Muliplayer info I posted on the previous page is true. High-res scans are out.
More info (Campaign):
- Brand new enemies threaten the galaxy, and some familiar foes return.
- Smart AIs descend into madness after 7 years, which eventually leads to death. Cortana's relationship with Chief and the idea of rampancy are going to be very, very important to the story. It's about finally moving their relationship beyond the realm of videogame exposition, and what it really means to have your only friend be more human than you, but be an AI.
- Connecting the player to Chief with a deeper level of immersion and exploring more of him a character and a man.
- H4 uses redesigned Reach tech. Game Informer praises how good it looks compared to Reach.
- True 720p (not sub-HD like H3, ODST, and Reach). Also using FXAA and not temporal AA which caused ghosting in Reach.
- New performance and motion capture work.
- Cortana rewrote Chief's suit firmware during cryo-sleep. New helmet HUD - subtle paralax movement during athletic actions and more visual cues.
- Narrative focused scenes - offering action moments outside combat, while players remain in control as unique situations unfold.
- Forerunner shield worlds to play a big part in new trilogy.
- First level begins in the shattered interior of the Forward Unto Dawn.
- Covenant are your first encounter. Cortana reckons it could just be a rogue ship. Outside the ship though, Covenant ships are everywhere. Chief and Cortana don't know why their hear. They get off the ship and end up on the mysterious planet at the end of H3 called Requiem.
- First level reintroduces players to familiar Halo, before they take us and turn the whole thing on it's head and change all the rules.
- The new antagonists offer a full array of different enemy types, with new weapons and equipment. They aren't a new race in the Covenant or Flood. These are all new enemies. Offering something that feels very different to fight against.
- The environments on this planet are strange and alien, reminiscent of H1. Forerunner structures litter the countryside, but different from what we've seen in the past. These spaces will be much more alive and dangerous. One piece of art shows a giant floating squid inhabiting a tree. Huge pillars hang down from the sky.
More on Spartan Ops and Multiplayer:
- Spartan Ops - along with each story component, five objective-based missions will release. These are new content offering unseen events, locations, and challenges for that week. These events are crossing over with the missions that are available to you and your friends to play as apart of this story driven online experience. Each week brings a new cinematic story with 5 new missions and this will last for several months. This isn't DLC and won't be paid.
- Multiplayer now lets players apply gameplay changing to their character, essentially Call of Duty and Battlefield. You start out as a recruit and as you progress, you'll unlock stuff.
- Customizeable loadouts to suit your playstyle - primary, secondary, grenade type, armor ability, and one was grayed-out.
- AR, BR, DMR, Carbine, Covenant Carbine, shotgun, rocket launcher, sniper rifle, magnum, and plasma pistol return. There will be numerous new weapons.
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