Ruin (Vita/PS3)

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  • EnigmaNemesis
    Animal Liberation
    • Apr 2006
    • 12216

    #1

    Ruin (Vita/PS3)

    RUIN Brings Social Action-RPGs to PS Vita, PS3



    “I have a great idea for a game….”

    If you only knew how many times producers hear those words it would honestly amaze you. We hear them all the time and we have to try our best to get excited about the words that follow that phrase. When we (Sony San Diego Studios and Idol Minds) stopped building PAIN expansions those words were music to my ears… Okay, what’s next?

    When I started working in games 20 years ago, I worked as an RPG designer/tester. So when we decided to make a social action-role-playing game you KNOW I was on board. When the decision was made to make it a PS Vita product I got even more excited. Even among the nerds here in San Diego Studios I am branded nerdy. So making a game based in fantasy is right where I want to be. RUIN (Working Title) will be that fast-paced action-RPG that I have wanted to build since I first played old-school action-RPGs.
    There will be some unique differences. Social networks and constant net connections make your victories (and losses) more public. The ability to talk, trade, and compete allows your dungeon-crawling exploits to be seen by everyone. Building a lair as well as a character will be a welcome addition. Rivalries will also factor heavily in RUIN (Working Title). It’s not just about winning it’s about making others KNOW it.

    Oh… and how cool is it to be able to play RUIN on your PS Vita or your PS3? Just like we showed in our press conference, you can save your game on Vita to the cloud, go to your PS3, download that save file, and continue the exact same game on PS3. That’s what we are calling cross play. Save anywhere and resume anywhere, on either system. That’s pretty exciting stuff!

    I’m sure you have lots of questions but rest assured we’ll have many more details to unveil in the near future so stay tuned for more news.

    I have a great idea for a game!
    If you only knew how many times producers hear those words it would honestly amaze you. We hear them all the time and we have to try our best to get excited about the words that follow that phrase. When we (Sony San Diego Studios and Idol Minds) stopped building PAIN expansions those words were [...]
    Boston Red Sox | Miami Dolphins
  • EnigmaNemesis
    Animal Liberation
    • Apr 2006
    • 12216

    #2
    Re: Ruin (Vita/PS3)

    Ruin for PS Vita: Lairs, Relics, and the Social Web

    Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action. As technically impressive as Ruin’s cross-platform compatibility is, I’ve learned that it’s only the beginning of what co-developers Idol Minds and SCE San Diego Studios are planning for this ambitious multiplayer action-RPG.


    Ruin’s developers are quietly building a wide, deep social network designed to keep you interacting whether you’re on the couch, on the bus, or someplace in-between. Travis Williams, Ruin’s energetic senior producer, walked me through the game’s social ambitions several weeks ago at a media showing in New York City. From the earliest days of Ruin’s development process, Williams told me, the development team was motivated to find a way to make its multiplayer competitive mode accessible and socially sticky — important considerations given PS Vita’s always-on wireless connectivity and the game’s Vita-to-PS3 cross-platform support. “We were obsessing over find a better way to do PvP (Player vs Player), a better mechanism for getting items that you wanted from other players,” Williams said.

    Enter the Lair. The Lair is your inner sanctum, your pride and joy, your seat of power. ”It’s an extension of you. It’s an outwardly facing construct that other players interact with,” Williams explained. “You’ll spend as much time equipping your Lair as you will your character.” The significance of your Lair is twofold: it adds to your offense when you’re playing, and it acts as your defense when you’re not. “If you and I were rivals, you wouldn’t attack me,” Williams said with a mischievous grin. “You’d attack my Lair.”


    Your Lair is deeply customizable, enabling you to tweak everything from its physical layout and visual style to the types of monsters and bosses that protect it while you’re off conquering the world. As you earn enchanted relics, you’ll be able to place them in your Lair to grant synergistic bonuses that enhance your character’s defensive and offensive options. You’ll be able to swap these items in and out of your Lair’s sockets at will, and where you place them in your Lair can radically change their effects. “There’s a relic called the Poison Ivy Trophy, and you could place it in your Armory and any weapon you use will drip poison,” Williams elaborated. “Or you can put it in your Beastiary to enhance your Lair’s monsters with poison damage.”

    As you encounter other players over PSN, your Lair also becomes a vehicle for advertising your social status. Case in point: If you meet another player who is adorned with spiked armor, it’s a visual clue that his Lair is equipped with a powerful relic called Heart of Titan. “If you want to take that item from him, you can challenge him,” Williams explained. “You can bet on his Heart of Titan with another valuable item. If he agrees, the game will put both items into escrow while you beat the hell out of each other’s Lairs over the next 24 hours.” And, 24 real-world hours later, the player with the highest aggregate score will claim both items – and bragging rights. “The best part,” Williams said, “is that the competition and stakes were mutually agreed upon.”


    Though Williams confirmed that Ruin will include a co-op element of some kind, he kept our conversation firmly planted on the game’s competitive mode. “It’s important for us to create an environment that’s helpful,” Williams said, “so our matchmaking service works a bit like a dating site. We match you up with players who are the Yin to your Yang.” The ultimate goal is to pit you against other people who play at the same times as you do, who have the items you want, and who provide a good match for your skill level. Meanwhile, in the background, Ruin’s social system will serve as an instigator, goading you into action against other players with an in-game messaging system and notifications. “We’re in the role of the kid who starts trouble on the playground,” Williams said. “We’ll say, ‘sure, you could go and attack that random dude on your friends list and we’ll give you 100 XP…But this other dude just hurt you, he attacked your Lair. We’ll give you 1000 XP to go hurt him back!’”

    Ruin for PS Vita: Lair - Library


    Ruin’s sturdy social backbone also gives the developers an opportunity to correct a host of longstanding gripes with social gaming, beginning with public enemy number one: the meaningless social game updates that clutter so many Facebook and Twitter news feeds worldwide. “Tom earned Gold, Tom earned Gold, Tom earned Gold,” Williams groaned. “Why can’t they just say, ‘Tom earned a lot of Gold today’ and leave it at that?” Williams wants Ruin to add context to your activities and accomplishments in a new and useful way without spamming you and your friends. Though the details are still being finalized, Williams envisions an “uber town crier” that intuits trends based on your play style and behaviors, then broadcasts it to your social network. “We can essentially craft a story from the way you interact with other players,” Williams said, “creating some context around these everyday social interactions.” Williams points to an example involving two imaginary players called Travis and Tom. “If Travis attacks Tom 10 times in one day, we may broadcast that as ‘Travis is being a jerk to Tom.’”


    But Ruin’s social rabbit hole goes deeper still. “There’s a reason why we want to attach importance to your in-game activities,” Williams continued. “Status reports in social games tend to tell you what somebody has done rather than what they are doing. If you’re building the ultimate sword in your Lair, and it takes a long time, we’re going to put that out there so others can see it – they might try to attack you, or steal something from you,” Williams said. “And if you acquire something huge, we’re going to make that loud. ‘Tom just found the Golden Rod of Power!’ and you’re going to be like, ‘SHHHH!’”

    “Ultimately, we want Ruin to be your story,” Williams said. “When you start this game, we’re going to say, ‘This is the story of how YOU became the baddest warrior on the planet.’”
    Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action. As technically impressive as Ruin’s cross-platform compatibility is, I’ve learned that it’s only the beginning of what co-developers Idol Minds and SCE San [...]
    Boston Red Sox | Miami Dolphins

    Comment

    • EnigmaNemesis
      Animal Liberation
      • Apr 2006
      • 12216

      #3
      Re: Ruin (Vita/PS3)

      Lots of juicy info in the released article above... this is sounding to be VERY promising. Definitely looking forward to it, especially if they are going to be selling PS3/Vita versions in one package for this game.
      Boston Red Sox | Miami Dolphins

      Comment

      • Bullit
        Bacon is Better
        • Aug 2009
        • 5004

        #4
        Re: Ruin (Vita/PS3)

        I have been excited for this game for awhile. I am hoping they do some king of connectivity between the PS3 and the VIta. Haven't read thru everything yet as I am cooking dinner and surfing at the same time.

        In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

        My heart and soul hurt for your lost presence in my life.

        Comment

        • EnigmaNemesis
          Animal Liberation
          • Apr 2006
          • 12216

          #5
          Re: Ruin (Vita/PS3)

          Originally posted by Bullit
          I have been excited for this game for awhile. I am hoping they do some king of connectivity between the PS3 and the VIta. Haven't read thru everything yet as I am cooking dinner and surfing at the same time.

          They will have awesome connectivity with cloud saving.

          Meaning, you are playing it on the bus ride to work, save it, you get home, and pick up right where you left off on the PS3 version!



          <iframe width="560" height="315" src="http://www.youtube.com/embed/xHsNxx_bcD8" frameborder="0" allowfullscreen></iframe>

          <iframe width="560" height="315" src="http://www.youtube.com/embed/3vIHcEnK7Hw" frameborder="0" allowfullscreen></iframe>

          <iframe width="560" height="315" src="http://www.youtube.com/embed/TG6vSEBDE7I" frameborder="0" allowfullscreen></iframe>

          <iframe width="420" height="315" src="http://www.youtube.com/embed/UJzA5HGMnD8" frameborder="0" allowfullscreen></iframe>
          Boston Red Sox | Miami Dolphins

          Comment

          • Bullit
            Bacon is Better
            • Aug 2009
            • 5004

            #6
            Re: Ruin (Vita/PS3)

            This is going to be so ****, I think this is going to be a whole lot of fun. LOL of Course I was saying
            E P I C
            Last edited by Bullit; 09-22-2011, 06:41 PM. Reason: E P I C is still blocked LOL
            In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

            My heart and soul hurt for your lost presence in my life.

            Comment

            • LingeringRegime
              Hall Of Fame
              • Jun 2007
              • 17089

              #7
              Re: Ruin (Vita/PS3)

              What this game always called Ruin? I remember they showed something like this at E3 but I thought it was named something else.

              Regardless, it looks like a Vita Seller.

              Comment

              • CaptainZombie
                Brains
                • Jul 2003
                • 37851

                #8
                Re: Ruin (Vita/PS3)

                This does look very cool, shall see how it turns out.
                HDMovie Room

                Comment

                • EnigmaNemesis
                  Animal Liberation
                  • Apr 2006
                  • 12216

                  #9
                  Re: Ruin (Vita/PS3)

                  Originally posted by DEFTFUNDAMENTALZ
                  What this game always called Ruin? I remember they showed something like this at E3 but I thought it was named something else.

                  Regardless, it looks like a Vita Seller.
                  Yes, it was always named RUIN (working title).
                  Boston Red Sox | Miami Dolphins

                  Comment

                  • LingeringRegime
                    Hall Of Fame
                    • Jun 2007
                    • 17089

                    #10
                    Re: Ruin (Vita/PS3)

                    Originally posted by EnigmaNemesis
                    Yes, it was always named RUIN (working title).
                    Ok, for some reason I thought it was something else.

                    Comment

                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #11
                      Re: Ruin (Vita/PS3)

                      Travis Williams is the man. Having met him IRL in SCEA San Diego, this guy definitely has the passion for what he puts his time into. And he is one of the funniest dudes I have ever met.

                      He has been responding a lot in the blog post for this game, and here is some juicy info that stood out...

                      + AwRy108 on September 22nd, 2011 at 4:51 pm said:

                      As the owner of two PS3′s and a paid-off Vita pre-order, I’m very intrigued by this game and its cross-platform options. However, I’m a bit concerned that too much development time is being spent on the social aspects of the title, rather than on the core gameplay and loot system, which could result in the game being incredibly tedious (eg. the 2nd entry in the Untold Legends series on the PSP). Anything you guys can add that will quell my concerns?



                      + Travis Williams on September 22nd, 2011 at 5:13 pm said:

                      @AwRy: We are spending quite a bit of time on the combat/loot system which are very core play aspects of RUIN. That means we want the classes to play differently and there be a solid feel to beating up things in the game. Combos, attacks, (being able to customize your attacks, weapons, etc) Most of your time in RUIN is spent teaching monsters a lesson (ie. representing) so we want that to be more entertaining than what most players are used to. Most games in this genre you just press the left mouse button plus a few bound keys (and watch the following explosions). In RUIN you have to block, dodge, attack (do finishing moves) it’s a lot more involved.

                      Then you get the loot, then you upgrade your items.. then you do it again.



                      + Travis Williams on September 22nd, 2011 at 5:13 pm said:

                      (cont)
                      The social aspects of RUIN are there obviously to make playing with others FUN. The things you accomplish add to the tapestry of RUIN and the choices you make to you LAIR generate content for others to experience. It’s as simple as determining where you are going to put a relic. This is turn helps your lair defend itself (passively). So while you are building your LAIR you are making content for others (passively). So in short (kinda) The goal isn’t to populate your wall on facebook. The goal is for your wall to tell you that you have cool areas, item, quests, challenges to complete… and one of those quests might be to beat up a person on your rival list.

                      Why not he’s worth double XP?!



                      + Sid Shuman on September 22nd, 2011 at 9:13 pm said:

                      On the topic of gameplay, I have a large Q&A with Travis that goes into more detail on the “feel” of the combat — look for it on the Blog soon. In short, the combat is very crunchy and has an impactful feel – it’s not just weightless animation cycling based on what I played. So stay tuned, more details are coming soon!
                      Boston Red Sox | Miami Dolphins

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