Re: Killzone: Shadow Fall
Wow, quite surprised at some of those scores.
From what I can deduce most of the criticism is directed toward the single player, but mostly praise for the MP. That is where I will spend the bulk of my time.
This from the Eurogamer review about the MP.
Wow, quite surprised at some of those scores.
From what I can deduce most of the criticism is directed toward the single player, but mostly praise for the MP. That is where I will spend the bulk of my time.
This from the Eurogamer review about the MP.
When it comes to multiplayer, Guerrilla has shown some cheeky ingenuity in getting around those strictures by offloading some of the work onto players. Lacking the time to hone enough game modes to perfection, it has honed their component parts instead and offered these to players to do what they like with in heavily modified Custom Warzones. At this early stage it is impossible to tell how this will work out, but the structure is clever and the signs are promising.
Regardless, the quintessential Killzone experience endures in Classic Warzone, a distinctive and hugely entertaining team mode that, over the course of a single long-ish match, cycles randomly through variants of capture the flag, map domination and an assault mode where bombs need to be primed and disarmed. It's terrific stuff that promotes solid team play and quick thinking, and like the Custom Warzones, it's based on strong foundations.
The maps are tight and easy to learn, with plenty of elevation and stealth approaches and a tendency to avoid singular choke points. The standard class archetypes - assault, support and scout - are clearly defined and enlivened by special abilities borrowed from the OWL alongside a few new ones (the support class's ability to set respawn beacons is a real match-turner). All core weapons and abilities are unlocked from the start, and the XP grind is sidelined - instead, a series of skill challenges rewards you with weapon modifications and the like. The guns themselves handle beautifully, although in both campaign and multiplayer, Shadow Fall suffers from a lack of variety and imagination in its armoury that's especially disappointing in a sci-fi game.
Regardless, the quintessential Killzone experience endures in Classic Warzone, a distinctive and hugely entertaining team mode that, over the course of a single long-ish match, cycles randomly through variants of capture the flag, map domination and an assault mode where bombs need to be primed and disarmed. It's terrific stuff that promotes solid team play and quick thinking, and like the Custom Warzones, it's based on strong foundations.
The maps are tight and easy to learn, with plenty of elevation and stealth approaches and a tendency to avoid singular choke points. The standard class archetypes - assault, support and scout - are clearly defined and enlivened by special abilities borrowed from the OWL alongside a few new ones (the support class's ability to set respawn beacons is a real match-turner). All core weapons and abilities are unlocked from the start, and the XP grind is sidelined - instead, a series of skill challenges rewards you with weapon modifications and the like. The guns themselves handle beautifully, although in both campaign and multiplayer, Shadow Fall suffers from a lack of variety and imagination in its armoury that's especially disappointing in a sci-fi game.
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