Anyone around to play some campaign?
Halo 5
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Re: Halo 5
They will not have these and I think it is great. They are just doing map rotation.Comment
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Re: Halo 5
But yeah I got tired on the mcc playing slayer over and over again when there was objective game types in there.
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Re: Halo 5
Eh...I like the voting, BUT. They need to keep slayer and objective games and seperate. Plus
No choice of replays.
If they did it right it could work. Either way tho, I'm ready. My gaming funds are limited these days, so I'm really really looking forward to Halo.Last edited by Gerg04; 09-09-2015, 05:59 PM.Comment
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Re: Halo 5
Building An Epic Campaign
Throughout all of our connected experiences we’ve embraced dedicated servers, which we use to run our Co-op campaign and multiplayer experiences (including custom games). We’ve re-architected our game systems, services and networking to take advantage of Xbox Live cloud compute for physics and AI calculation in Warzone and campaign Co-op. The combination of the Xbox One console and Xbox Live cloud compute allows us to deliver Halo at a greater scale and gameplay fidelity than ever before.
Framerate is king for us on Halo 5. Gameplay is defined by the way that players experience the game from controller to screen. We want the connection between you and the game to feel seamless and instantaneous. From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play. Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious.
60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.Justin Dinges - Campaign Environment Art Lead
Halo 5’s campaign is massive – more massive than we ever expected it to be. Not only is the physical footprint of our levels huge, but there are actually seven distinct art pallets across the campaign alone, each with their own sub-pallets of unique visuals. Players are taken all across the galaxy: from snowy mountain tops to mysterious alien jungles. Within these unique locales we have crafted complex layouts for each of our missions, allowing players the freedom to come up with their own ways of playing. In fact, you could replay the entire campaign more than a few times and never have to fight an encounter in the same way twice. World exploration also played a big role in how we went about creating our mission layouts. We didn’t want players to just walk from room to room fighting enemies (although you can do that if you want). We wanted to give players the opportunity to explore and discover new items such as collectibles and hidden power weapons in between combat moments. The addition of Spartan Abilities such as Charge, Ground Pound, Clamber and Tracking let us conceal these things in new and exciting ways.Chris Haluke - Campaign Lead Designer
When building Halo 5’s campaign, the team set an early goal to have some of the most robust sandbox experiences in any Halo game to date. So, what exactly does this mean? Well, we wanted our missions to have the most weapons, vehicles, enemies, tactical and exploration options ever seen in Halo.
In addition to solo play, we’ve made online Co-op a priority in Halo 5. Every mission is designed with Co-op play in mind. Environments have been built with multiple paths and varying elevation so that players can support one another in combat. We want to give players the option to split up in different directions and chart their own course within an encounter space.
Join 343 Industries for an inside look at the process and passion that has gone into the development of Halo 5: Guardians, and experience an intimate glimpse into the next great adventure in the Halo universe.
<iframe width="640" height="360" src="https://www.youtube.com/embed/Ot06dXm64yc" frameborder="0" allowfullscreen></iframe>
High-resolution gameplay capture featuring a small section of the campaign mission: Swords of Sanghelios; played solo.
<iframe width="640" height="360" src="https://www.youtube.com/embed/57AD5inbKAs" frameborder="0" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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Re: Halo 5
Woo-hoo going to Shanghelios.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
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Re: Halo 5
<iframe width="560" height="315" src="https://www.youtube.com/embed/eN_tD5y6k6s" frameborder="0" allowfullscreen></iframe>Comment
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Re: Halo 5
New multiplayer media this Friday. Blue Team opening cinematic is badass.
Watch the opening cinematic to Halo 5: Guardians Second mission - "Blue Team". Led by the legendary Master Chief, Blue Team boards a derelict Office of Naval Intelligence (ONI) research facility to ensure its contents don't fall into the hands of a renegade faction of Covenant zealots.
<iframe width="640" height="360" src="https://www.youtube.com/embed/z0bYEToC0zA" frameborder="0" allowfullscreen></iframe>
IGN campaign preview from two missions:
<iframe width="640" height="360" src="https://www.youtube.com/embed/Wl5SbDu-oZU" frameborder="0" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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Re: Halo 5
Arena multiplayer footage, Warzone on Monday.
CTF on Coliseum:
Breakout on Altitude:
Slayer on The Rig:
https://www.youtube.com/watch?v=rOj0M5naC_g
Breakout on Gambol:
https://www.youtube.com/watch?v=Cf3k0rUsIE8
Slayer on Coliseum:
https://www.youtube.com/watch?v=VkqSg0Jezak
Slayer on Fathom:
https://www.youtube.com/watch?v=ffhLuAQZfVs
...
There's 175 helmets, 175 armor sets, and 53 visors.
https://www.youtube.com/watch?v=81dswoAYo90Go Noles!!! >>----->Comment
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Re: Halo 5
I got a feeling its either completely taken out or a non updated version of the one before. I wish they just give us a full on level creator/editor instead sort of like Farcry had and allow you to put in AI and such. The different stuff people would make with that be amazing.
But we haven't had a Forge better than Halo Reach's yet.PS4 Twitch: http://www.twitch.tv/candyman5os
Steam ID: STEAM_0:0:37844096
Teams:
NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
NCAA/PRO Basketball - Syracuse Orange/NJ Nets
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Re: Halo 5
No, Forge was confirmed last year. There was a few details about it earlier this year on IGN.
“We have made a number of improvements to usability as well as providing multiple palettes, terrain sheets, and lighting set-ups for Forgers to build with,” he answered.
Frank posted this yesterday:
Forge is improved significantly and we'll talk about it more, closer to the game's launch.
A full on editor is out of the question though and the Breakout maps are clearly a Forge space.Go Noles!!! >>----->Comment
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