Titanfall (Xbox One/360/PC)

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  • Bruce LeRoy
    Banned
    • Nov 2013
    • 78

    #361
    Re: Titanfall (Xbox One/360/PC)

    Don't know whats with all the hype about COD on Steroids. Seems like just another first person shooter but with giant robots as the gimmick.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #362
      Re: Titanfall (Xbox One/360/PC)

      Stream:

      Maximilian's Livestream Of Hype! Modern fighting games, classic fighting games, playthrus and YoVideogames on the weekend. MY DOODS! Agency contact - [email protected]



      Dude is pretty competent.
      Go Noles!!! >>----->

      Comment

      • Candyman5
        Come get some!
        • Nov 2006
        • 14380

        #363
        Re: Titanfall (Xbox One/360/PC)

        Originally posted by Bruce LeRoy
        Don't know whats with all the hype about COD on Steroids. Seems like just another first person shooter but with giant robots as the gimmick.
        So basically CoD with mechs then???

        Sent from my SAMSUNG-SM-N900A using Tapatalk
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        • seasprite
          Phenom
          • Jul 2008
          • 8984

          #364
          Titanfall (Xbox One/360/PC)

          Been watching the beta streams for awhile, I'm a bit underwhelmed. May just be me though.


          Sent from my iPhone using Tapatalk






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          • Cpre5
            Blowing bubbles
            • Jul 2002
            • 3100

            #365
            Re: Titanfall (Xbox One/360/PC)

            Seems kinda easy to jump on a mech and destroy it.
            It would be neat to see a destructible world where a mech could fall into a build a destroy it and alter the map. It would be crazy to be fighting in a building when a dead mech falls through and takes out half the building.

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            • SoMiss2000
              Hall Of Fame
              • Oct 2002
              • 20499

              #366
              Re: Titanfall (Xbox One/360/PC)

              Originally posted by seasprite
              Been watching the beta streams for awhile, I'm a bit underwhelmed. May just be me though.


              Sent from my iPhone using Tapatalk
              kinda feel you on that. The beta will be interesting.
              "Never trust a big butt and a smile."-Ricky Bell
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              Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

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              • seasprite
                Phenom
                • Jul 2008
                • 8984

                #367
                Re: Titanfall (Xbox One/360/PC)

                Originally posted by Cpre5
                Seems kinda easy to jump on a mech and destroy it.
                It would be neat to see a destructible world where a mech could fall into a build a destroy it and alter the map. It would be crazy to be fighting in a building when a dead mech falls through and takes out half the building.
                Hopefully something they will have in the sequel to TF


                Sent from my iPhone using Tapatalk






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                • K0ZZ
                  The Hard Way
                  • Dec 2004
                  • 3871

                  #368
                  Re: Titanfall (Xbox One/360/PC)

                  If I get more than one code, I'll have it posted up on OS for someone to have.
                  Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|

                  Comment

                  • SinisterAlex
                    Canadian eh?
                    • Oct 2009
                    • 4551

                    #369
                    Re: Titanfall (Xbox One/360/PC)

                    Just finished watching some gameplay. I'm excited for the game but it doesn't blow me away. Looks like your typical FPS with much mechs. Hope I get into the beta so I can play it for myself.
                    Xbox LIVE GT: oALEXtheGREATo
                    PSN ID: oALEXtheGREATo

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                    • doubledeuceR6
                      Ride on Kentucky Kid
                      • Apr 2011
                      • 1948

                      #370
                      Re: Titanfall (Xbox One/360/PC)

                      Originally posted by Cpre5
                      Seems kinda easy to jump on a mech and destroy it.
                      It would be neat to see a destructible world where a mech could fall into a build a destroy it and alter the map. It would be crazy to be fighting in a building when a dead mech falls through and takes out half the building.
                      It easy to jump on a mech and destroy it................. as long as the pilot isn't smart enough to get out and shoot your *** off of it.
                      Texas Rangers/Saints/LSU/Tottenham Hotspur
                      GT: CQR Deuce
                      PSN: doubledeuceR6
                      Twitter: @CQRDeuce @CQRclub
                      www.cqrclub.co.uk

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21554

                        #371
                        Re: Titanfall (Xbox One/360/PC)

                        Originally posted by Cpre5
                        Seems kinda easy to jump on a mech and destroy it.
                        The pilots (i.e. your player character when you aren't controlling a mech) are supposed to be very nimble and agile as compared to the mechs; heck, you can run on walls and double-jump, a la Mirrors Edge. If you try to take on a Titan on the ground face-on, you are royally screwed and will likely get obliterated post haste, but you have options to engage a Titan if you are simply on the map and know where one is, or if its combat focus is away from you.

                        I can't think of a recent console shooter which plays anything like Titanfall did when on foot. The closest comparison I can draw (specifically with respect to player character movement) is Quake III Arena and other faster 'twitch' PC shooters. I mention Quake III in particular due to the rocket jumping mechanic it included, as when I played Titanfall in late December I felt a sense of verticality in its gameplay that I simply have never had in any other console shooter, or any multiplayer shooter in a long while to be honest. Having so much freedom of movement is one of many huge draws to the game for me, personally.

                        I'm hoping to get into the beta (and if so, find an XBOX One to even play the beta on, lol), but if that doesn't come to pass I'll impatiently wait until March and have a nice late birthday present.

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                        • CaliDude916
                          MVP
                          • May 2010
                          • 1073

                          #372
                          Re: Titanfall (Xbox One/360/PC)

                          Signed up for the beta, hope I get it! Regardless, I'm ready for March 11th!
                          I’m an Actor

                          Follow me on Twitter

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                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #373
                            Re: Titanfall (Xbox One/360/PC)

                            Originally posted by doubledeuceR6
                            It easy to jump on a mech and destroy it................. as long as the pilot isn't smart enough to get out and shoot your *** off of it.
                            And it is easy, when people don't use teamwork and have their teammates ride their Titan until they get the call for their Titan to drop. It's easy for people to sit back and talk about stuff when they are not in the action. But when they are in the action a lot of what they are talking about need not even exist. Also there is a perk in the game for your Titan to detect enemy pilots even when cloaked.

                            Comment

                            • metalmilitia623
                              Banned
                              • Dec 2013
                              • 178

                              #374
                              Re: Titanfall (Xbox One/360/PC)

                              Titanfall is great. There is no getting around that, much like there is no getting around a giant robot's titanic rhino…


                              This interview pretty much sums this game up...

                              Seems to me like it's just going to be another run of the mill bland shooters. I mean I wanted to think this was going to be the start of change from EA but it isn't.

                              Not only is it clearly a console port they don't really care about but it just looks to be really half baked.

                              This is why video games in 2014 are so depressing... Thank you AAA gaming. I really hope the predicted crash of AAA gaming is true, it really needs to go.

                              Comment

                              • mestevo
                                Gooney Goo Goo
                                • Apr 2010
                                • 19556

                                #375
                                Re: Titanfall (Xbox One/360/PC)

                                Originally posted by CM Hooe
                                The pilots (i.e. your player character when you aren't controlling a mech) are supposed to be very nimble and agile as compared to the mechs; heck, you can run on walls and double-jump, a la Mirrors Edge. If you try to take on a Titan on the ground face-on, you are royally screwed and will likely get obliterated post haste, but you have options to engage a Titan if you are simply on the map and know where one is, or if its combat focus is away from you.

                                I can't think of a recent console shooter which plays anything like Titanfall did when on foot. The closest comparison I can draw (specifically with respect to player character movement) is Quake III Arena and other faster 'twitch' PC shooters. I mention Quake III in particular due to the rocket jumping mechanic it included, as when I played Titanfall in late December I felt a sense of verticality in its gameplay that I simply have never had in any other console shooter, or any multiplayer shooter in a long while to be honest. Having so much freedom of movement is one of many huge draws to the game for me, personally.

                                I'm hoping to get into the beta (and if so, find an XBOX One to even play the beta on, lol), but if that doesn't come to pass I'll impatiently wait until March and have a nice late birthday present.
                                This description reminds me of how different tribes felt and how other than that for the most part I really don't play pvp shooters all that often.

                                Sent from my VZW Note 3

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