FPS perspective needs to be changed

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  • youvalss
    ******
    • Feb 2007
    • 16600

    #1

    FPS perspective needs to be changed

    I've been playing many FPS games throught the years. I just love this genre. But I think the perspective in PFS games needs to be changed.

    In real life, when you look around - you don't see only what's in front of you. You can see a bit what's on the sides (even if it's blurry). You have more of a panoramic view (some people's is wider than others - but everyone has it). I think FPS games need to change the way things look.

    I know some games added a red marker or something like that to show you where the person who's shooting at you is standing (or where the fire is coming from), and that's nice and helpful. Yet it doesn't make things real.


    Thoughts? Ideas?
    My Specs:

    ZX Spectrum
    CPU: Z80 @ 3.5 MHz
    GPU: Monochrome display
    RAM: 48 KB
    OS: Sinclair BASIC
  • DickDalewood
    All Star
    • Aug 2010
    • 6263

    #2
    Re: FPS perspective needs to be changed

    Originally posted by youvalss
    I've been playing many FPS games throught the years. I just love this genre. But I think the perspective in PFS games needs to be changed.

    In real life, when you look around - you don't see only what's in front of you. You can see a bit what's on the sides (even if it's blurry). You have more of a panoramic view (some people's is wider than others - but everyone has it). I think FPS games need to change the way things look.

    I know some games added a red marker or something like that to show you where the person who's shooting at you is standing (or where the fire is coming from), and that's nice and helpful. Yet it doesn't make things real.


    Thoughts? Ideas?
    I do agree it's not perfect, but I think if any games come close to the real thing, it's the Killzone series... they really know how to put you in the shoes of your character via weight, physics and camera movements.

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42515

      #3
      Re: FPS perspective needs to be changed

      I liked how Mirror's Edge did their first-person style. You felt much more like you had an entire body attached to you, not just a gun.

      I also agree there needs to be some sort of periphery enhancement, I just don't want a fisheye view is all. There can always be a happy medium; it's just a matter of figuring out what that is.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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      • youvalss
        ******
        • Feb 2007
        • 16600

        #4
        Re: FPS perspective needs to be changed

        Fisheye would be bad, but there's gotta be something. I think Killzone took the first step with the Move version - seperating the weapon aiming from where you actually look. That's a first and needed step. But there's still more to do...
        My Specs:

        ZX Spectrum
        CPU: Z80 @ 3.5 MHz
        GPU: Monochrome display
        RAM: 48 KB
        OS: Sinclair BASIC

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        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23432

          #5
          Re: FPS perspective needs to be changed

          The whole FPS genre needs to be re-written. Unfortunately I doubt anything will ever change as long as the COD series sells like hot cakes. I remember in the past it was strategy involved in FPS. Now it isn't, no team work, no strategy, no nothing. Nowadays it is just people going Rambo.

          I really wish the console version of FPS be more like the PC versions. I want to see more Arma, Arma 2 and the like type of FPS games on the console versions. Where as you actually had to think and use strategy. Going Rambo wasn't an option.

          Comment

          • Blzer
            Resident film pundit
            • Mar 2004
            • 42515

            #6
            Re: FPS perspective needs to be changed

            I also don't like that most all FPS games have deviated from allowing us to turn our player with the left analog stick as opposed to strafing. SOCOM and COD gives us these options, and games like Killzone will not ever get my money until they allow it again. These games focus too much on strafing, it doesn't even look natural.

            I would also prefer more strategy, which is why I'm disappointed at the looks of SOCOM 4. We'll see how it turns out though.
            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

            Comment

            • DickDalewood
              All Star
              • Aug 2010
              • 6263

              #7
              Re: FPS perspective needs to be changed

              Originally posted by Blzer
              I also don't like that most all FPS games have deviated from allowing us to turn our player with the left analog stick as opposed to strafing. SOCOM and COD gives us these options, and games like Killzone will not ever get my money until they allow it again. These games focus too much on strafing, it doesn't even look natural.

              I would also prefer more strategy, which is why I'm disappointed at the looks of SOCOM 4. We'll see how it turns out though.
              If an FPS took away strafing, I would never, and I mean NEVER, buy it. It only makes sense, IMO, to turn with the right stick since that is what you are aiming with. No way in hell do I want to be aiming with one and also trying to turn with another. Even the Move/Wii control schemes turn with the same device they aim with.

              Comment

              • BlueNGold
                Hall Of Fame
                • Aug 2009
                • 21817

                #8
                Re: FPS perspective needs to be changed

                Originally posted by Gotmadskillzson
                The whole FPS genre needs to be re-written. Unfortunately I doubt anything will ever change as long as the COD series sells like hot cakes. I remember in the past it was strategy involved in FPS. Now it isn't, no team work, no strategy, no nothing. Nowadays it is just people going Rambo.

                I really wish the console version of FPS be more like the PC versions. I want to see more Arma, Arma 2 and the like type of FPS games on the console versions. Where as you actually had to think and use strategy. Going Rambo wasn't an option.
                Bad Company disagrees.
                Originally posted by bradtxmale
                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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                • SqueakyD
                  MVP
                  • May 2003
                  • 2015

                  #9
                  Re: FPS perspective needs to be changed

                  The FPS perspective won't ever be at it's very best with a single television.

                  Think about it... FPS games make great use of audio using 5.1/7.1 systems. If you can use multiple speakers for audio, why not multiple tvs for video? Or just have one really wide screen?

                  I think the closest thing to what I'm talking about is what alienware did a while ago:



                  The absolute best thing to do is have a 360 field like in a dome/planetarium/IMAX dome.

                  Comment

                  • Sandman42
                    Hall Of Fame
                    • Aug 2004
                    • 15186

                    #10
                    Re: FPS perspective needs to be changed

                    Originally posted by Gotmadskillzson
                    The whole FPS genre needs to be re-written. Unfortunately I doubt anything will ever change as long as the COD series sells like hot cakes. I remember in the past it was strategy involved in FPS. Now it isn't, no team work, no strategy, no nothing. Nowadays it is just people going Rambo.

                    I really wish the console version of FPS be more like the PC versions. I want to see more Arma, Arma 2 and the like type of FPS games on the console versions. Where as you actually had to think and use strategy. Going Rambo wasn't an option.
                    FPS' sales would plummet like crazy if they tried to replicate stuff like Arma and Operation Flashpoint. Maybe that style of play appeals to a small group of people, but most people (myself included) do not enjoy taking 10 minute helicopter rides to their next mission or some of the other realism elements that the game has.

                    That said the COD style of games is getting stale also. Eventually the appeal of that game will run out though unless they dramatically change the style of play. I doubt Activision will do that though until its too late.
                    Member of The OS Baseball Rocket Scientists Association

                    Comment

                    • LingeringRegime
                      Hall Of Fame
                      • Jun 2007
                      • 17089

                      #11
                      Re: FPS perspective needs to be changed

                      Time to bring this back...

                      Spoiler

                      Comment

                      • TracerBullet
                        One Last Job
                        • Jun 2009
                        • 22119

                        #12
                        Re: FPS perspective needs to be changed

                        Originally posted by Sandman42
                        FPS' sales would plummet like crazy if they tried to replicate stuff like Arma and Operation Flashpoint. Maybe that style of play appeals to a small group of people, but most people (myself included) do not enjoy taking 10 minute helicopter rides to their next mission or some of the other realism elements that the game has.

                        That said the COD style of games is getting stale also. Eventually the appeal of that game will run out though unless they dramatically change the style of play. I doubt Activision will do that though until its too late.
                        They'll just kill off a few studios and buy something different before they think about changing it in a significant manner. But it's seriously needed in their next game.
                        Originally posted by BlueNGold
                        I feel weird for liking a post about exposed penises.

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                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21554

                          #13
                          Re: FPS perspective needs to be changed

                          Originally posted by Gotmadskillzson
                          The whole FPS genre needs to be re-written.
                          Could you elaborate? What sorts of things would you do differently?

                          I ask out of curiosity, as I'm kinda rattling my brain as to what one could do to dramatically redefine the first person shooter and thus far drawing blanks.

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #14
                            Re: FPS perspective needs to be changed

                            Originally posted by Sandman42
                            FPS' sales would plummet like crazy if they tried to replicate stuff like Arma and Operation Flashpoint. Maybe that style of play appeals to a small group of people, but most people (myself included) do not enjoy taking 10 minute helicopter rides to their next mission or some of the other realism elements that the game has.

                            That said the COD style of games is getting stale also. Eventually the appeal of that game will run out though unless they dramatically change the style of play. I doubt Activision will do that though until its too late.
                            the problem with those games I wrote at length about is it's 'lens' it's all wide-angle, so that someone not that far away looks like a penut. COD is better but even that game and all games haven't completely nailed depth.

                            when I'm driving for example and the gps says 'in 350m turn left' lol ... I can see people and make out their arms legs faces clothes etc...in games if someone that far away is on screen it's a tiny black dot. So a combination of a 'normal lens' (mimics eye) and some sort of small bit of the screen dedicated for peripheral vision (say all of it is crunched together so you can at least detect motion) would be best ....maybe.
                            Liquor in the front, poker in the rear.

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23432

                              #15
                              Re: FPS perspective needs to be changed

                              Originally posted by CHooe
                              Could you elaborate? What sorts of things would you do differently?

                              I ask out of curiosity, as I'm kinda rattling my brain as to what one could do to dramatically redefine the first person shooter and thus far drawing blanks.
                              1. Real world physics, such as bullet drop, real weapon range. I mean the way it is now in the COD games you can snipe with shotguns and hand guns. There is no bullet drop over distance.

                              2. End kill streak perks.

                              3. End perks that make people run faster then normal or run longer then normal.

                              4. FPS needs to be more open world. However there should be a risk and award for your actions if you choose the wrong choice. Not saying that the level should automatically end, but let just say it should be much harder for you to reach your goal instead.

                              Maybe it is my military service biasness, but I would rather see more SIM and less arcade Hollywood FPS.

                              I remember back in the day in the early Rainbow 6 games back on the PC and Playstation One, before every mission you were given the blue prints of the area and you were able to plan your attack.

                              Hell even Operation Flashpoint and the Arma series gave you that choice. Way more risk and reward.

                              Lets say if one of the missions was just for intel gathering. If you were able to get in and out without tripping alarms, then the following mission should be way easier because you would have the advantage on the enemy and they wouldn't be expecting you to know what you know.

                              So for example during your intel gathering mission, you discovered the blue prints for a building and found out there was a under ground tunnel that lead into a building or crawl space hatch on the roof. So therefore you could use that instead of going through the front or back doors.

                              But if you set off the alarm, the mission should be 3 times harder then normal because the place would be on high alert because they know you in the area.

                              Same thing with your load out. You should be able to choose what you want to carry and what your team mates carry. And what ever you choose, then you just have live with it. Therefore if you gave everybody sniper rifles when your mission takes place inside of a building, then hey that is your fault and you will just have to deal with it.

                              Same thing with the insertion and extraction. You should be able to choose. Whether you do a HALO insertion, or Blackhawk insertion or by car.

                              So in a way you can say I want more micro managing and total control as a real life team leader would have. And you should be able to pick your team yourself out of a pool of canidates. With each person having their pros and cons of what they bring to the table.

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