imo the LAV shouldn't even make it close to land on that level. The problem i see in rush is people always take vehicles and get them blown up way too quick. For me, I think the best strategy, and pretty universal for BF2, BF3, etc is to send Heli's out to drop their squad off from above. Directly on MCOMM's or even behind enemy lines and come from the rear. The LAV should be positioned near the mid island, using a drive and reverse tactic to stay in cover and avoid locks. The driver is just spamming "spot", while laying down bursts on the 25MM and aux to just create chaos, spot enemy position, and take some health on any hit markers it can get (this is just forcing a constant movement from the defenders instead of letting them static camp). Fast movers are going left or right of the MCOMM's and storming the land then all converting on the positions.
If you just bring in the LAV from the jump, out of 16 players i'd say 7 at a minimum are going to be engineers. You're going to see a bunch of people swimming to land after taking 2 rocket hits. Maximize the firepower of the LAV from shooting at a distance, and maximize the other vehicles by using them how they should be used (rushing and spawn dropping). Once you plant, you can bring the LAV in because the chaos has already started. The problem with rush on the first part of any map is that there isn't much space for land vehicles so it's too easy to get vital vehicles blown up quick and playing behind because the defenders are dug in deep.
The problem with playing with randoms is either:
You get 4 people camping mid island sniping
No one is "rush"ing.
No one is spawning unless a vehicle is available.
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