The Last of Us (PS3)
Collapse
Recommended Videos
Collapse
X
-
-
Re: The Last of Us (PS3)
The Last Of Us’ Multiplayer Modes Played And Tested
Factions
- Choose one of two clans
- Each match represents a day, try to survive 12 weeks
- There are two game types
- There are seven maps
- Plenty of customisation options and load-out tweaks to keep things interesting
The Last Of Us Multiplayer: All The Facts
Comment
-
Comment
-
Re: The Last of Us (PS3)
yea that was def not wat i wanted to hear about "the best mp ever conceived". but to be fair they admitted they didnt really play it much except to make sure it was working...so its kinda like take it with a grain of salt almost. doesnt matter alot tho to me cuz i was sold on this game before they announced mp way back anyway. hope its good tho...fingers crossedLets Go:
Seahawks Bengals
----------------------
Madden Since '92Comment
-
Yeah, main art director or something said it would change multiplayer or something like that. Seems cool, but eh. Guess I'll wait and see. Max Payne 3 was some of the most fun I had with a MP shooter.Comment
-
Re: The Last of Us (PS3)
Shacknews: Multiplayer Preview
Called "Factions," The Last of Us' online multiplayer has you aligning yourself with one of two factions: Hunters or Fireflies (their roles are explained in the single player campaign). This initial selection is permanent, and cannot be changed until either completing the "story" that frames the entire multiplayer experience, or having your clan wiped out.
I put "story" in quotes because while there is a narrative that gives structure to what would otherwise be random encounters, it isn't particularly deep. Regardless of which faction you choose, your ultimate goal is to grow your clan and have it survive. To grow your clan, you'll need to win multiplayer matches, while collecting supplies and completing objectives. Every match progresses the "story" one day forward, and you'll see your population rise and fall based on your success and failure.
You can sign into Facebook and have the game auto-populate your faction with real-life friends. As your clan grows, you'll see various status updates: Bob is planting crops, Diana is learning how to play music, etc. However, during crucial moments in the twelve week story, you'll have to make key decisions--perhaps choosing if either Charles or Edna get to live, for example. It's largely cosmetic, but it's nonetheless a cute way of adding a unique personality to TLOU's multiplayer.While TLOU has all the dressings of a standard third-person cover shooter, the limited ammo and lack of regenerative health force players to approach combat quite differently. Running and gunning almost certainly results in quick death.
Instead, multiplayer encourages the same kind of methodical play that the single-player does. Many of the systems are carried over into MP, including crafting. Having a molotov cocktail can significantly turn the tides of a battle--and you'll find yourself looking for drop points searching for the materials necessary to craft these valuable items.
You'll want to crouch often and make your way through the environment slowly, as the radar highlights any sound that's made. And obviously, weapons are an obvious giveaway of your position. Like in single-player, you'll be able to "listen" to your environment using L2, which lets you see an moving player in your immediate vicinity. Because every player is keenly aware of sound and motion, it behooves you to be very aware of your own surroundings.The meta game does add an interesting wrinkle to every multiplayer match, because there are always additional considerations to make in every battle. Oftentimes, there will be specific objectives you'll need to accomplish--like getting a certain number of kills by a certain deadline. In addition, you'll want to evaluate how you want to use your supplies. During the match, you'll collect supplies which can be used to buy upgraded weapons or one-time use items. However, you can also choose not to spend any of those supplies, to transfer them to your clan and potentially grow your faction. Of course, maybe having that upgraded rifle would give you the edge in battle…
Multiplayer in The Last of Us successfully captures the high-tension gunplay that defines the single-player campaign. However, it's bizarre that there are only two modes to choose from, given the many possibilities afforded by the world of TLOU. Most notably, there are no modes where any of the Infected are involved. There's no horde mode, there's no co-op mode, nor is there a mode where you can play as one of the Infected. Undoubtedly, more modes will be introduced via DLC, but with only two modes at launch, it begins to feel repetitive quite quickly.Go Noles!!! >>----->Comment
-
Re: The Last of Us (PS3)
I am really looking forward to the MP. I for the most part really enjoyed Uncharted's MP, so I think I will love this as well.
But, I make a vow here now: I will not touch it till I finish the single player.Comment
-
Re: The Last of Us (PS3)
Multiplayer details straight from Naughty Dog.
In the other mode, Survivor, that the mode that really best exemplifies the survivalist aspect of the game. Because you only have one life, it becomes much, much more precious. And we have notes in our focus tests, initially players just kind of running out and having these really quick rounds where everyone is just rushing and quickly killing each other off and the round will be over. And, as they play for a little bit they realize, "Okay, if I actually just wait a little bit and use listen mode and try and get to a couple stashes and craft some stuff I'm actually being really effective in taking out the enemy team." So we start noticing players playing a lot more craftily. And that was cool because that's really kind of the vibe that we're going for is that more tactical play.Comment
-
Re: The Last of Us (PS3)
Multiplayer gameplay......
<iframe width="560" height="315" src="http://www.youtube.com/embed/ejL44YihoU8" frameborder="0" allowfullscreen></iframe>People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
-
Re: The Last of Us (PS3)
So mult-player is essentially users vs. users trying survive against each other? They didn't even included the infected in multi-player!? definitely an Epic Fail, I can't see this bare bones multi-player catching on, I see people getting bored real fast and all this hype about the multi-player being one of the best ever is utter BS.Comment
-
Re: The Last of Us (PS3)
So mult-player is essentially users vs. users trying survive against each other? They didn't even included the infected in multi-player!? definitely an Epic Fail, I can't see this bare bones multi-player catching on, I see people getting bored real fast and all this hype about the multi-player being one of the best ever is utter BS.Comment
-
Re: The Last of Us (PS3)
I agree I thought for sure they would include the infected in the mulitplayer. I was hoping for a dynamic where you fight other players and try to survive against them and the infected. I love the unhcarted series, but I never really cared for the mulitplayer aside from the co-op missions. I will withhold judgement until I play it, but I am less excited for the multiplayer now.Comment
Comment