Battlefield 4

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  • eF 5ive
    MVP
    • May 2011
    • 2068

    #2026
    Re: Battlefield 4

    imo the LAV shouldn't even make it close to land on that level. The problem i see in rush is people always take vehicles and get them blown up way too quick. For me, I think the best strategy, and pretty universal for BF2, BF3, etc is to send Heli's out to drop their squad off from above. Directly on MCOMM's or even behind enemy lines and come from the rear. The LAV should be positioned near the mid island, using a drive and reverse tactic to stay in cover and avoid locks. The driver is just spamming "spot", while laying down bursts on the 25MM and aux to just create chaos, spot enemy position, and take some health on any hit markers it can get (this is just forcing a constant movement from the defenders instead of letting them static camp). Fast movers are going left or right of the MCOMM's and storming the land then all converting on the positions.

    If you just bring in the LAV from the jump, out of 16 players i'd say 7 at a minimum are going to be engineers. You're going to see a bunch of people swimming to land after taking 2 rocket hits. Maximize the firepower of the LAV from shooting at a distance, and maximize the other vehicles by using them how they should be used (rushing and spawn dropping). Once you plant, you can bring the LAV in because the chaos has already started. The problem with rush on the first part of any map is that there isn't much space for land vehicles so it's too easy to get vital vehicles blown up quick and playing behind because the defenders are dug in deep.

    The problem with playing with randoms is either:
    You get 4 people camping mid island sniping
    No one is "rush"ing.
    No one is spawning unless a vehicle is available.
    5

    Comment

    • Dog
      aka jnes12/JNes__
      • Aug 2008
      • 11846

      #2027
      Re: Battlefield 4

      Originally posted by eF 5ive
      imo the LAV shouldn't even make it close to land on that level. The problem i see in rush is people always take vehicles and get them blown up way too quick. For me, I think the best strategy, and pretty universal for BF2, BF3, etc is to send Heli's out to drop their squad off from above. Directly on MCOMM's or even behind enemy lines and come from the rear. The LAV should be positioned near the mid island, using a drive and reverse tactic to stay in cover and avoid locks. The driver is just spamming "spot", while laying down bursts on the 25MM and aux to just create chaos, spot enemy position, and take some health on any hit markers it can get (this is just forcing a constant movement from the defenders instead of letting them static camp). Fast movers are going left or right of the MCOMM's and storming the land then all converting on the positions.

      If you just bring in the LAV from the jump, out of 16 players i'd say 7 at a minimum are going to be engineers. You're going to see a bunch of people swimming to land after taking 2 rocket hits. Maximize the firepower of the LAV from shooting at a distance, and maximize the other vehicles by using them how they should be used (rushing and spawn dropping). Once you plant, you can bring the LAV in because the chaos has already started. The problem with rush on the first part of any map is that there isn't much space for land vehicles so it's too easy to get vital vehicles blown up quick and playing behind because the defenders are dug in deep.

      The problem with playing with randoms is either:
      You get 4 people camping mid island sniping
      No one is "rush"ing.
      No one is spawning unless a vehicle is available.
      It's not that easy in this game with how inferior the helicopters are compared to BF3. The transport chopper shoots marshmallows and is vulnerable to stingers, iglas, RPGs, SRAWs, etc. Two people with stingers can take down that transport chopper before it even reaches shore. The scout chopper is a little faster, but unless the guy has the rockets, he is going to go down shortly after he reaches shore
      Eagles | Phillies | Sixers | Flyers
      PSN: JNes__

      Comment

      • eF 5ive
        MVP
        • May 2011
        • 2068

        #2028
        Re: Battlefield 4

        Originally posted by Dog
        It's not that easy in this game with how inferior the helicopters are compared to BF3. The transport chopper shoots marshmallows and is vulnerable to stingers, iglas, RPGs, SRAWs, etc. Two people with stingers can take down that transport chopper before it even reaches shore. The scout chopper is a little faster, but unless the guy has the rockets, he is going to go down shortly after he reaches shore
        Yeah no doubt that's what the LAV is doing though, you're hoping it's pushing enough frustration that defenders are focusing on the LAV over the transport. Smoke and mirrors bro.

        But that's the problem w/ rush and randoms. You get people with no heli upgrades taking it. I don't know wtf to do with the heli so I don't touch it. But ol' gilbertgrape7645 thinks now is the perfect time to try and learn to fly.
        5

        Comment

        • iLLosophy
          Plata o Plomo
          • Sep 2005
          • 3673

          #2029
          Re: Battlefield 4

          Is that road on the right of the carrier considered out of bounds? If not can you take the lav over there and drive up?

          Also if you make it the island, smoke grenades, 320's or mortars would help a lot.

          Just some ideas off the top of my head. I've played this stage only a handful of times.

          Comment

          • mikenoob
            All Star
            • Oct 2007
            • 5545

            #2030
            Re: Battlefield 4

            Originally posted by eF 5ive
            imo the LAV shouldn't even make it close to land on that level. The problem i see in rush is people always take vehicles and get them blown up way too quick. For me, I think the best strategy, and pretty universal for BF2, BF3, etc is to send Heli's out to drop their squad off from above. Directly on MCOMM's or even behind enemy lines and come from the rear. The LAV should be positioned near the mid island, using a drive and reverse tactic to stay in cover and avoid locks. The driver is just spamming "spot", while laying down bursts on the 25MM and aux to just create chaos, spot enemy position, and take some health on any hit markers it can get (this is just forcing a constant movement from the defenders instead of letting them static camp). Fast movers are going left or right of the MCOMM's and storming the land then all converting on the positions.

            If you just bring in the LAV from the jump, out of 16 players i'd say 7 at a minimum are going to be engineers. You're going to see a bunch of people swimming to land after taking 2 rocket hits. Maximize the firepower of the LAV from shooting at a distance, and maximize the other vehicles by using them how they should be used (rushing and spawn dropping). Once you plant, you can bring the LAV in because the chaos has already started. The problem with rush on the first part of any map is that there isn't much space for land vehicles so it's too easy to get vital vehicles blown up quick and playing behind because the defenders are dug in deep.

            The problem with playing with randoms is either:
            You get 4 people camping mid island sniping
            No one is "rush"ing.
            No one is spawning unless a vehicle is available.
            I disagree. The lav is mobile for a reason. They need to be up front putting pressure on the other team. If you're sitting by the island trying to shoot the other team, you're not helpin out at all.

            Crescentfresh played a couple games on that exact map with us. I think he can vouch how well a lav can do up close.


            Sent from my iPhone using Tapatalk

            EDIT: Didn't feel like typing out much on my phone

            The key is for the team to push at the same time. The LAV needs to be up close having people spawn off him and jumping out. Also, the choppers need to be doing the same thing. Flying around the MCOMs and having the team parachute down. It's hard to be this organized in a public game, but a squad or two can easily do this. I see what you're saying though. There are guys who just rush in with no support whatsoever and just get destroyed. I see it all the time when I play defense, but haven't noticed it on offense (I'm not really paying attention to these guys).
            Last edited by mikenoob; 12-01-2013, 01:08 PM.

            Comment

            • iLLosophy
              Plata o Plomo
              • Sep 2005
              • 3673

              #2031
              Re: Battlefield 4

              So question - in non-hardcore matches where friendly fire is off - if I shoot a teammate, will my bullets go through him or get absorbed by him? I ask this because if a bunch of us are down a narrow corridor, and I'm in the back - if the latter is true then it means my teammates are blocking my bullets. Which is unfair because I'm pretty sure the enemy's bullets go straight through....

              Comment

              • erickonasis
                MVP
                • Jan 2006
                • 3016

                #2032
                Re: Battlefield 4

                Originally posted by Dog
                It's not that easy in this game with how inferior the helicopters are compared to BF3. The transport chopper shoots marshmallows and is vulnerable to stingers, iglas, RPGs, SRAWs, etc. Two people with stingers can take down that transport chopper before it even reaches shore. The scout chopper is a little faster, but unless the guy has the rockets, he is going to go down shortly after he reaches shore
                which is great imo
                SLIDERS SUCK

                Comment

                • franko3219
                  Pro
                  • Jul 2009
                  • 788

                  #2033
                  Re: Battlefield 4

                  Originally posted by erickonasis
                  which is great imo
                  Definitely believe that there needed to be some adjustments to this from B3; however it seems they went to the opposite end of the spectrum in bf4. It obviously is great if you don't like the air vehicles, but if you do it can make it virtually impossible to fly. I do not have as much of an issue with the ground units being able to use the shoulder launched rockets; if your team is working well together and you have two or more engineers working together to take down a jet/heli, it shouldn't be too hard to take one down. However, my biggest gripe is with the mobile AA, they have way too much range in the game. There has been a lot of debate on the dice forums about this but, on most maps someone can just sit in or right outside of their spawn and camp the air the entire game. I'm sorry but if you can sit inside or right beside your spawn and go 34-1 or somewhere close, without any teamwork, that is a sign of something being overpowered IMO. They either need to make the maps air boundaries larger or take away the range of the AA. Again, just my opinion.

                  Comment

                  • Crimsontide27
                    MVP
                    • Jul 2004
                    • 1505

                    #2034
                    Re: Battlefield 4

                    Originally posted by Kearnzo
                    I hear some of the frustration with Rush, but i'm still having a blast with it. I feel like the teams are never evenly matched. Not necessarily a matchmaking issue as much as you'll have one time working together really well and making smart decisions, and the other team just playing lone wolf or playing dumb. I find most every round of Rush either ends with every objective destroyed, or none at all.

                    I feel like some of the maps are pretty uneven as well. There's one (I believe it's Hainan) where being on the attacking team is suicide. You have to cross what seems to be miles of water in clear view to the enemy, so I typically find that I'll die 2 or 3 times before I can even make landfall. Not hard to defend when everyone can just sit back with RPG's and take out every vehicle before they even hit the objectives. By the time you finally make it to land, you're already down to less than half your tickets. Basically, the only chance you have is to get a chopper behind enemy lines without being shot down and dropping as many soldiers as possible down onto the field. Unfortunately, everyone thinks they are a crack pilot with the chopper and typically crash into the water not far from the launching point.
                    I personally hate Rush. Majority of the matches never go past the 1st phase no matter if you are on offense or defense. When you have a ton of people piling into a small area, with a small amount of tickets, games just end too fast. Conquest is where this game shines in my opinion.

                    Comment

                    • mikenoob
                      All Star
                      • Oct 2007
                      • 5545

                      #2035
                      Battlefield 4

                      My issue with conquest at the moment is there's too much rubber banding lag going on for 64 players. It's really noticeable in a jet as the screen just keeps shaking. I'm not sure if it's server issues or what, but I know a lot of people who'd rather play the other modes first than to deal with that.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • 13
                        Say whaaa?
                        • Mar 2010
                        • 778

                        #2036
                        Re: Battlefield 4

                        I'm still on the 360 right now so I don't have to deal with the huge amounts of players.
                        Celtics Bruins Sox Eagles Liverpool

                        Retired U.S.A.F.

                        Comment

                        • N51_rob
                          Faceuary!
                          • Jul 2003
                          • 14805

                          #2037
                          Re: Battlefield 4

                          Originally posted by mikenoob
                          My issue with conquest at the moment is there's too much rubber banding lag going on for 64 players. It's really noticeable in a jet as the screen just keeps shaking. I'm not sure if it's server issues or what, but I know a lot of people who'd rather play the other modes first than to deal with that.


                          Sent from my iPhone using Tapatalk
                          This. Lag, and awful hit detection is starting to grind my gears.
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                          • Stormyhog
                            All Star
                            • Feb 2004
                            • 5304

                            #2038
                            Re: Battlefield 4

                            Originally posted by mikenoob
                            My issue with conquest at the moment is there's too much rubber banding lag going on for 64 players. It's really noticeable in a jet as the screen just keeps shaking. I'm not sure if it's server issues or what, but I know a lot of people who'd rather play the other modes first than to deal with that.


                            Sent from my iPhone using Tapatalk
                            Yeah when I move it looks like I vibrate momentarily pulling me back then forward and it keeps doing it the whole match. It's also hard to aim down the vehicle sights as it tends to pop in and out of zoom. Very frustrating to play. It also doesn't run a steady 60fps in 64 player conquest either drops pretty bad at times. I have been extremely let down by this game and the way it is running in it's current state. The game show's promise but the execution has been poorly implemented.
                            "If you don't have anything good to say, say it often"- Ed the sock

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                            • eF 5ive
                              MVP
                              • May 2011
                              • 2068

                              #2039
                              Re: Battlefield 4

                              Anyone on the 4 want to run matches?
                              5

                              Comment

                              • iLLosophy
                                Plata o Plomo
                                • Sep 2005
                                • 3673

                                #2040
                                Re: Battlefield 4

                                Originally posted by Crimsontide27
                                I personally hate Rush. Majority of the matches never go past the 1st phase no matter if you are on offense or defense. When you have a ton of people piling into a small area, with a small amount of tickets, games just end too fast. Conquest is where this game shines in my opinion.
                                Is it still 75 tickets for 16 on 16?

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