When evil demonic creatures kidnap Garcia’s girlfriend, it’s up to him to travel to the City of the Damned to get her back. Aided by a former demon with the ability to transform into an array of vicious weapons, Garcia will once again take on the mantel of “demon hunter” and rip apart the horrifying forces of the underworld to protect what he loves most.
Players must harness the power of the light to fight the army of the dark in unique light versus darkness gameplay that will forever change the way gamers perceive puzzles, combat, and terror.
Combining the punk rock style of Suda 51 with the legendary horror design of Shinji Mikami, Shadows of the Damned will take gamers on an in-your-face thrill ride through demon-torn towns, shadow infested forests, grimy sewers and more. Featuring the most twisted boss battles ever seen, warped visuals and intense visceral combat, Shadows of the Damned will challenge gamers to break through the ultimate head-trip to help Garcia rescue his tortured girlfriend from the clutches of a mysterious enemy.
Brace yourself for one hell of a trip to the city of the damned.
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Previews:
Eurogamer
We should get to play it again at least once more between now and the planned 7th June release, and for fans of interesting games masquerading as silly ones, that's a date that can't come soon enough.
Shadows of the Damned has multiple hooks: the puzzle feel of its light vs. dark mechanic and its eccentric cast of characters, for example. But the biggest hook for me was that the entire thing is an obvious uncompromising vision. It doesn't try to make players feel comfortable by delivering the expected or, in some cases, the understandable.
It's still early but Grasshopper Manufacture's newest has my attention and I can't wait to see what else they have in store for Garcia Hotspur and Co.
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