Can't wait for this game already preodered at newegg for 47 bucks.
Call Of Duty: Black Ops 2
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Getting this for 360 as well.
Also anyone have a link that shows all the new features and info for this game?PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
NCAA/PRO Baseball - Miami Hurricanes/NY YankeesComment
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Re: Call Of Duty: Black Ops 2 (Working Title)
Vonderhaar explains a lot in these videos
<iframe width="560" height="315" src="http://www.youtube.com/embed/ggGVSxAgxm0" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="http://www.youtube.com/embed/sIowQnBgR_o" frameborder="0" allowfullscreen></iframe>
This explains classes, perks, and scorestreaks.
Perks List
Weapons List
Score StreaksLast edited by sven; 08-23-2012, 03:02 PM.Comment
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Re: Call Of Duty: Black Ops 2 (Working Title)
HARDENED EDITION: $79.99 (available for PS3 & 360)- Call of Duty: Black Ops II
- Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
- Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."
- Collectible 2-Sided SteelBook - Limited edition game case featuring exclusive artwork.
- 2 Challenge Coins - Limited edition challenge coins that serve as your key to exclusive digital content.
- Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.
- 2 Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
- Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.
- Xbox LIVE CLAW Avatar Prop - An exclusive avatar prop, deployable to a dashboard near you.
- Xbox LIVE Zombies Avatar Costume - Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.
- PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies.
DIGITAL DELUXE EDITION: $79.99 (available for PC)- Call of Duty: Black Ops II
- Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
- Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."
- Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.
- 2 Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
- Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.
CARE PACKAGE: $179.99 (available for PS3 & 360)- Call of Duty: Black Ops II
- Remote Controlled MQ-27 Dragonfire Drone - Command cutting-edge technology, exclusively for this once-in-a-lifetime combat collection.
- Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
- Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."
- Collectible 2-Sided SteelBook - Limited edition game case featuring exclusive artwork.
- 2 Challenge Coins - Limited edition challenge coins that serve as your key to exclusive digital content.
- Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.
- 2 Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
- Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.
- Xbox LIVE CLAW Avatar Prop - An exclusive avatar prop, deployable to a dashboard near you.
- Xbox LIVE Zombies Avatar Costume - Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.
- PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies.
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Re: Call Of Duty: Black Ops 2 (Working Title)
I'll probably get this for the PC, but I won't get it until people start releasing reviews about how it is.Comment
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Re: Call Of Duty: Black Ops 2 (Working Title)
I'll be upgrading to the Hardened version, asap.Brewers | Golden Eagles | Packers | Bucks | Badgers | Fulham FC
PSN: ILFTrev
Ambition. Motivation. Dedication.
www.twitch.tv/ILiveForThisComment
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Re: Call Of Duty: Black Ops 2 (Working Title)
Anyone who plays on 360 & is a nerd/beast like myself add LoSoFrOmDaBrEw on 360 & if your on twitter @LoSoisNiCEx414Comment
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Re: Call Of Duty: Black Ops 2 (Working Title)
More info on the prestige system
[....]
1) The system is still work in progress;
2) The design goal is that "once you hit prestige 10, all gears will be unlocked";
3) They are still working on the "progression curve" to see what makes the best sense;
[SPECULATED SETUP:]
prestige 1 let you keep 1; (total 1)
prestige 2 let you keep 2 more; (total 3)
prestige 3 let you keep 4 more; (total 7)
prestige 4 let you keep 8 more; (total 15)
prestige 5 let you keep 9 more; (total 24)
prestige 6 let you keep 10 more; (total 34)
prestige 7 let you keep 11 more; (total 45)
prestige 8 let you keep 12 more; (total 57)
prestige 9 let you keep 13 more; (total 70)
prestige 10 let you keep 60 more; (total 130)
(Note: the last one needs to be > 55 to give people incentive to prestige again)
[END SPECULATION]
Regarding "infinite sprint"
While this is not final, most likely they will NOT support "infinite sprint". Extreme Conditioning will let you sprint longer, but not indefinitely.
Regarding Awareness vs. Dead Silence
When a player move, there are multiple sound components: the footsteps (different on different surface), the gears, the mantling, etc.
Awareness will let you hear everything better;
Dead Silence will remove the loudest component, usually the footsteps.
So Dead Silencer is not an "immunity" counter to Awareness, but a "resistance" counter.
This is also work in progress.
Regarding the ability to show off something like "MOAB" in MW3
There will be medals to represent a long killing streak without dying. This can be used by players to show off similar to "I have 1000+ MOABs" in MW3.
Regarding live streaming
They are very happy with how it works on XBox 360 and PS3, still trying to figure out how to provide best experience on PC;
It is still unknown at this point whether Kinect motion camera can be used for streaming;
[....]
On Second Chance/Last Stand/Final Stand:
There’s no Second Chance; there’s no Last Stand, there’s no Final Stand. There’s no combination whatsoever of perk or deathstreak that puts the guy in the “downed” state in multiplayer. It’s still used as the revival state in Zombies when you get downed. But it’s not in multiplayer — there is no perk and there are no deathstreaks, so there is no Final Stand or equivalent of it. Absolutely not. Please stop yelling at me.
On earning — and looping — scorestreak rewards:
Let me tell you where this is right now, and it’s something we are pretty happy with at this point. It does wrap around, but you can’t earn more than one of a type. Let’s say you took UAV and Counter UAV. If you earned the UAV then earned the Counter UAV, you’re going to start buildingagain for the UAV — but if you haven’t spent it, if you haven’t called it in or activated it, you’re not going to get a second one. You’re just going to get notified that you’re back at that part of the chain. You would definitely want to activate those scorestreaks so when you loop, you’ll get them again. It’s not like Black Ops 1, which is they just keep going forever and you effectively have to die to loop. You don’t have to die to loop at any point; you’ll just keep looping.
On leveling and gear acquisition:
(The Prestige gear acquisition system is still a work in progress.)
When you start at level 1, you will start leveling up and you will get to level 4. You will unlock create-a-class and you will have four unlock tokens, one for each level. You will then have a range of things you can spend those unlock tokens on — but not everything. By the time you’re up to level 55, you have — surprise — 55 tokens. So along the way, you’ve been deciding how to spend those tokens on content that’s been level-gated. Level-gated content includes all the weapons, all the perks, all the equipment — tactical and lethal grenades — as well as the wildcards. Those things are all level-gated and they all require tokens to unlock.
Bam, I’m level 55, I have 55 things from anything that was available in create-a-class — but only 55, because you only get 55 tokens and there’s over 100 pieces of content. That’s 1 through 55. You go and you Prestige…the way we’re looking at this right at this moment in time is, because you’re Prestige, you can pick out one of those things and hold on to it as you continue through the Prestige progression. So 1 through 55 is set in stone, we’re happy with it. What we’re working on right now is making sure Prestige feels just as good.
On rewarding aggressive players with more score:
There are definitely events, particularly in objective-based game modes, where you are going to get more score for being on the aggressive side. For example, capturing a flag required you to get a flag in the first place. Those things are harder to do than, say, sitting at the back of your base, defending your flag. So those aggressive-style actions usually award more score, in general, because guys who are out trying to do those things die a lot more than the guys at the back of the field.
On removing all 10 of your Pick-10 points: (Pick 10 makes sense — but what if you Pick 0?)
You have the combat knife in your hand if you are not carrying either a primary or a secondary weapon. We looked and thought about not doing that, and the truth of the matter is that it’s just very unusual to play the game with absolutely nothing in your hands, and just having your fists. It’s been this way for four or five months — if you are unequipped on primary or secondary, we have to give you a way to defend yourself and fight.
On the Black Ops II emblem creator:
There’s a lot more granularity and control over the colors. There are a lot more layers you can use. You can cut and copy an image from one layer into any layer in the stream — that helps create those illusion-style images that people like to do. Probably toward the end of September we’ll be actually be able to show it people.
On hearing your opponent’s microphone for a few seconds after you defeat them: (If you’re lucky, that guy might be a screamer.)
It’s an option that you can turn on and off in custom games. We gave it a name — “Revenge Voice.” It’s on in public games; we can turn it off in league play if we want. We love that thing — it’s funny.
On Black Ops II’s end-of-game scoreboards:
The scoreboard is specific to the game mode you’re playing. We try to find the most appropriate stats that are contributing to helping your team win — plants and defends, flag captures and defends, those kinds of things are on the scoreboard.
On determining a standard value for scoring events:
These are the values that we change a lot; we’ve changed them about three times since we got out of Gamescom already, and we’re going to keep changing them until we’re satisfied. We’re working very hard to find some level of standardization in certain types of events that are very common — like a kill. Should a kill be variable? Should it be 50, should it be 100? Can it be 50 in this mode and 100 in this? Does that make sense? So we’re working through that.Comment
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Re: Call Of Duty: Black Ops 2 (Working Title)
Apparently a bunch of guys on YouTube have been playing Blops 2 for a few weeks and just now had their NDAs lifted. What follows are some of the more interesting tweets they made - if you want all of them they got compiled on Reddit.
•Sprint duration relies on what weapon you hold, with combat knife letting you run the furthest
•The Crossbow shoots faster than in BO. 3 shot clip, it has an Acog, Red dot, thermal and TRIPLESHOT. Fire 3 shots at once.
•Scavenger replenishes all equipment and lethals. Scav packs only drop from non-explosive kills, though.
•High scorestreaks are VERY hard to get. If you play for KD, play the objective. You'll look ridiculous with half the score as the OBJ guy.
•Recoil. There is significant recoil in Black Ops 2. Gun WILL take skill.
•Sniping is fun, but challenging. The Unscoped Ballista takes A LOT of skill. Will be hard for most snipers to get used to.
•The knife lunge range in #BlackOps2 is HORREBDOUS. You have to be point blank.
•BlackOps2 has one of the best spawn systems I've seen. Not too quick to flip, never got spawned in front of somebody.
•Sensitivity: now 1-14. 14 is the same as 10 in previous games. More tiers in-between, allowing you to tune your sens even more.
•Some maps are interactive. Cargo has moving shipment crates. Express has a bullet train that runs you over/cuts off spawns. Pretty cool.
•SMG's suffer a LOT of damage drop off, but are lethal up close. They did a good job catering each gun class to its actual role.
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Re: Call Of Duty: Black Ops 2 (Working Title)
I just hope it happens a little less frequently than in MW3.Comment
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Re: Call Of Duty: Black Ops 2 (Working Title)
I like to play Black ops and i heard there is going to be a new Call of Duty game coming out later this year, I also heard it was a sequel to Black Ops. I'm pretty excited about it.Comment
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