ARMA III

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  • Phobia
    Hall Of Fame
    • Jan 2008
    • 11623

    #421
    Re: ARMA III

    OS Mission Night!!!!

    J4son, Papernut, Candy, Auburn, and myself

    Headed out on a Mission!


    Candy, J4son, Papernut, and Myself before headed out.


    J4son enjoying the view.


    ISIS Mission Intro




    Watching Paper slide his broken axle 4wheeler into out drop off point lol


    On Patrol...


    Them boys successfully took out around 20 ISIS troops in this town and rescued a reporter from being beheaded.


    Reporters ride out.


    OS Making sure he extracts safely!
    Last edited by Phobia; 03-30-2015, 12:01 AM.

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #422
      Re: ARMA III

      Loads of fun. Really takes me back to the old school GRAW days with fellow OSer (Granted a really hard simulation version of GRAW but still, lol).

      Im also really really starting to like the sniper. I just to get better at finding the range of targets however I still nailed everything I shot at.

      When we got to the town and all of us were on the cliff planning out the attack it was great. Phobia let out Grenade Launcher rounds while the rest of us Rained down hell onto the stunned leftovers (I myself took out 4 back to back before they knew what was going on. Funny seeing some of them after the grenade explosions being knocked to the ground or stumbling only to be a easy target. Afterwards when I was covering you 4 as you all moved up through the buildings was awesome.

      Hopefully next time we have better luck with Helicopters. Lol.
      Last edited by Candyman5; 03-30-2015, 09:56 AM.
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      Comment

      • J4son
        Rookie
        • Mar 2007
        • 212

        #423
        Re: ARMA III

        That helicopter was in a rush. We snapping pictures he taking off

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #424
          Re: ARMA III

          Originally posted by J4son
          That helicopter was in a rush. We snapping pictures he taking off
          Sad thing it was a awesome mission, if the damn heli would not take off until everyone was loaded.

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11623

            #425
            Re: ARMA III

            Originally posted by Candyman5
            Loads of fun. Really takes me back to the old school GRAW days with fellow OSer (Granted a really hard simulation version of GRAW but still, lol).

            Im also really really starting to like the sniper. I just to get better at finding the range of targets however I still nailed everything I shot at.

            When we got to the town and all of us were on the cliff planning out the attack it was great. Phobia let out Grenade Launcher rounds while the rest of us Rained down hell onto the stunned leftovers (I myself took out 4 back to back before they knew what was going on. Funny seeing some of them after the grenade explosions being knocked to the ground or stumbling only to be a easy target. Afterwards when I was covering you 3 as you all moved up through the buildings was awesome.

            Hopefully next time we have better luck with Helicopters. Lol.
            Yea I checked the range, zeroed the grenade launcher to that range and started lobbing rounds towards the bigger groups. Watching them fly in every direction was awesome.

            It was also cool when me, drew, jason, and paper were all stacked up at those houses, we start taking fire from the middle of the village. Then a big BOOOOOOOOOMMMMMMM rolls out from the top of that hill side.....as you say....."He's down!".

            I'm going to research some more missions and find ones which work 100% of the time. I think the ISIS mission one is a great one for all us since it dynamically changes every time so every time we play it, it will be a new experience. Plus I like the whole, squad level unit vs large squads of infantry. Next step is figuring out how we can pilot the helicopters to easily get around.

            Comment

            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11623

              #426
              Re: ARMA III

              Originally posted by papernut
              Same here. I hope I did the Teamspeak one right........

              I hope to be free around 7-8p est if you all are still on.
              Paper, PM me on steam chat when you get on. I'll help ya get task force radio setup right.

              Comment

              • polyduster
                Pro
                • Apr 2013
                • 985

                #427
                Re: ARMA III

                I have noticed a few issues when you run the AGM mod. If the mission isn't a AGM mission (which I have no idea to check before playing), it will cause issues with placing explosives and healing. The mouse wheel is used for these tasks but for some reason they do not show up. After turning off AGM, the option to heal and/or place explosives return. Just an FYI in case anyone has problems. I will have to join you guys sometime. I have a few buddies that have played a few missions on LAN by using Evolve. Evolve tricks the game to think we are playing locally even though all three of us are in different cities. Works well.

                Phobia - I installed one of the sounds mod (not dragonfyre, but the other you suggested ). What a difference it makes! Thanks again!

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #428
                  Re: ARMA III

                  Originally posted by polyduster
                  I have noticed a few issues when you run the AGM mod. If the mission isn't a AGM mission (which I have no idea to check before playing), it will cause issues with placing explosives and healing. The mouse wheel is used for these tasks but for some reason they do not show up. After turning off AGM, the option to heal and/or place explosives return. Just an FYI in case anyone has problems. I will have to join you guys sometime. I have a few buddies that have played a few missions on LAN by using Evolve. Evolve tricks the game to think we are playing locally even though all three of us are in different cities. Works well.

                  Phobia - I installed one of the sounds mod (not dragonfyre, but the other you suggested ). What a difference it makes! Thanks again!
                  Thats not a bug, AGM uses a different interface.

                  Left Windows key to interact with someone
                  Ctrl + Left windows key to interact with yourself, such as heal or place explosives.

                  Comment

                  • AuburnAlumni
                    War Eagle
                    • Jul 2002
                    • 11939

                    #429
                    Re: ARMA III

                    Originally posted by polyduster
                    I have noticed a few issues when you run the AGM mod. If the mission isn't a AGM mission (which I have no idea to check before playing), it will cause issues with placing explosives and healing. The mouse wheel is used for these tasks but for some reason they do not show up. After turning off AGM, the option to heal and/or place explosives return. Just an FYI in case anyone has problems. I will have to join you guys sometime. I have a few buddies that have played a few missions on LAN by using Evolve. Evolve tricks the game to think we are playing locally even though all three of us are in different cities. Works well.

                    Phobia - I installed one of the sounds mod (not dragonfyre, but the other you suggested ). What a difference it makes! Thanks again!

                    Which sound mod?
                    AUBURN TIGERS
                    MINNESOTA VIKINGS
                    INDIANA PACERS

                    Comment

                    • Phobia
                      Hall Of Fame
                      • Jan 2008
                      • 11623

                      #430
                      Re: ARMA III

                      Originally posted by AuburnAlumni
                      Which sound mod?
                      Most likely Speed of Sound, JSRS Dragon Fyre is better in my opinion but Speed of sound has its own flare.


                      Now April 8th the new ARMA 3 patch comes out which has a complete over haul of the built in retail game sounds, so I've been waiting to see how it improves. If not by very much then we will settle on a sound mod to run for us.

                      Also default weapon resting will be coming in the April 8th patch. So no more having to hit tab to rest weapon. Just walk up to a low wall or ground and it will do it automatically.

                      Comment

                      • AuburnAlumni
                        War Eagle
                        • Jul 2002
                        • 11939

                        #431
                        Re: ARMA III

                        Originally posted by Phobia
                        Most likely Speed of Sound, JSRS Dragon Fyre is better in my opinion but Speed of sound has its own flare.


                        Now April 8th the new ARMA 3 patch comes out which has a complete over haul of the built in retail game sounds, so I've been waiting to see how it improves. If not by very much then we will settle on a sound mod to run for us.

                        Also default weapon resting will be coming in the April 8th patch. So no more having to hit tab to rest weapon. Just walk up to a low wall or ground and it will do it automatically.
                        Well after watching this video comparing the two sound mods..personally...I think the Dragonfyre mod sounds MUCH better than the pure mod. MUCH more "alive" and dynamic to me.
                        <iframe width="560" height="315" src="https://www.youtube.com/embed/oqahfUd45sk" frameborder="0" allowfullscreen></iframe>
                        AUBURN TIGERS
                        MINNESOTA VIKINGS
                        INDIANA PACERS

                        Comment

                        • PAPERNUT
                          Gaming Fool.
                          • May 2003
                          • 1690

                          #432
                          Re: ARMA III

                          Originally posted by Phobia
                          Next step is figuring out how we can pilot the helicopters to easily get around.
                          Amen. I can say running a marathon and driving an ATV with broken axel is not the way to go. LOL!

                          Originally posted by Phobia
                          Paper, PM me on steam chat when you get on. I'll help ya get task force radio setup right.
                          Will do. It looked like the mod installed right on the main screen with the other 5, but not sure how to use it or if it is working correctly.
                          PSN/XBL: PAPERNUT
                          Steam ID: Papernut4991
                          https://go.twitch.tv/papernut4991
                          Twitter
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                          Comment

                          • AuburnAlumni
                            War Eagle
                            • Jul 2002
                            • 11939

                            #433
                            Re: ARMA III

                            I'm gonna set up my Thrustmaster HOTAS today for piloting aircraft and choppers in ARMA.
                            AUBURN TIGERS
                            MINNESOTA VIKINGS
                            INDIANA PACERS

                            Comment

                            • ChubbyBanana
                              Don't Trust Influencers
                              • Oct 2003
                              • 7071

                              #434
                              Re: ARMA III

                              Originally posted by Phobia
                              Thats not a bug, AGM uses a different interface.

                              Left Windows key to interact with someone
                              Ctrl + Left windows key to interact with yourself, such as heal or place explosives.
                              Mother ****er

                              Remember when I said the training mission prologue was bugging out on me by not letting me heal the guy I'm supposed to. Probably because I have AGM installed.
                              Not A Moderator
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                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #435
                                Re: ARMA III

                                Originally posted by AuburnAlumni
                                Well after watching this video comparing the two sound mods..personally...I think the Dragonfyre mod sounds MUCH better than the pure mod. MUCH more "alive" and dynamic to me.
                                <iframe width="560" height="315" src="https://www.youtube.com/embed/oqahfUd45sk" frameborder="0" allowfullscreen></iframe>
                                Yea both have their place but Dragonfyre is the best out currently.

                                Originally posted by papernut
                                Amen. I can say running a marathon and driving an ATV with broken axel is not the way to go. LOL!



                                Will do. It looked like the mod installed right on the main screen with the other 5, but not sure how to use it or if it is working correctly.
                                I was dying laughing and very surprised you swerved your happy *** 5 kilometers LOL.

                                Task Force Radio has 4 steps to it, for getting it installed right. When you download and extract it you will have a 0.9.7 folder. Drill down into it to find the necessary folders.

                                0.9.7/ARMA3/
                                1) Cut & Paste @Task_Force_Radio into your main ARMA 3 folder.
                                2) Cut and paste the Userconfig folder into main ARMA 3 folder and allow it to merge with original folder if one is already in place

                                0.9.7/Teamspeakclient/
                                3) In this folder you have 2 .dll files a win32 and a win64. You will cut and paste one of these into your main teamspeak plugin folder.

                                So find your Teamspeak folder, if its in the Pragramfilesx86/ then you use the win32 one, if its just in the programfiles/ then you use win64 version. Just make sure to put it in the teamspeak plugin folder with the other .dll.

                                4) Last step is just turning it on in teamspeak. Launch teamspeak, go to settings then to plugins, make sure to check the check box next to it.

                                Little more complicated than most mods but that is because how it integrates itself with teamspeak.

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