Will be set in the same universe as Daggerfall, Morrowind, Oblivion and Skyrim
It's being developed for PC and Mac under the leadership of industry veteran Matt Firor, who has spent the last two decades working in online game development.
"We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted," said game director Firor.
"It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made - and one that is worthy of The Elder Scrolls franchise."



Creative Director Paul Sage explains that it is important to capture the essence of previous Elder Scrolls games, namely weighty combat, richly interactive environments and a world reactive to players actions, albeit “this does not translate easily to the MMO genre”.
“We’ve really got to create a compelling game first,” Sage explains. “It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players. You want to hit those touchstones, but more important than that, you’ve got to create an experience that’s unique and fun.”
The main story focuses on the war on the continent of Tamriel taking place 1000 years before the events of Skyrim. Nerevarine’s battle against Dagoth Ur in Morrowind, fractious lords desperately fight against the invasion coming from Oblivion and a civil war rages in the land of Skyrim.
The main villain of the story is the King of Worms, Mannimarco who plans to take control over the mortal realm together with the Daedric prince of domination, Molang Bal.
Making sure the entire lore is kept canon, Todd Howard of Bethesda Game Studios “checks in every once in a while” to work together with the development team’s loremasters.
Much of the levelling experience is based around the “core fantasy presented by traditional Elder Scrolls games”. Taking place in a third person environment this time around, players will be utilising a hotbar for various attacks and actions. Skilltrees seem to be more MMO oriented, where players must chose a direction, as they “can’t master everything” this time around, nonetheless joining every guild is still possible.
Random events are also supposed to play a major role, featuring NPCs interacting with each other in occurrences, such as robberies or random dialogue (players can supposedly still slaughter civilians to their liking
The in-game world will feature the entire environments from Skyrim to Morrowind, however the map will not be entirely open for exploration, as certain areas are planned to be used for future expansions. Cyrodiil will make for the main capital of the raging war, where players can engage in endgame PvP.
Considering the world of Tamriel is so vast and player interaction plays such a key role, the developers behind the MMO are still looking for an optimal solution to make sure that “hotly contested areas” aren’t overpopulated.
The feature finally acknowledges the fact that The Elder Scrolls Online must prepare to face a large amount of criticism, as die-hard fans won’t agree with many of the liberties Zenimax is taking. However, when reminded by the fact that Bethesda, as well as talent from Ultima Online and Dark Age of Camelot, are standing behind this project, we just might have the next big fantasy MMO waiting for us.


















<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/kM0ItOrSW3s?version=3&hl=pt_PT"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kM0ItOrSW3s?version=3&hl=pt_PT" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Comment