Killzone: Shadow Fall

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  • LingeringRegime
    Hall Of Fame
    • Jun 2007
    • 17089

    #151
    Re: Killzone: Shadow Fall

    Wow, quite surprised at some of those scores.

    From what I can deduce most of the criticism is directed toward the single player, but mostly praise for the MP. That is where I will spend the bulk of my time.

    This from the Eurogamer review about the MP.

    When it comes to multiplayer, Guerrilla has shown some cheeky ingenuity in getting around those strictures by offloading some of the work onto players. Lacking the time to hone enough game modes to perfection, it has honed their component parts instead and offered these to players to do what they like with in heavily modified Custom Warzones. At this early stage it is impossible to tell how this will work out, but the structure is clever and the signs are promising.

    Regardless, the quintessential Killzone experience endures in Classic Warzone, a distinctive and hugely entertaining team mode that, over the course of a single long-ish match, cycles randomly through variants of capture the flag, map domination and an assault mode where bombs need to be primed and disarmed. It's terrific stuff that promotes solid team play and quick thinking, and like the Custom Warzones, it's based on strong foundations.

    The maps are tight and easy to learn, with plenty of elevation and stealth approaches and a tendency to avoid singular choke points. The standard class archetypes - assault, support and scout - are clearly defined and enlivened by special abilities borrowed from the OWL alongside a few new ones (the support class's ability to set respawn beacons is a real match-turner). All core weapons and abilities are unlocked from the start, and the XP grind is sidelined - instead, a series of skill challenges rewards you with weapon modifications and the like. The guns themselves handle beautifully, although in both campaign and multiplayer, Shadow Fall suffers from a lack of variety and imagination in its armoury that's especially disappointing in a sci-fi game.

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    • Brandwin
      Hall Of Fame
      • Jul 2002
      • 30621

      #152
      Re: Killzone: Shadow Fall

      Yeah, it seems like the low scores for Killzone are based on single player, which I care nothing about. I hope the MP is amazing and we don't come away disappointed.
      Last edited by Brandwin; 11-13-2013, 09:58 AM.

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      • josef
        Rookie
        • Aug 2008
        • 386

        #153
        Re: Killzone: Shadow Fall

        Originally posted by Quint75
        Kinda surprised by the scores, thought this night be the highest rated PS4 game at release. Oh well, still can't wait to play it.
        Yeah, me too. I thought it would 9.0+ from most places. Glad I got BF too now..
        PSN: jaydazzle
        Current PS4 rotation: Ghost Recon Wildlands, Destiny 2, GoW, Madden 19, NBA Live 19

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        • ChubbyBanana
          Don't Trust Influencers
          • Oct 2003
          • 7071

          #154
          Re: Killzone: Shadow Fall

          Confused by some of these scores. It seems some reviewers are mad that the game while innovating graphics didn't reinvent the shooter.

          Who knows. I'll still enjoy it!
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          • HustlinOwl
            All Star
            • Mar 2004
            • 9713

            #155
            Re: Killzone: Shadow Fall

            Could Care less about single player give me MP

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            • JWR3232
              Pro
              • Jul 2011
              • 666

              #156
              Re: Killzone: Shadow Fall

              I'm not surprised at all by the reviews at all. Killzone games have always gotten average to good scores but I've loved all 3. IMO Killzone is one of the most underrated franchises of the past two generations. I love the story of the games it was futuristic space WW2 scenario that's moved into a Cold War atmosphere. I think Killzone got a bad rep from the start by being declared "the halo killer". I'm really excited to play this one and plan on spending a lot of time on it.
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              • Dogslax41
                MVP
                • Aug 2003
                • 1901

                #157
                Re: Killzone: Shadow Fall

                The video reviews that I watched did not seem to parallel the scores. The multiplayer alone was raved about almost unanimously across all the reviews and the single player seemed to be assessed the same way Knack was, good but far too linear and predictable.

                I'm really looking froward to playing it. That being said I filly expect and actually want the launch games to be good games that focus more on showing me the shiny new stuff that my $400 investment can do different than my current system. The depth and robust gameplay can come later next year. For now just show me what you can do that your predecessor couldn't do and I'm happy.

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                • Boltman
                  L.A. to S.D. to HI
                  • Mar 2004
                  • 18283

                  #158
                  Re: Killzone: Shadow Fall

                  I'm hearing Songaf is going nuts over the reviews for this game & knack lol.

                  They're getting tore up at various places huh?







                  Sent from my GS4 using TT

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                  • kjtrippe
                    Rookie
                    • Jun 2012
                    • 335

                    #159
                    Re: Killzone: Shadow Fall

                    I get the feeling that some reviewers just don't wanna give this game its props.

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                    • Cpre5
                      Blowing bubbles
                      • Jul 2002
                      • 3100

                      #160
                      Re: Killzone: Shadow Fall

                      Never played Killzone, so what is MP like? Modes, unlocks etc

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                      • LingeringRegime
                        Hall Of Fame
                        • Jun 2007
                        • 17089

                        #161
                        Re: Killzone: Shadow Fall

                        Originally posted by Cpre5
                        Never played Killzone, so what is MP like? Modes, unlocks etc
                        In a nutshell. Team based, with a best of seven game mode called "warzones." This mode has random mission based objectives ( search and destroy, tdm, capture and hold, assassination, capture the flag, etc). It is wonderful. The guns have a weighty feel to them, the latter is what turns lot of people away. It never bothered me.


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                        • mikenoob
                          All Star
                          • Oct 2007
                          • 5545

                          #162
                          Re: Killzone: Shadow Fall

                          www.twitch.tv/iprocreate is streaming Killzone on his PS4 now.

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                          • LingeringRegime
                            Hall Of Fame
                            • Jun 2007
                            • 17089

                            #163
                            Re: Killzone: Shadow Fall

                            Originally posted by kjtrippe
                            I get the feeling that some reviewers just don't wanna give this game its props.
                            The problem I have is that they seem to kill this game that they let other FPS get away with. Example cod ghosts has a scene that come directly from mw2 but that doesn't seem to get penalized in the review score. Polygon got ghosts a 7. While this game gets a 5. Peculiar.


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                            • JWR3232
                              Pro
                              • Jul 2011
                              • 666

                              #164
                              Killzone: Shadow Fall

                              Originally posted by LingeringRegime
                              The problem I have is that they seem to kill this game that they let other FPS get away with. Example cod ghosts has a scene that come directly from mw2 but that doesn't seem to get penalized in the review score. Polygon got ghosts a 7. While this game gets a 5. Peculiar.


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                              It's because you can't YOLO SWAG roflstomp Acog sniper while free falling off a building while knifing a dog in Killzone.
                              Last edited by JWR3232; 11-13-2013, 06:18 PM.
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                              • LingeringRegime
                                Hall Of Fame
                                • Jun 2007
                                • 17089

                                #165
                                Re: Killzone: Shadow Fall

                                Originally posted by JWR3232
                                It's because you can't YOLO SWAG roflstomp Acog sniper while free falling off a building while knifing a dog in Killzone.
                                Lol yeah I am not too worried about it. Seems to be an improvement over kz2 mp and I loved that. Bring on Friday night!


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