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  • Pappy Knuckles
    LORDTHUNDERBIRD
    • Sep 2004
    • 15966

    #1

    Remember Me

    I was browsing through upcoming games on Gamefly and came across this one. There isn't a heck of a lot of information on it right now, but I've seen enough to put it on my radar. It sounds like it has potential. Hopefully Capcom can deliver a decent game with this one. It releases on June 4th.










    New franchises are hard to find near the end of a console generation, but Capcom is delivering some fresh ideas with Remember Me. The game takes place in the future, where power-hungry corporations have refined the technology to influence politicians by tapping into their thoughts. My hands-on time begins several stages in, assuming control of a woman who once possessed the power to reshuffle people’s minds.

    My extensive demo begins with Nilin, the main protagonist, being dragged out of a casket-like pod in the dredges of Neo-Paris. Gangly memory-wiped abominations haunt the seedy underbelly of this 2084 version of Paris, hunting for anything that can give some sort of memory. Nilin can’t remember who she is either, but a voice in her head tells her that she was once a trained memory hunter. Memory hunters are like mental assassins, rewiring or erasing the minds of political enemies. The voice in her head is Edge, a mysterious man who wants to help her rebuild her former memories. She recalls enough to defeat the pack of freakish enemies, then Edge tells her to travel toward a bar run by Headache Tommy.

    Capcom previously showed off Remember Me’s unique combo-creation system, but this the first time I try it out myself. Nilin recalls her former fighting prowess by leveling up, and players unlock attacks as she does so. These attacks are slotted into custom combos, which can be optimized to deal damage, restore health, or reduce the cooldowns of special abilities. Button mashing is unacceptable here. Players must time their strikes carefully in order to deliver dramatic, slow-motion takedowns. Enemies will move in to attack Nilin, and exclamation marks above their heads cue players to dodge them. The rhythm of combat feels similar to Rocksteady’s Batman titles, but with a more technical edge.

    When players aren’t knocking out groups of brainwashed mutants or private police squads, they traverse the busy architecture of the futuristic, Orwellian city. Nilin’s path to Tommy’s bar is treacherous, filled with perilous jumps and electrified hazards in addition to all the goons. Shimmying across ledges and jumping between high-rise balconies feels similar to the Uncharted games. One sequence involves sidling across a huge vertical support for a gigantic, dynamic billboard. Slats rotate sequentially to reveal a new ad, which players must speed past or to avoid being knocked down.

    (Continued at http://www.gameinformer.com/games/re...-chapters.aspx
  • Cyros
    ULTRAAAA!!!!
    • Jun 2003
    • 12628

    #2
    Re: Remember Me

    http://www.operationsports.com/forum...member-me.html
    Watch Me Twitch

    My Video Game Streams

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    • Pappy Knuckles
      LORDTHUNDERBIRD
      • Sep 2004
      • 15966

      #3
      Re: Remember Me

      Guess I overlooked the other thread when I ran a search.

      Comment

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