Pillars of Eternity

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  • Sandman42
    Hall Of Fame
    • Aug 2004
    • 15186

    #46
    Re: Pillars of Eternity

    Put 2 hours into it so far and I'm loving it. Decided to roll with a Rogue Wood Elf, since Rogue or Mage is usually what I run with first in these games. Was tempted to try a Druid or Cipher but I'll save those for later characters.

    Only complaint I have so far is that if you have a 2 monitor setup, after each battle the cursor doesn't bind to the game so scrolling right doesn't work. Just have to Alt+Tab back to get it working again, but hopefully they patch that soon.
    Member of The OS Baseball Rocket Scientists Association

    Comment

    • jfsolo
      Live Action, please?
      • May 2003
      • 12965

      #47
      Re: Pillars of Eternity

      I just ordered a new computer for this and the other PC games that I kickstarted.
      These games aren't that spec heavy, but my computer is almost 7 years old, so yeah, it was about that time. Probably won't get to play this until next weekend, but I have other games to hold me over. Good Stuff.
      Jordan Mychal Lemos
      @crypticjordan

      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

      Do the same thing tomorrow. And the next. Now do it forever.

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #48
        Re: Pillars of Eternity

        Heads up for a rather nasty bug:

        http://kotaku.com/pillars-of-eternit...s-i-1694367618

        Probably happened to me without realizing it - I've found even normal to be pretty damn difficult.

        Comment

        • Burns11
          Greatness Has Arrived
          • Mar 2007
          • 7406

          #49
          Re: Pillars of Eternity

          Patch is up on steam:


          "Big Ticket" Items
          • Bears and Cats can now be equipped with hats. This is most likely not a joke... but might be a joke.
          • Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
          • Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
          • The crash in Raedric's Hold has been fixed.
          • Fixed the looping audio sounds that can occur if you play with minimized tooltips.
          • Previously Wizard summoned items could persist after the spell's duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.
          • The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We've included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you'll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.

          Features
          • Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.
          • Added pro tips to the Glossary.
          • Many new icons for items.
          • Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.
          • Added indicators on the loot screen when looting crafting and quest items.
          • Party can now use lockpicks that are in the Stash.
          • You can now cast AoEs on party member portraits and the spell will be targeted at the companion's location.

          Balance
          • Monk unarmed attack buffed by 1 point at the top end.
          • Arbalest damage has been lowered.
          • Fast melee weapons do slightly more damage.
          • Slight bump to sabre damage.
          • Tuned down Mind Blades.
          • Tuned ranges of many Wizard spells to be higher.
          • Slicken spell is now a single hit AoE.
          • Chill Fog is now a friend or foe spell.
          • Curse of Blackened Sight is now foe only.
          • Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.
          • Fixed the price on Seal of Faith.
          • Adjusted price on figurines.
          • Adjusted price on rings.
          • Tuned up the Goldrot Chew.
          • Reduced the penalties for Bonded Grief.
          • Tuned up Bulwark of the Elements.
          • Modified attributes of companions and Itumaak.
          • Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.
          • Added cooldown to NPC Rogue's Escape ability usage so they won't use it back to back.
          • Rebalanced fight difficulty and spell selection for the Old Watcher.
          • Lowered the scale of the Defiance Bay reputation by 15%.
          • Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.
          • Changed duration of the Flagellant's Path defense penalty.
          • Adjustments to the Mantle of the Dying Boar.
          • Reduced the price of the Brighthollow Hearth and Courtyard Pool.
          • Heart of Fury will now apply to all damage types.
          • Tuned damage on Brilliant Radiance down.

          Systems
          • Fixed issue with Wizard's summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.
          • Changed one of the fatigue status effects to not end with combat.
          • Fixed save game issues with spells and abilities that place down traps.
          • Fixed issue to prevent Ciphers from casting abilities without the required Focus.
          • Restored modal flag for Reckless Assault.
          • Set Transcendent Suffering to not be combat only.
          • Fixed duration issue with Plague of Insects.
          • Fixed companion audio triggers for some status effects.
          • Hunting Bows had the wrong speed descriptor. They are now listed as Fast.
          • Character Hit Autopause option should be working as intended.
          • You can now close the Grimoire and Chant UI with a hotkey.
          • Fixed issue with summoning magic items while unarmed.
          • Fixed delay issue on Knockdown.
          • Fixed a few issues with Dominate and Charm spells.
          • Fixed a bad item mod on the Ring of Protection.
          • Fixed issue with the Terrible weapon mod.
          • Changed bad data in ranger summons.
          • Made Takedown to be consistent with Knockdown.
          • Fixed multiplier on Blooded.
          • Summoned weapons will be removed when Spiritshifting.
          • Fixed issue with bouncing reflected melee attacks.
          • Party members will no longer switch to different weapons after being Charmed or Dominated.
          • Ancient Memory is now Ally only.
          • A summoned weapon will not unequip the grimoire.
          • Fixed Spellstriking mod.
          • Fixed trigger count issue with the Prone reduction mod.
          • DOT spells should clean up properly when combat ends.
          • Fixed Deflection +10 mod.
          • All Exhortations are now combat only.
          • Only play weapon ineffective VO if the attack is hostile.
          • Aggrandizing Radiance will now last until combat ends.
          • Holy Radiance is now combat only.
          • Carnage now works better.

          Quests
          • Fixed issues with factions and super friend quests with Lady Webb's dialogue.
          • Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.
          • Fixed issue with the Winds of Steel quest line.
          • Fixed a trigger outside the First Fires Keep that could have been avoided.
          • Many fixes to music, audio, and VFX to a scene near the end of the game.
          • The prybar should now display the correct image in the Raedric's Hold moat scripted interaction.
          • Changed faction on the Hall of Warrior's containers.
          • Fixed scripted music for the forge knight combats in the keep.
          • Visual effects in the introduction cutscene should now be triggered properly.
          • Fixed conversation of the guards in Raedric's Hold to not repeat.
          • Added cape and armor to the loot for the Fampyr boss.
          • Fix to Osrya's starting timer not being attached to the trigger in the area.

          UI
          • Fixed sound issue when collapsing the tutorial UI.
          • Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.
          • Fixed issue where camping supplies were disappearing when added to Stash.
          • Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.
          • Fixed cropping on a few portraits.
          • Fixed issue with highlighting dead bodies and containers in the fog of war.
          • Fixed item stacking issue that was stacking items inappropriately.
          • Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.
          • Small UI updates to the journal screen.
          • Reworked the enchanting UI to work better with multiple lines.
          • Fixed UI sorting issue in store.
          • Fixed UI sorting in crafting menu.
          • Fixes to Capitular glyphs in end game slides.
          • Fixed issue with stronghold alert widgets not hiding properly.
          • Fixed an issue with weapon mods were incorrectly being displayed in some cases.
          • Drag select should work properly when starting the drag over an enemy.
          • Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.
          • Fixed some control issues with holding down keys.
          • Shot on the Run recovery value should be now displayed correctly.
          • Fixed issues to how the HUD fades out during conversations.
          • When the party receives or loses items, those log messages now go to both logs.
          • Cleaned up the character sheet formatting and made more items clickable.
          • Store item names can now take up two lines.
          • Spells now show DT bypass in the description.
          • Consumables now show per-Rest and per-Encounter usage limitations.

          Other Fixes
          • Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.
          • Fixed issues with save games in Raedric's Hold, causing the game to not function correctly or freeze.
          • Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.
          • Fixed possible issues with disappearing items and weapons.
          • Minor fixes to a few select voice over lines.
          • Fixed size issues with equipped capes on Godlike characters.
          • Changed Explorer achievement to check for 152 maps rather than 160.
          • Fixed many issues where combat would not end properly.
          • Updated credits with more backer names.
          • Updated paperdoll level up lighting.
          • Scripted music should now be restored properly after loading a game.
          • Updated Temple of Eothas render.
          • Fixed some rendering issues with Fog of War on some areas.
          • Fixed sounds on movie that plays near end of game.
          • Reduced antelope feet sliding.
          • Fixed issue with weapon caching causing issues when weapons are swapped.
          • Interstitial music no longer loops.
          • Fixed issue where party members could take damage in cutscenes.
          • Fixed voice cues during looting for full inventory.
          • Fixed transparency on ghost characters.
          • Fixed issues with cutscene pathfinding if the game's process is halted.
          • Fixed issue with Expert mode settings getting saved improperly.
          • Fixed issue where characters were not properly stopping at the last waypoint of their path.
          • Adjusted Skuldr scream vocals.
          • We now handle some edge cases in resolution management on some hardware configurations.
          • Fixed issue with the party member Knockout achievement not reporting the correct numbers.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #50
            Re: Pillars of Eternity

            It's great to have one of these kinds of games to play again as a complement to the modern AAA titles. The slow burn of the narrative and the role playing opportunities are readily apparent after just an hour of playing.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • Burns11
              Greatness Has Arrived
              • Mar 2007
              • 7406

              #51
              Re: Pillars of Eternity

              I want to love this, but man do I find it dull as hell.

              Comment

              • Shadak
                Rookie
                • Sep 2009
                • 226

                #52
                Re: Pillars of Eternity

                Same here. I was excited for the first couple of hours but then slowly started seeing a lot of stuff I didnt like and got bored. Actually made me play BG2 again.

                Comment

                • choadler
                  MVP
                  • Feb 2004
                  • 2001

                  #53
                  Re: Pillars of Eternity

                  Interesting. I love BG2 and this game has me hooked.

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #54
                    Re: Pillars of Eternity

                    I'm enjoying it, but I do find most encounters play out very similarly and the itemization is boring. There's very few encounters so far that have had a group of enemies capable of shaking up how the engagement system works and force you to adapt on the fly. This leaves encounters feeling somewhat static and the few times I did need to adapt was because I was not positioned correctly before an encounter, not because an enemy disrupted my party formation.
                    Go Noles!!! >>----->

                    Comment

                    • Burns11
                      Greatness Has Arrived
                      • Mar 2007
                      • 7406

                      #55
                      Re: Pillars of Eternity

                      I do find the formations in this game to be awful, especially if there are any obstacles in the way. Half the time my party will be out of formation in an encounter and, just last night, fighting indoors none of my ranged members would even try to get line of sight when fighting around a doorway (it was an easy fight, but still). I also find it annoying that random party members will interact when you try to interact with something, sometimes that thing is a guy I will wind up fighting and it sends my mage to interact instead of my char or a front line guy.

                      Story wise, I just find it a little too boring and obvious.

                      Comment

                      • MachoMyers
                        Old School
                        • Jul 2002
                        • 7670

                        #56
                        Re: Pillars of Eternity

                        Okay so I'm still very early in this but just finished the Temple of Ethos with my three man group. That was bone crushing difficult and took some real lures to pull and separate the Shadows. It wasn't until after that that I purchased two new adventurers and got my party size up to 5. Now I am steamrolling through encounters. Not sure if I went about this the right way though either by holding off so long to get my party or overspending on Level 1 Adventurers.

                        Comment

                        • DocHolliday
                          Farewell and 'ado
                          • Oct 2002
                          • 4698

                          #57
                          Re: Pillars of Eternity

                          Originally posted by MachoMyers
                          Okay so I'm still very early in this but just finished the Temple of Ethos with my three man group. That was bone crushing difficult and took some real lures to pull and separate the Shadows. It wasn't until after that that I purchased two new adventurers and got my party size up to 5. Now I am steamrolling through encounters. Not sure if I went about this the right way though either by holding off so long to get my party or overspending on Level 1 Adventurers.

                          What difficulty level are you playing on? I've heard there are some issues with difficulty scaling.


                          Sent from my iPhone using Tapatalk
                          GT: Event Horizon 0

                          Comment

                          • DocHolliday
                            Farewell and 'ado
                            • Oct 2002
                            • 4698

                            #58
                            Re: Pillars of Eternity

                            I've put about 25 hrs or so into this now on my Mac. Gotta say, one of the best gaming experiences I've had this year. With a few patches now out, the polish really shines.

                            So cool to see this caliber of game come out of a kickstarter. Highly recommended for any RPG fan.


                            Sent from my iPhone using Tapatalk
                            GT: Event Horizon 0

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #59
                              Re: Pillars of Eternity

                              Originally posted by DocHolliday
                              I've put about 25 hrs or so into this now on my Mac. Gotta say, one of the best gaming experiences I've had this year. With a few patches now out, the polish really shines.

                              So cool to see this caliber of game come out of a kickstarter. Highly recommended for any RPG fan.


                              Sent from my iPhone using Tapatalk
                              Yeah, I'm a little over 50 hours in myself and I think it is a great game. I'll say more when I'm done, but I have very few complaints.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #60
                                Re: Pillars of Eternity

                                The White March Part One expansion is out this month

                                Now we have a release date, and it's not far off at all: August 25.

                                Featuring an "expertly crafted" story by Pillars writers Carrie Patel and Eric Fenstermaker, the expansion will increase the character level cap and add "a tremendous amount of new content," including artifacts, companions, abilities, and an entirely new area of the world to explore.

                                Naturally, that means the Pillars of Eternity 2.0 update, announced shortly after The White March was revealed, should be out around the same time. That update, true to its 2.0 descriptor, will make a number of major changes to the game, foremost among them the addition of party AI and individual character stealth.
                                ...

                                The 2.0 update will bring me back.



                                <iframe width="640" height="360" src="https://www.youtube.com/embed/I0GvsA6exuY" frameborder="0" allowfullscreen></iframe>
                                Go Noles!!! >>----->

                                Comment

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