Halo 4

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  • 1Rose
    Banned
    • Jun 2011
    • 2562

    #46
    Re: Halo 4 trailer....

    Originally posted by Candyman5
    As long as the BR isn't as stupid as in Halo 2 and 3. I mean any gun that compensates your bad aim with spread deserves not to be in the game. It made swat rediculous.


    Sent from me, duh.
    One reason I never played SWAT. I only play Team Doubles.

    Comment

    • AUChase
      Hall Of Fame
      • Jul 2008
      • 19403

      #47
      Re: Halo 4 trailer....

      I haven't fired up any Halo in a long long long time.

      Like the past Halo games, I into it pretty deep and then just dropped it.

      I've still got the game and my xbox, but haven't turned it on in over a month now and I don't think any of my friends are still playing it.

      I liked Reach, except for the gimmicks like Jet pack and armor lock.. sprint was kind of cool.

      Comment

      • Candyman5
        Come get some!
        • Nov 2006
        • 14380

        #48
        Re: Halo 4 trailer....

        Originally posted by AUChase89
        I haven't fired up any Halo in a long long long time.

        Like the past Halo games, I into it pretty deep and then just dropped it.

        I've still got the game and my xbox, but haven't turned it on in over a month now and I don't think any of my friends are still playing it.

        I liked Reach, except for the gimmicks like Jet pack and armor lock.. sprint was kind of cool.
        From what i'm hearing about Halo 4 sprint will be there but will just be something everyone can use. Didnt really care about sprint anyway. lol.

        Also from what i'm hearing about the Jet Pack is that it wont be there like it is on Halo Reach, its going to be a little burst upwards allowing you to make bigger jumper or make you go a little higher.

        Take what I say with a grain of salt but from what I seen in the announcement trailer and the little of multiplayer shown that doesnt seem far from the truth.
        PS4 Twitch: http://www.twitch.tv/candyman5os

        Steam ID: STEAM_0:0:37844096

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        Comment

        • Sandman42
          Hall Of Fame
          • Aug 2004
          • 15186

          #49
          Re: Halo 4 trailer....

          Originally posted by 1Rose
          The Bloom is so inconsistent though. I like the concept. If they couple that with the 3 burst BR, and fix the detection, then I'm all for it.
          The BR spread in Halo 3 was random also.
          Member of The OS Baseball Rocket Scientists Association

          Comment

          • Candyman5
            Come get some!
            • Nov 2006
            • 14380

            #50
            Re: Halo 4 trailer....

            Looks like the Covenant are back.

            Q/A with Frank:http://halo.xbox.com/blogs/Headlines...tin-30712.aspx

            Frankie tells.

            What do the media mean when they say "perks?" –Krevilz

            Well, I think they’re talking about performance-enhancing abilities from Call of Duty, if we’re going to be perfectly honest. I should clarify that we never used the terms “perks,” other than when asked about them. That was a term coined in questions about our admittedly mysterious content.

            The systems in Halo 4, and I say that in the plural because there is no single element that defines that aspect of our game, are interconnected and related directly to your in-game experience as a Spartan IV, but they’re not exactly like any specific existing template or scheme. We’ll be explaining more about the Campaign and Multiplayer systems as the year progresses, but suffice it to say that the new features we’re hinting at for Halo 4 will not be mirror images of the stuff they’re being compared to now in online conversations.


            Can you elaborate a little more on the armor customization and how it affects gameplay? I'm expecting a vague answer, but anything new on the subject (even a little sliver) would be extremely appreciated. –ZippingFilly812

            You will have a wide degree of control over your appearance, of course, but as we have hinted, there will also be elements of your ability and performance as a Spartan IV that you will have some control over, that will actually impact your gameplay experience, although it should be noted this will not allow players to arrive in a game session with what are traditionally called “power weapons” or a massively asymmetrical advantage over opponents. Now, there’s a lot of speculation about how this will affect balance – and when we have more details to share, that experience will start to come into focus, but our philosophy is still to provide a balanced and enjoyable game for all types of players, regardless of skill or experience.


            Will there be a public multiplayer Beta, like the Halo 3 and Halo: Reach Betas, where everyday people got to play them? With this being 343's first Halo game and entry in the franchise, it seems like something very important.
            –UnanimousCrab42


            While we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta is not on our schedule.


            Will Armor Abilities and/or Equipment return? –Daedalos42

            Without going into too many details, in Halo: CE, you’d fight for control over armor abilities based on timing and map control, and that’s something that evolved over time until it became the Equipment pick-ups in Halo 3 and eventually the Armor Ability loadouts in Reach. Halo 4’s system will be a logical evolution, but based on lessons and inspiration from the (matchmaking) successes and less-than-successes in prior titles.


            What is your general approach to the marketing of Halo 4? Can we expect more/bigger info blowouts before release or will you keep things closer to your chest this time (compared to other Halo games)? –Sempik

            We have some surprises in store. We’re not simply cruel teases—it’s a combination of genuinely wanting to surprise fans and, of course, the production reality of making sure everything is cool before revealing things. Previous Halo marketing campaigns have kind of taken on a life of their own and are definitely a part of the overall launch experience for some hardcore fans. I think we have some ideas, traditional and not-so-traditional, that certainly embrace marketing, but a couple of things that go beyond product marketing into what I can only tease as a fairly different experience. More on that later in the year, but expect at least a human presence from 343 Industries at many of the big events in the gaming calendar year.


            So you guys mentioned that the Multiplayer will have its own story and explanations. Will they intertwine with the single-player Campaign and story? –DS xHunterZx SD

            That’s an interesting question and the short answer is that they are connected, but you shouldn’t spend too much time wondering how. All of our current experiences, games, terminals, books, etc., are all interconnected. Sometimes directly, sometimes tangentially, but from this point on, everything matters. If you’re new to the series, don’t panic. None of the external experiences are necessary to understand the game plot, and vice versa. Each Halo story will work as a standalone piece, but the more you experience, the more resonance (and Easter Eggs) you’ll get.


            When will the full game be released? –Burninhell647

            In precisely 2012. The actual ship date (and other details) will be rolled out in the not-too-crazy-distant future.


            Seeing how Halo 4 is the return of Master Chief, when can we expect to get some Campaign information? –Maggot081608

            We’re going to be rolling out more information throughout the year, and you will certainly find out more about both Campaign and Multiplayer relatively soon. Of course, now you have to define “relatively.”


            Is there going to be a nice balance of playlists in Halo 4, like ranked and social? –A Critical H1T

            We aren’t going to go into detail about matchmaking systems or playlists for a little while, but there will definitely be options for traditional Halo fans to enjoy, and some very new experiences that we’re pretty excited about. Our playlists will be tightly focused, consistent, and properly polished. This will be especially evident at launch, but like with prior Halo games, these playlists will be organic and will evolve, but sensibly and appropriately.


            What is the difference of philosophy of visuals between Campaign and Multiplayer, and will we see a more cinematic look in the Multiplayer with different techniques usually reserved for single-player? –DemonCarnotaur

            The technology for both Campaign and Multiplayer graphics is effectively identical, but the philosophies will vary depending on the game mode/map. Certainly the traditional MP stuff we’ve already shown continues Halo’s tradition of clean lines of sight and recognizable environments designed to propel and lubricate map flow and fast-paced gameplay. The technology in Campaign will be used differently to accommodate a more cinematic experience, but there are a lot of approaches we’re taking to the whole game this time that will add layers of nuance to those approaches.


            With all the care being put into improving and pushing the Multiplayer and single-player experiences forward, will the same care be put into features such as Forge and Theater? What are your goals for improving community content in Halo 4? –AtlasIsShruggin

            We will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.


            How close to a traditional Halo experience will we be able to get? Will there be a place for fans of the original trilogy to get to play Halo as they remember it? –MATCLAN x MT

            Every Halo game is different, sometimes subtly, sometimes radically. You can expect that tradition to continue here, but the short answer is that the core things that make Halo Campaign and Multiplayer feel like Halo will be intact and immediately available to players.


            Will other characters, besides Master Chief and Cortana, from the previous games or novels appear in Halo 4? –Assassin 11D7

            One of the luxuries of being in the game business is the ability to keep story and surprises completely shrouded in secrecy for a very long time. I can at least confirm that there will be some very interesting new characters joining the fray.


            What stage of development are you at currently? –UnrealCh13f

            Crunch. We’re finishing levels. Improving perf. Finishing gameplay. Finishing UI. The Campaign is playable from beginning to end. Cinematics are being fully realized. Music is composed, final orchestra sessions are booked. Some levels are graphically polished and beautiful, others waiting their turn in the schedule. Testing and polishing of systems continues. Crunchy.


            Are there going to be more, fewer, or the same number of guns in Halo 4 compared to Halo: Reach? Is there one gun that when you saw it you just went "WOW!" –Someone

            It is not the same number of guns. I can state bluntly that we have made significant changes to the sandbox. Perhaps the most radical overhauls and additions it’s ever had in a single iteration. Fans should expect to see very new stuff. And not just weapons. As usual a couple of things will get deleted (or changed), but on balance, it will be more new stuff. And yes, a lot of guns have made me go wow. New ones and old ones. Almost every single gun sound effect makes me go wow.


            The HUD shown in the gameplay clips lacks a health bar. Will this change, has this changed, or will Halo 4 use the same health system as the one in Halo 2 and 3? –Gravemind

            Health has been changed. There are no health pickups, but we’ll have more news on how that system works in gameplay at a later date.


            What will the ranking system be like? –xMcCarthee

            It will be altered. More news later.


            In the new footage we see the game type set as Slayer yet the score goes up not by individual kills but by points. Is this a custom game? A new Slayer variant? Or is this how the default Slayer scoring is going to be? –zNiTeY

            The footage of MP you saw is taken from our internal Network test build and actually features a mashup of various game styles and UI elements, so don’t spend too much time trying to figure out what’s happening in it, because outside of surface elements, it’s not going to teach you a lot about any particular game mode. However, our new implementation of Slayer will score differently than the traditional 0-50 method of yore, and is one of 100 things we’ll share with you more deeply in the coming months.


            Is the music in the video that was released on Monday from Halo 4's score? Furthermore, who is the lead composer? And if you can't tell us who it is, can we have a hint? –Neloms

            Effectively, all of the music you hear from this point out is going to be from the game. It’s one of the things we’re most excited about. We can never emulate Marty’s legendary scores, so we’re taking it in a different direction, but one that still, we think, fits the Halo universe beautifully. Our composer will be revealed soon enough, and as soon as a fairly dry contractual date arrives, we will be ecstatic to introduce him to you. And it will be soon-ish.


            Will skulls be returning to Halo 4? –Negative 9

            There will be interesting ways to replay Halo 4, as is traditional in the series.


            Will there be any Covenant presence in Campaign or Multiplayer? Be it weaponry, equipment, architecture, etc. –Lloyd Jo en es

            Yes. The Covenant will definitely return, albeit in a completely (graphically, politically and sonically) overhauled form, but they may be the least of your problems.


            Will the mid-construction mech seen on one of the Multiplayer levels appear in some form in the campaign of Halo 4? –Franc and Co

            The Cyclops 2 seen in the center of War House will not be playable. But we will have some vehicle surprises, at least one of which will dwarf that weapon.


            Any chance we'll be getting Forge info anytime soon? –Nuclear Taco 42

            We will discuss the future of Forge later this year. It will not be sad news.


            Does the BR have spread? Is it hitscan? –xBrutaIity

            The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.


            Will there be multiple editions like with previous Halo titles? (Standard, limited, legendary) –Revenant1988

            After we announce the release date, we will announce what content will be available at retail.


            Will assassinations return and if yes, will we have more unique weapon moves, for example the Energy Sword in Halo: Reach? –D4RKNESS 360

            Short version, yes. Assassinations are altered, but they’re back. The weapon question isn’t something we’re going to answer today.


            Will there be any other media (books, comics, etc.) released in the lead-up to Halo 4, or will we have to gather our clues and form theories about the Campaign primarily from Cryptum, Primordium, Glasslands, and the Halo: Anniversary terminals? –Monkey Bloke

            At least one more Karen Traviss novel, with important connective elements, will arrive between now and launch, although the final Forerunner chapter from Greg Bear will arrive afterwards. For some pretty specific strategic reasons. As you can imagine, juggling all these things is crazy hard.


            Is Jen Taylor voicing Cortana? Who were the woman and man in the motion capture part of the Halo 4 video? –Jedi Otter

            The man and woman in the video were incredibly talented actors. Their roles in Halo 4 are pivotal and essential to the story we’re telling, but we’ll talk more about those and other actors in the future. I think Halo fans will be calm and happy about our casting, including MP V/O, but we’re not revealing more at this time.


            What kind of features will Halo 4 provide to the machinima community? –farmer scott21

            Halo has been a cornerstone of the machinima community. It’s also a personal passion of mine (and others here on the team), so we will continue to embrace and support that community, but I honestly don’t have too many details to share at this point.


            Will Halo 4 include Gravity Hammers and Energy Swords (or adequate replacements) for Grifball? –Kalbelgarion

            It will be (more or less) possible to play Grifball in Halo 4.


            Will there be remakes from Halo 3 maps like Guardian? –xRCNx VorteX

            We aren’t discussing MP maps beyond Wraparound and War House, and while the vast majority of our maps will be brand new, we also know what the ladies (and gents) like.


            Why the decision to use Spartan IVs in Multiplayer instead of the ol' Spartan IIs? –randomrosso93

            That will become apparent in the fiction of the game components, but the “feel” of Chief as it relates to the “feel” of a Spartan IV will be practically identical for gameplay purposes.


            Will there be a color-blind option? Even in Reach where contrast is high, people such as myself have a hard time even with Blue Team’s colors against the dark grays of Countdown. –HamboBlank

            We have a lot of color-blind players in the studio, including myself (100% red/green, which is why I seldom break the Tashi Ceiling), but we will not be producing a color-blindness “mode.” However, we have considered it as an art team, in how we choose palettes and types of contrast. The Spartans and UI elements help tremendously, and so far I am doing a bit better than I’d expect in that area.
            PS4 Twitch: http://www.twitch.tv/candyman5os

            Steam ID: STEAM_0:0:37844096

            Teams:
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            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

            Comment

            • CaptainZombie
              Brains
              • Jul 2003
              • 37851

              #51
              Re: Halo 4 trailer....

              Originally posted by Candyman5
              Looks like the Covenant are back.

              Q/A with Frank:http://halo.xbox.com/blogs/Headlines...tin-30712.aspx
              I like the Covenant and all, but how many times must we fight with them? If they are coming back in a different form, this almost sounds like a reboot since this would be in the same universe.
              HDMovie Room

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #52
                Re: Halo 4 trailer....

                The Covenant are so depleted at this point, I wouldn't be surprised if they became allies. Regardless of how they factor in H4 and going forward, they aren't the main threat anymore.
                Go Noles!!! >>----->

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #53
                  Originally posted by CaptainZombie
                  I like the Covenant and all, but how many times must we fight with them? If they are coming back in a different form, this almost sounds like a reboot since this would be in the same universe.
                  Yeah I doubt they are the main threat considering even in the Q/A he says that "You have bigger things to worry about"


                  Sent from me, duh.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
                  NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #54
                    Re: Halo 4 trailer....

                    Originally posted by Candyman5
                    Yeah I doubt they are the main threat considering even in the Q/A he says that "You have bigger things to worry about"


                    Sent from me, duh.
                    Yeah what their saying is the Covenant (or at least some of the species of the Covenant) will have a presence in the game, but they are not your main adversary in the game.

                    Comment

                    • Kevin26385
                      EA Game Changer
                      • May 2004
                      • 5147

                      #55
                      Re: Halo 4 trailer....

                      Since it's Halo, I will be purchasing this on day one. One thing I am hoping leaves MP for good is the different perks (Flying, running, invisibility etc).

                      I didn't mind them in Halo: Reach but I thought it was a better experience without them.

                      Is this game still supposed to come out this year?

                      Comment

                      • Candyman5
                        Come get some!
                        • Nov 2006
                        • 14380

                        #56
                        Originally posted by Kev5890
                        Since it's Halo, I will be purchasing this on day one. One thing I am hoping leaves MP for good is the different perks (Flying, running, invisibility etc).

                        I didn't mind them in Halo: Reach but I thought it was a better experience without them.

                        Is this game still supposed to come out this year?
                        Yes it is.

                        Invisibility has been in halo since CE but it has been introduced in different ways. I'm interested to see what 343 does.


                        Sent from me, duh.
                        PS4 Twitch: http://www.twitch.tv/candyman5os

                        Steam ID: STEAM_0:0:37844096

                        Teams:
                        NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                        NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                        NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                        Comment

                        • Steel5
                          MVP
                          • Feb 2010
                          • 1768

                          #57
                          Re: Halo 4 trailer....

                          Originally posted by Kev5890
                          Since it's Halo, I will be purchasing this on day one. One thing I am hoping leaves MP for good is the different perks (Flying, running, invisibility etc).

                          I didn't mind them in Halo: Reach but I thought it was a better experience without them.

                          Is this game still supposed to come out this year?
                          There is going to be 'perks', but they haven't explained them in the slightest. I'm assuming they will be different than they are implemented in Reach.

                          We'll see how it looks when we see more footage and what features and guns we have, but the thing that excited me from the footage/interviews with 343 is the focus on making the game faster pace and making the spartans very fast and agile. Bungie went in the opposite direction of that with halo 3 and Reach, and I'm glad 343 is speeding up the game hopefully to be more akin to the speeds of CE and 2.

                          Comment

                          • EpicGingy
                            Rookie
                            • Sep 2011
                            • 164

                            #58
                            Re: Halo 4 trailer....

                            The invisibility in Reach was awful and ruined the whole point of it. I like the pick ups better, so I'm hoping that invisibility will be a pick up again, because something like that shouldn't be available from the get-go.

                            And I just want to know who the hell we're fighting at this point. If Microsoft wants to subdue the Call of Duty behemoth now I wish they had a more aggressive marketing campaign.

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #59
                              Re: Halo 4 trailer....

                              Why would Microsoft want to subdue Call of Duty? It helps sell tons of 360's each year and they market around it. Halo has peaked. It's never going to be as big as Call of Duty, especially considering it's on a single platform.

                              The media and marketing will pick up, but I kind of like the fact we know so little. Generally, I think to much is shown pre-release for games.

                              ...

                              And by the way, it's the next cover story for Game Informer.

                              We've seen a surprising amount of speculation this month about our May cover, with all sorts of different games being suggested. At long last, we can pull back the curtain on our world-exclusive look at Halo 4.

                              This 14-page cover story is stuffed full of details on the new game, including information on where the story is going, hands-on impressions of multiplayer, and intel on the surprising new approach governing every aspect of Halo's multiplayer experience.

                              343 Industries also shared a wealth of in-game screenshots and concept art revealing new locations within the Halo universe. Take a look at the May cover image below.


                              ...

                              Game Informer EiC:

                              Heard the word revolutionary used more than a few times in the office in regards to some of the innovations revealed in our Halo 4 issue.
                              Haha, I agree, but there is stuff I haven't seen done before. RT @DMoneyPwns: Never heard that before about an unreleased game.
                              ...

                              “The game is looking really sharp and fairly far along, which is

                              always great to see this early. The reveal of [Yoink!] is going

                              to be the 'Holy sh--' moment. That's going to be the star of our

                              story, I think." -Matt Miller, Game Informer
                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #60
                                Re: Halo 4 trailer....

                                Rumored Game Informer Info:
                                • Spartan Points - New currency system. Used to buy armor, abilities, and more.
                                • Spartan Ops - Lets up to 4 players work together on an evolving episodic campaign, comparable in scope and size to the single player storyline. Each week, players gain access to a new CG movie sequence that slowly unfolds the story of the UNSC Infinity Mission.
                                • Reds fight blues for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.
                                • Regicide - FFA variant. Sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward.
                                • Weapon, armor ability, and mod unlocks.
                                • Sprint is now standard.
                                • Forerunner Vision - See through walls.
                                • Hologram, Jetpack, and Active Camo abilities return.
                                • No plans for dedicated Firefight.
                                • Weapons now come down in drop pods at random locations on the map.
                                • No spawn delay - Hitting X after you die spawns you right back in the action.
                                • Games can be joined in-progress now.


                                Somethings can be confirmed from scans, but the person only posted 4-5 of a 14 page story, and for some reason whited out entire paragraphs. He also since has set them to private, but you can still find them via search. If it's fake, it's one elaborate troll. If not, well, some of this stuff isn't going over well with the community currently.

                                ...

                                Due to contractual reasons Frankie can't say much, but he did offer this post:

                                There will be a podcast. Nerves will be soothed. Things explained. Items clarified.

                                I wouldn't worry.

                                Storm before the calm.

                                I will say Spartan Ops sounds hot. I hope that's legit.
                                Last edited by Flawless; 04-07-2012, 03:03 AM.
                                Go Noles!!! >>----->

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