Can someone explain the auto-save glitch?
That's what I don't like about some of these games now... trying to determine when something saves and what is saved really is extremely discrete.
I remember when I rented Half-Life for PS2 way back in the day, I went through like ten levels or whatever, then press Pause. There are two options: save and quick-save. I was in a rush, so I chose quick-save. Didn't realize that was just so I could reload a checkpoint, but it had no bearing on your progress off the memory card. I lost everything.
Also speaking of which, it's tough to determine checkpoints in games (or when they should be). I'm still in Tomb Raider, and there are points that I can't pass for a while, and every single time I die I feel like it puts me further back than it should, so I have to repeat an entire section again.
Anyway, if someone can clarify the glitch, that would be awesome.


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