Did anyone d/l this today?
Resident Evil 4 / Code Veronica X HD (PS3/360)
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re: Resident Evil 4 / Code Veronica X HD (PS3/360)
Yep, I got RE4 today. No way would I pass on this. It's exactly how I remember it, but it has a nice HD touch. I haven't played this game in several years so it'll be fun to go back through it, such a great game.Huskers | Chelsea FC | Minnesota United | OmahaComment
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re: Resident Evil 4 / Code Veronica X HD (PS3/360)
Eurogamer Review
Capcom may be one of the top developers in the world, but there's no denying its love of a quick buck - and Resident Evil 4 HD has been done as cheaply and quickly as possible. It's a cynical exercise resembling nothing so much as a naked emperor: standing tall with its high-res output, with everyone too astonished to remark on its itty-bitty textures.
It's part of a pair of Resi remakes with Code Veronica, which, incidentally, looks laughable.
That's the killer: Resident Evil 4 HD doesn't look better than Resident Evil 4 SD. Who would have known, but scaling back clever fogging and lighting effects (as this has done in many places) and simply exposing old textures in 1080p doesn't look that good. It's a stark sight.Comment
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re: Resident Evil 4 / Code Veronica X HD (PS3/360)
Thank youDON'T PANICComment
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Re: Resident Evil 4 / Code Veronica X HD (PS3/360)
Huskers | Chelsea FC | Minnesota United | OmahaComment
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Re: Resident Evil 4 / Code Veronica X HD (PS3/360)
PSU Review - 9.0
Visually the game’s art direction certainly makes RE4 easy on the eyes, even if some of the textures are pretty wince-worthy up close – it’s evident that the HD makeover is better in some areas than others, which is a bit of a disappointment. Character models are the most obvious area to benefit from a 1080p paintjob, with the villagers in particularly looking even more warped and twisted after a bit of spit and polish. Fortunately, locations are still brimming with atmosphere, be it the moody and dilapidated village, the glowing aristocratism of Salazar’s castle or the tech-savvy Island labs. Not so pleasing is the game’s aural component, which comes off how I can only describe as very muffled and of poor quality. Cut-scenes are fine, but in-game dialogue and general sound effects aren’t as sharp as previous versions of the game (and I should know, having played the GameCube, PlayStation 2 and Wii editions). Interestingly, certain effects seem to be higher in the mix, so you’ll hear the rambling of cultists and ominous patter of distant footsteps as if they were right next to Leon, despite the fact they’re quite some distance away. It’s a little intrusive, and makes it exceedingly difficult to discern which enemies are nearby and those that aren’t. Meanwhile, the script is archetypal Resident Evil nonsense, though the performances themselves are actually quite decent, and make the most of the cliché narrative.
Resident Evil 4 is a pretty meaty package, and you get a lot of bang for your buck. Outside of the 12-18 hour campaign, there’s extra difficulty levels, new costumes for Leon and Ashley, bonus weapons (the Tommy Gun being a highlight) and two new mini-games—Assignment Ada and Separate Ways. The latter is like a bite-sized campaign in its own right, chronicling super spy Ada Wong’s exploits as she carries out missions for blonde baddie Albert Wesker in events that run concurrently to Leon’s adventure. New bosses crop up here, as well as new locations, weapons and cut-scenes, and you’ll still be able to gobble up an assortment of treasures and cash to spend on upgrades and equipment. Add all this up and you have what is possibly the most complete version of a game that’s admittedly been milked more times than I care to remember. Sure, there are a few flaws dotted throughout, and the HD revamp isn’t quite as polished as it should have been, but these issues are pretty inconsequential in the long run. At the end of the day, what you’ve got here is unequivocally one of the greatest action-horror outings of all time, and an absolute must-have for Resi fans and newcomers alike.Comment
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Re: Resident Evil 4 / Code Veronica X HD (PS3/360)
Eurogamer tends to be the most negative of review sites. just keep that in mind.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Resident Evil 4 / Code Veronica X HD (PS3/360)
IGN Review - 8.5
Unfortunately, thanks to this quick upscaling job, all of RE4's graphical shortcomings suddenly have a harsh spotlight shining on them. When closely examining the environments -- something you do quite often while scrounging for herbs and ammo -- things look shockingly bad. These "HD" graphics -- the point behind the port in the first place? -- ultimately just make you wish the game had actually received a true HD makeover as the title insinuates.
Ironically, the non-HD upscaling of Resident Evil 4 HD easily represents the worst part of this otherwise excellent port. But although this process didn’t do any favors for these GameCube-era graphics, the game itself remains as fun and tight as ever. With excellent controls, memorable baddies, and a cheesy story worthy of the Resident Evil branding, gamers should take it upon themselves to play this at some point if they haven’t already.
For those of you who own five versions of Resident Evil 4, the $19.99 on PSN or 1600 Microsoft Points asking price doesn’t make sense when you can just as easily replay one of the other versions -- especially when you can find the Wii version for the same price or cheaper. But if you’ve never played this game with traditional controls or if you really want to have a digital copy on your PlayStation 3 or Xbox 360, you can’t really go wrong with Resident Evil 4 HD.Last edited by CaptainZombie; 09-20-2011, 10:03 PM.Comment
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