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rheller said:
I've played through the first few save points on the Xbox version.
Graphically this game is beautiful. Animation and cut sceens are done very well. Combat moves look very cool. (At least for a little while)
The two things I don't like about this game is:
1.) The combat is kind of getting repetative.
2.) Sometimes I think that the game designers gave you the "reverse time trick" so that it would cover up the some of the camera angles. It may just be me, but I've jumped off my share of poles just because I have no way of knowing where I'm jumping to. The camera can also just get "stuck" in tight places.
Other than these two problems that I'm having with the game, I like the game. The jumping puzzles make me really think about where I have to go and how I'm going to get there.
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I can see what you're saying, but I disagree slightly. First of all, if you've only played the first couple of save points, you probably are shortly going to see the battles get a lot more intense. Plus, you probably haven't obtained all your dagger-related powers yet. Don't worry, the fighting gets better and more intense. That said, it still is probably the most repetitive part of the game - but it's still tons of fun.
As for the the time reverse, I don't really agree with you. Obviously, although it fits into the story, the reason the ability was implemented was because it's no fun to have to go all the way back to a save point just because you ran over a cliff or got fooled by a booby-trap or something - as the game goes on and gets more difficult, this will happen more often. That said, I don't think it has anything to do with poor camera views or visibility. True, there are places where you're not going to see where you should be going immediately, or where using just the standard view will impede you from crossing an area successfully. What you have to do is make use of the first-person and landscape views. I can recall several times where, when I had to make a jump or running leap that required precision, I found it easier to go into the landscape view, zoom in or out a bit, and make use of things such as shadows, etc. to help determine where and when to jump.
I hear what you're saying, but it's really hard to complain about the job this game's designers have done with it - in terms of quality, this game is about as good as you can ask for.
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