Game Informer - 7.75
Apart from the single-player campaign (which took me about 12 hours to complete), you can participate in an asynchronous multiplayer mode – but the less said about it, the better. It’s shallow and boring and should be avoided. Another low point is the Vita-specific features; they occasionally feel gimmicky, but more often they are just plain broken. The camera doesn’t detect a bright light even when held directly up to a bulb, the tilt function turns a simple ball-rolling maze into a disaster, and pickpocketing with the rear touchpad rarely works. Liberation serves as a case study in tragic implementation of the Vita’s unique capabilities – probably not what Sony and Ubisoft were hoping for from a system exclusive.
Despite the issues, fans of the series should still seriously consider playing Liberation. None of the worst problems are embedded into the core gameplay. Combat is fun, climbing and navigation works well, the story feels like a natural part of the AC universe. The tie-ins to Assassin’s Creed III are minimal (mainly one mission near the end), but Liberation may hint at what areas the series is exploring next. It isn’t a required piece of the puzzle, but I had fun with Aveline and enjoyed seeing her part in history unfold.
Despite all of this, I love portable gaming, and simply having an authentic take on Assassin's Creed to play on the go helps makes up for the flaws. I can't give Liberation a glowing recommendation, but between its small-screen ambition and thoughtful take on navigating the social waters of its setting as a woman, I see a real glimmer of creativity here. Liberation doesn't live up to its potential, and in many ways it amplifies some of Assassin's Creed's longstanding issues, but how many games let you play a high society spy pretending to be a French-American plantation slave in order to topple a plot by the Templar Knights? And while you're on the bus, no less? For better and for worse, Liberation condenses the true essence of Assassin's Creed -- its strengths and weaknesses alike -- into portable form.
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