Killzone: Shadow Fall

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  • Cyros
    ULTRAAAA!!!!
    • Jun 2003
    • 12628

    #31
    Re: Killzone: Shadow Fall

    Watch Me Twitch

    My Video Game Streams

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    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #32
      Re: Killzone: Shadow Fall

      In this video interview, the game's director explains his hopes for emergent game modes In Shadow Fall and talks about Jimmy Fallon's gaming abilities.


      Killzone: Shadow Fall is pushing hard to be the multiplayer game of choice at the launch of the PlayStation 4. The team at Guerilla games is bringing back Warzones, but are changing up the formula for Killzone: Shadow Fall's competitive multiplayer. The game features a healthy number of options for customizing a game mode to be exactly as you'd prefer, this customized mode is then uploaded and shared with the rest of the Killzone: Shadow Fall community. These customized "Warzones" can be browsed through, with the development team choosing the most interesting variations to showcase in a featured playlist.

      Multiplayer has players customizing loadouts and choosing between the scout, assault, and support classes. During a special hands-on opportunity at Gamescom, Killzone: Shadow Fall's game director Steven ter Heide also detailed plans for "expansion packs" after the game's release this November. There will be ten maps available for multiplayer on the disc, with more on the way. Heide also made the bold promise that "all of our post-launch DLC will be free". I played several rounds of the game and it feels like a solid shooter that will be appreciated during the early life-cycle of the PlayStation 4. Check out our coverage from E3 to learn more about Killzone: Shadow Fall's singleplayer.
      Last edited by LingeringRegime; 08-24-2013, 09:24 PM.

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      • Stormyhog
        All Star
        • Feb 2004
        • 5304

        #33
        Re: Killzone: Shadow Fall

        Will the game have AI bots if you want to play offline like KZ3? Thanks.
        "If you don't have anything good to say, say it often"- Ed the sock

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        • LingeringRegime
          Hall Of Fame
          • Jun 2007
          • 17089

          #34
          Re: Killzone: Shadow Fall

          Originally posted by Stormyhog
          Will the game have AI bots if you want to play offline like KZ3? Thanks.
          Yes it will.


          I have been playing KZ3 this weekend quite a bit actually just to sharpen up for Shadow Fall.

          One thing is for sure, the first playing game style/playlist I make will ban proximity mines and being able to disguise ones self. The proximity mines are the worst though so easy to get kills by just dropping them in high traffic areas. So cheap. I am glad we can play Shadow Fall the way we want to play it.

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          • mikenoob
            All Star
            • Oct 2007
            • 5545

            #35
            Re: Killzone: Shadow Fall




            The particle effects look awesome!

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            • LingeringRegime
              Hall Of Fame
              • Jun 2007
              • 17089

              #36
              Re: Killzone: Shadow Fall

              I remember reading one of the articles posted (can't recall which one) that each of the Warzone Playlists will have its own self contained leader board. That is pretty damn nice.

              It is here in this video.

              <iframe width="420" height="315" src="//www.youtube.com/embed/xpoaahcI1Z0" frameborder="0" allowfullscreen></iframe>
              Last edited by LingeringRegime; 08-25-2013, 06:37 PM.

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              • youvalss
                ******
                • Feb 2007
                • 16601

                #37
                Re: Killzone: Shadow Fall

                I don't think you ever had to worry about Killzone's graphics. Be it PS2 or newer systems, graphics were always there.
                My Specs:

                ZX Spectrum
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                • LingeringRegime
                  Hall Of Fame
                  • Jun 2007
                  • 17089

                  #38
                  Re: Killzone: Shadow Fall

                  This post is from pharmboy044 a user at NeoGaf...

                  Originally posted by pharmboy044
                  So the latest Blogcast had KZSF director and he said that aim assist has been removed from the MP. This is so you learn the weapon and figure out how it fires.
                  I don't know about you guys but that seems pretty hardcore and not catering to the lowest common denominator to me.

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                  • HustlinOwl
                    All Star
                    • Mar 2004
                    • 9713

                    #39
                    Re: Killzone: Shadow Fall

                    <object width="420" height="315"><param name="movie" value="//www.youtube.com/v/NNR2Lqdgkto?hl=en_US&amp;version=3&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/NNR2Lqdgkto?hl=en_US&amp;version=3&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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                    • LingeringRegime
                      Hall Of Fame
                      • Jun 2007
                      • 17089

                      #40
                      Re: Killzone: Shadow Fall

                      Explore the new generation PlayStation 4 and PS5 consoles - experience immersive gaming with thousands of hit games in every genre to rewrite the rules for what a PlayStation console can do.


                      Now that the multiplayer trailer for Killzone: Shadow Fall has been released at Gamescom, some fans are noticing a curious absence in the footage: the ISA M82 assault rifle. It’s true – the trusty M82 is no longer used by the VSA, and has been replaced by the brand-new M55. We asked art director and firearms designer Roy Postma about the design for the new assault rifle and its relation to the M82.
                      Pictures under the spoiler button...

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                      • LingeringRegime
                        Hall Of Fame
                        • Jun 2007
                        • 17089

                        #41
                        Re: Killzone: Shadow Fall

                        Going hands-on with Killzone: Shadow Fall’s multiplayer mode for the first time at Gamescom, I couldn’t help but feel that Shadow Fall represents a sea change for the veteran shooter series. The gameplay retains the series’ signature weight and heft, so you never feel like you’re ice-skating through the the meticulously detailed environments. But thanks [...]


                        Going hands-on with Killzone: Shadow Fall’s multiplayer mode for the first time at Gamescom, I couldn’t help but feel that Shadow Fall represents a sea change for the veteran shooter series. The gameplay retains the series’ signature weight and heft, so you never feel like you’re ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.
                        DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer). After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you’ll never even notice that change, given the high responsiveness of DualShock 4’s comfortable new analog sticks.

                        Shadow Fall’s multiplayer mode starts by loosening stuffy conventions that have defined many modern military shooters. All of the game’s 22 weapons come unlocked, so you’re free to start building specialized classes from the get-go — a move that Guerrilla Games believes will help newcomers find an effective loadout quickly. And rather than grinding matches to earn XP, you’ll augment your equipment and upgrade your skills by completing more than 1,500 skill-based feats and challenges — everything from nailing headshots to destroying enemy shields and much, much more.

                        One of Guerrilla’s stated goals for Shadow Fall is to keep the game evolving with its player base, and the user-defined Warzones seem like an ideal place to start. Future expansion packs that add new Warzone modifiers are designed to keep Killzone fans experimenting for months, and years, to come.

                        Shadow Fall will ship with 10 multiplayer maps, and Guerrilla has already confirmed that post-launch DLC maps will be offered free of charge. And the final game promises to dish up an array of other niceties, from clan support to online and offline multiplayer bots, party chat, and a redesigned Killzone.com interface.
                        Last edited by LingeringRegime; 08-28-2013, 01:31 PM.

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                        • SinisterAlex
                          Canadian eh?
                          • Oct 2009
                          • 4551

                          #42
                          Re: Killzone: Shadow Fall

                          Buying this game day one for sure. Looks great and can't wait to get my hands on it.
                          Xbox LIVE GT: oALEXtheGREATo
                          PSN ID: oALEXtheGREATo

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                          • LingeringRegime
                            Hall Of Fame
                            • Jun 2007
                            • 17089

                            #43
                            Re: Killzone: Shadow Fall



                            Killzone: Shadow Fall's Multiplayer Gives Over Full Playlist Control

                            Article Below the Spoiler Tag..

                            Spoiler

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                            • Quint75
                              MVP
                              • Jul 2002
                              • 3304

                              #44
                              Re: Killzone: Shadow Fall

                              Never played a KZ game before, aside from the demos, which seemed to have the famed "heaviness" to me, though that's not necessarily a bad thing. Also not a big MP person so I would be playing mostly SP and MP with bots. Still, I am very intrigued by this game. Anyone wanna try to sell me some more on it?

                              BTW, not into Halo or COD games. Really liked Far Cry 3 as a FPS and there are others. But this game has me very curious.
                              NCAA: Michigan Wolverines
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                              NHL: St. Louis Blues
                              NFL: Pittsburgh Steelers
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                              • LingeringRegime
                                Hall Of Fame
                                • Jun 2007
                                • 17089

                                #45
                                Re: Killzone: Shadow Fall

                                Originally posted by Quint75
                                Never played a KZ game before, aside from the demos, which seemed to have the famed "heaviness" to me, though that's not necessarily a bad thing. Also not a big MP person so I would be playing mostly SP and MP with bots. Still, I am very intrigued by this game. Anyone wanna try to sell me some more on it?

                                BTW, not into Halo or COD games. Really liked Far Cry 3 as a FPS and there are others. But this game has me very curious.
                                Here is gameplay I uploaded a few hours ago from KZ3 to give you an idea what a MP match is like...

                                <iframe width="560" height="315" src="//www.youtube.com/embed/46gRAmHdX_w?list=UUmURXfoFmjMR93G4JnbG9tw" frameborder="0" allowfullscreen></iframe>

                                Here are a few reasons to buy this game at launch:

                                1) Free DLC
                                2) All weapons unlocked at the jump
                                3) Arguably the best looking game for PS4.
                                4) Offline Bots
                                5) Customized "Warzones" so you can tinker with the settings to your liking and that "Warzone" will have it's own self-contained leaderboard.
                                6) The game mode "Warzones" which is the very best mode in MP shooters. Warzone is a best of seven match that consists of different gametypes that are randomized. It is exemplified the above video.
                                7) GG has vowed to support this game for years to come
                                8) 60 FPS for MP
                                9) The single player is not as linear as before. The player will have many different options to carry out missions. Think Dishonored.
                                10) No aim assist. Straight skill homie.

                                EDIT: I had to include this little bonus gameplay footage from KZ3. The stars must have been aligned just right....

                                <iframe width="560" height="315" src="//www.youtube.com/embed/0PMSebbZAvY" frameborder="0" allowfullscreen></iframe>
                                Last edited by LingeringRegime; 08-31-2013, 04:02 PM.

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