In an interview with Gameindustry, Bowling says Human Element will be a "cross-genre, cross-platform experience". While the main game will be on PC and console, an iPad game will also be available and will tie-in with the main story.
While the iPad version will task the player with scavenging for supplies and items, Bowling promises it will involve "taking your real world and merging it with your game world."
Bowling explains it with a simple situation: "you're playing Human Element and you get injured...You're hurt and need medical supplies. You don't want to risk going out to forage in the game world, or maybe you did and can't find anything, but you know that there's a pharmacy four miles down the road in the real world...You open up Human Element on your iPad. We're overlaying the world of Human Element onto the Googlemaps API, FourSquare business API, we're taking your real world and merging it with your game world."
Wherever there is GPS map data, the Human Element can connect to it, giving you new locations to look for supplies. Of course, anything you do in the iPad game will be transferred to your character in the main game.
Bowling reveal in his chat with Game Informer that the game will feature and interesting player class system that will affect how your quest plays out. The player will choose from one of three different classes - Action, Intelligence, and Stealth - and one of three identities - Survive Alone, Survive with a Partner, and Survive with a Young Child.
According to Bowling, ""How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level."
He also says the game will play on human fear and the choices they make in extreme situations. "Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive," he said.
It's set for release in 2015. Check out the teaser image above.
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