Dead Rising 3

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  • Burns11
    Greatness Has Arrived
    • Mar 2007
    • 7406

    #16
    Re: Dead Rising 3

    Yeah, I got it after I thought about it, but immediately I was thinking "WTF am I going on about in that post?"

    Greene wasn't a reporter, so off the record wasn't very apt for his game.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #17
      Re: Dead Rising 3

      25 min E3 DEMO....

      <iframe width="853" height="480" src="http://www.youtube.com/embed/vlhsWb40Tb0" frameborder="0" allowfullscreen></iframe>

      Comment

      • BenGerman
        No Place Better
        • Sep 2008
        • 2752

        #18
        Re: Dead Rising 3

        This game is the only reason I want a One at launch.
        Writer for Operation Sports

        Gamertag (Xbox One): Bengerman 1031
        PSN Name: BadNewsBen

        Twitter: @BadNewsBenV
        Twitch: www.Twitch.TV/Bengerman10

        Comment

        • Tyrant8RDFL
          MVP
          • Feb 2004
          • 3563

          #19
          Re: Dead Rising 3

          Game looks really good, but I'm bothered with how easy he can avoid the very large swarms of zombies. The zombies are so slow in this demo.

          In state of Decay you would not survive such a thing, and it made playing the game much more intimidating.
          Simply *Magic* Just click the link and Watch :)
          http://www.operationsports.com/forum...post2043715147

          Comment

          • eF 5ive
            MVP
            • May 2011
            • 2068

            #20
            Re: Dead Rising 3

            Originally posted by Tyrant8RDFL
            Game looks really good, but I'm bothered with how easy he can avoid the very large swarms of zombies. The zombies are so slow in this demo.

            In state of Decay you would not survive such a thing, and it made playing the game much more intimidating.
            I think its because its a demo at E3. Im sure people would rather see the "cool" features rather than that fence break down, dude get mauled then a screen that says DEAD RISING, XBOX ONE, BUY NOW!

            Edit: arent most these pre release demos scripted? I can never manage have the stuff i see in them when i play. My luck i'd drop into that house and there would only be a flash light lense and a piece of scotch tape.
            Last edited by eF 5ive; 06-22-2013, 08:09 AM.
            5

            Comment

            • BenGerman
              No Place Better
              • Sep 2008
              • 2752

              #21
              Re: Dead Rising 3

              Originally posted by eF 5ive
              I think its because its a demo at E3. Im sure people would rather see the "cool" features rather than that fence break down, dude get mauled then a screen that says DEAD RISING, XBOX ONE, BUY NOW!

              Edit: arent most these pre release demos scripted? I can never manage have the stuff i see in them when i play. My luck i'd drop into that house and there would only be a flash light lense and a piece of scotch tape.
              A couple of things:

              - A lot of these E3 demos end up not popping up in the actual game. I think it has a lot to do with showing off various aspects all at once.

              - Dead Rising has traditionally stupid zombies. The first two are pretty light-hearted for a zombie game, with the "psychopaths" providing the real danger. I don't know if DR3 is going to veer off the formula, though. Most of the fun in the zombies is being able to use them as killing targets.
              Writer for Operation Sports

              Gamertag (Xbox One): Bengerman 1031
              PSN Name: BadNewsBen

              Twitter: @BadNewsBenV
              Twitch: www.Twitch.TV/Bengerman10

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #22
                25 minute New Gameplay walk through from Comic Con



                Sent from my Galaxy Nexus using Tapatalk 4 Beta

                Comment

                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #23
                  More info on the game.. Sounding more and more like an awesome experience



                  Sent from my Galaxy Nexus using Tapatalk 4 Beta

                  Comment

                  • bigfnjoe96
                    Hall Of Fame
                    • Feb 2004
                    • 11410

                    #24
                    Re: Dead Rising 3

                    Moar Zombies.....


                    <iframe width="640" height="360" src="//www.youtube.com/embed/2m2G4YVZZpU" frameborder="0" allowfullscreen></iframe>

                    Comment

                    • bigfnjoe96
                      Hall Of Fame
                      • Feb 2004
                      • 11410

                      #25
                      Re: Dead Rising 3

                      Some GIFS to hold ya over...











                      Last but not least...



                      Comment

                      • bigfnjoe96
                        Hall Of Fame
                        • Feb 2004
                        • 11410

                        #26
                        Re: Dead Rising 3

                        New Screens from DR3...











                        Comment

                        • Cubfan
                          World Series Champions!!
                          • Feb 2004
                          • 3929

                          #27
                          Re: Dead Rising 3

                          Dead Rising 3 CG Trailer



                          Just awesome stuff.
                          MLB: Chicago Cubs
                          NFL: San Diego Chargers
                          NHL: Chicago Blackhawks
                          NBA: Chicago Bulls
                          NCAA: Iowa Hawkeyes

                          Comment

                          • Holic
                            All Star
                            • Feb 2003
                            • 6424

                            #28
                            Re: Dead Rising 3

                            I know it's CG but damn the trailer was awesome!

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #29
                              Re: Dead Rising 3

                              Some New Info on Co-op Mode along with a non-linear story progression....

                              In early August, Microsoft flew Post Arcade’s Daniel Kaszor out to Vancouver to see Dead Rising 3. While he was there, he got an early peek at the game’s co-op mode.

                              The best part about the co-op mode in Dead Rising 3 is that if you jump into your friend’s game, and that friend is further along than you are, you save the progress you’ve made with him when you jump back into your own game.

                              This means that if you’re playing through chapter one and you jump into your friend’s game and beat chapter three, then jump back to your own game, chapter three will be marked complete. You still have to beat chapter one and two, but once you do, you’ll have the option of skipping to chapter four.

                              It’s a feature that people have been asking for in online co-op games since the modes became ubiquitous with Gears of War and Crackdown.

                              Beyond that, co-op feels a lot like playing Dead Rising 3 does normally. The game’s hero, Nick Ramos, is joined by ****, who, despite the name, is more than just a palate swap of the protagonist.

                              Unlike Nick, who is a mechanic, **** is a big-rig truck driver who happened to stop in on “the wrong diner on the wrong day.”

                              **** doesn’t just show up in co-op, he has a presence throughout the whole game, though he isn’t necessarily alongside you unless there’s another person playing with you.

                              **** joins Nick’s companions Annie, a runaway (seen helping in the trailer released at Gamescom), and Rhonda, Nick’s put-upon boss at the body shop, as helpers in the story.

                              When playing through the co-op missions, Nick and **** aren’t tethered together. This means that they can be a significant distance apart from one another in any given stage.

                              Additionally, certain vehicles in the game are specifically designed to be ridden co-op, with one person driving and another controlling on-board weapons.

                              When I was actually playing co-op, these vehicles were some of the highlights of the play experience. One in particular allowed us to rain down lightning on unsuspecting Zombie hordes.

                              In the limited demo we got to see, there seemed like no challenges that actually required co-op to beat (this may differ in the full game), though working with a buddy made thrashing our way through the horde easier.

                              Of course, most of my co-op experience was marked by me trying to get as high of a zombie kill count as possible … one specifically higher than my co-op partner.

                              As such, there was a whole lot of me saying “sorry” as I accidentally ran him over on my path toward more zombies.

                              At least 75% of the time I actually was sorry too.
                              Post Arcade's Daniel Kaszor got an early peek at Dead Rising 3's new co-op mode, which allows you to team up with a friend to move through the game.

                              Comment

                              • bigfnjoe96
                                Hall Of Fame
                                • Feb 2004
                                • 11410

                                #30
                                Re: Dead Rising 3

                                Dead Rising 3 offers one ‘Psycho’ character for each of the seven deadly sins


                                In early August, Microsoft flew Post Arcade’s Daniel Kaszor out to Vancouver to see Dead Rising 3. While he was there, the team laid out how “Psychos” work in the game.

                                There’s nothing like a zombie apocalypse to bring out the worst in people.

                                There are two main types of non-zombie enemies in Dead Rising 3. The first are story-line characters such as Hunter Thibadeuax, a motor-cycle gang leader who menaces protagonist Nick Ramos and Nick’s boss Rhonda in one of the story’s boss encounters.

                                The second are the “Psycho” characters, each named after one of the seven deadly sins. These characters work differently from the story-line bosses. And unlike the story-line characters who may or may not be crazed or evil, the psychos are pretty bad to the core.

                                “The story behind the psychos is that they are survivors who have gone crazy in this outbreak, for whatever reason,” Senior Producer Jason Leigh says.

                                “Their darkest monster is now allowed to come out.”

                                Structurally, the psycho characters work completely differently from the boss characters. The bosses are all encountered as the story progresses.

                                On the other hand, the psychos are found in the open world, and can be tackled non-linearly, or not at all.

                                “Since they are all modelled after the seven deadly sins, they tie in thematically together,” Leigh says.

                                “I can’t tell you how difficult it was to come up with Sloth.”

                                “Greed is one of the darker psychos,” producer Mike Jones says.

                                Generally, the team says that the psycho characters themselves were the darkest parts of the game and that their designs were specifically the things that constantly pushed up against parental ratings agencies in many different territories.

                                “We kept hearing ‘we’ve found an incredibly offensive corner of your game, it’s a psycho,” Leigh says.

                                “Even in our home country of Japan, they’re like ‘guys … guys … come on’,” Executive Producer Josh Bridge joked.

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