 0.5 {Buff}
                  M9

                  RecoilDecrease 15 -> 30 {Buff}
                  M93R

                  Recoil up 0.5 -> 0.4 {Buff}
                  Recoil left 0.4 -> 0.2 {Buff}
                  Recoil right 0.4 -> 0.2 {Buff}
                  FirstSRecoilMul 2.5 -> 2 {Buff}
                  .44 Magnum

                  Spread increase 0.6 -> 0.3 {Buff}
                  Thanks to Jorge and Gav for the tip. We waited for Alan Kertz to publicly authenticate the data before publishing. Kertz stated on Twitter, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”
                  And more...

                  Speaking of the usefulness of the underbarrel grenade launcher attachment, some agreed that there’s currently not enough of a time difference in switching to the launcher between a weapon that has the underbarrel attached, and one that doesn’t. However, Kertz clarified, “not after this update it’s not.” Meaning, the switch to the underbarrel grenade launcher will likely see an increase in speed in the next update.

                  When it comes to weapon stat updates, Kertz mentioned that he “found a way to keep 95 damage on the M98B without making it OP.” (These numbers are soon to be updated in the tweak list.) One fan asked, “what makes a bolt gun with 5 round mag cap so OP you have to nerf it?” Kertz answered, “new mechanics. But it wasn’t ever a nerf and now it won’t look that way either.”

                  Few have been worried about the SCAR-H carbine, which is to receive an accuracy buff in the next update. Before some of the latest patches, this weapon was considered to be rather over-powered and it is hoped that it will not end up being the case again. It was asked if the SCAR-H would keep its current max damage which is at 30. Kertz clarified, “it stays at 30. When it was at 34 it was clearly superior to other carbines. It’s more accurate, has longer range, and with the recoil buff it’s more controllable.”
                  Eagles | Phillies | Sixers | Flyers
                  PSN: JNes__

                  Comment

                  • Lieutenant Dan
                    All Star
                    • Sep 2007
                    • 5679

                    #6909
                    Re: Battlefield 3

                    Originally posted by cardswin2006
                    So I had a frustrating thing going on last night. I'm not one to complain about campers or people cheating or anything, but this really bugged me:

                    People with the MAV roadrunning people over the entire game. There were two players that would hide somewhere and then would just run around with the MAV the entire time. One guy went 16-0. I get that the game allows you to do that, but it feels like the spirit of the game is gone with some of these kids. I wish the developers would do something to make the MAV self destruct when it runs into someone. That way it's a risk/reward situation where you are more likely to use the MAV as it was intended...as a scouting tool.

                    At one point, our team was pinned back to our original spawnpoint on conquest, and these guys with the MAVs were able to just line everyone up as we were coming down the street. They are so fast and nimble it's VERY difficult to knock them out of the sky.
                    Nice...they sound like prime candidates for Dog Tag Collection.
                    GO 'HAWKS!

                    OS Dibs: Anna Kendrick

                    Elite Dangerous on One X has become my life.

                    Proud PS5 and Xbox Series X Owner
                    "Best of Both Worlds"

                    Comment

                    • AUChase
                      Hall Of Fame
                      • Jul 2008
                      • 19404

                      #6910
                      Re: Battlefield 3

                      That's a complete change to the way a lot of stuff works.. and will probably **** everyone up, when it first drops..

                      Comment

                      • Lieutenant Dan
                        All Star
                        • Sep 2007
                        • 5679

                        #6911
                        Re: Battlefield 3

                        Thanks for the patch news, Jnes. Wow, that's a lot of action in that one.

                        The gist of it for me is I might drop the M249 foregrip and stick a silencer on there. Will be gaining less accuracy with the foregrip on there, might as well go silenced since damage will be the same as without (range reduction is a drag but minor and doesn't matter too much for suppression fire).
                        GO 'HAWKS!

                        OS Dibs: Anna Kendrick

                        Elite Dangerous on One X has become my life.

                        Proud PS5 and Xbox Series X Owner
                        "Best of Both Worlds"

                        Comment

                        • AUChase
                          Hall Of Fame
                          • Jul 2008
                          • 19404

                          #6912
                          Re: Battlefield 3

                          I usually run with a silencer and foregrip on most of my rifles, too...

                          hmm

                          Comment

                          • Chizzypoof
                            MVP
                            • Dec 2004
                            • 1651

                            #6913
                            Re: Battlefield 3

                            That update looks like I will need to learn how to aim again.

                            I can't believe people are complaining about the foregrip. Every has it on so to me its an even playing field. Who plays with an underslung or bipod anyways?

                            @Dan: I think the foregrip and silencer are on different attachment levels. Silencer would take place of extra mags.
                            Last edited by Chizzypoof; 02-21-2012, 12:06 PM.

                            Comment

                            • AUChase
                              Hall Of Fame
                              • Jul 2008
                              • 19404

                              #6914
                              Re: Battlefield 3

                              I never had a problem with how the SCAR was originally and they nerfed that..

                              I finally found a new engineer gun (A-91) and now I'll probably have to re adjust again. I hope this nerf is for the best, because the last wasn't really necessary. I may have overlooked it, but I didn't even see anything about the USAS, yet we're worried about foregrips..

                              Comment

                              • Dog
                                aka jnes12/JNes__
                                • Aug 2008
                                • 11846

                                #6915
                                Re: Battlefield 3

                                Those numbers aren't final yet. They were just the initial ones, but confirmed as accurate by the devs
                                Eagles | Phillies | Sixers | Flyers
                                PSN: JNes__

                                Comment

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