So it looks like Orchid will round out the 6 chars that are supposed to be available at launch; I'm really hoping they follow through with a way to let older fight sticks work on X1. I'm not even concerned about being able to plug a headset in, just want to be able to use the USB port and have it work.
Killer Instinct
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Re: Killer Instinct
So it looks like Orchid will round out the 6 chars that are supposed to be available at launch; I'm really hoping they follow through with a way to let older fight sticks work on X1. I'm not even concerned about being able to plug a headset in, just want to be able to use the USB port and have it work. -
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Re: Killer Instinct
That's not Orchid!!! How you go from a pretty Latin to Brazilian B. Orchid / Sistah to a white chick with a little body and booty....Now shes all boobs...
B. Orchid is like this.....
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Re: Killer Instinct
Edit: Microsoft will be streaming KI on thursdays now til launch. Heres was today stream.
Last edited by stlpimpmonsta; 09-28-2013, 03:22 AM.Comment
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Re: Killer Instinct
I do like what they've done with Thunder but I'm not crazy about some of the directions they've gone with some of the old characters. I am however so ready to play this series again! So many great memories from this series, been far too long.
Hope to see Spinal and Fulgore announced at some point.Last edited by doubledeuceR6; 10-04-2013, 05:44 PM.Texas Rangers/Saints/LSU/Tottenham Hotspur
GT: CQR Deuce PSN: doubledeuceR6
Twitter: @CQRDeuce @CQRclub
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Re: Killer Instinct
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Re: Killer Instinct
Wow, the training mode in this is the new benchmark. Hitboxes and frame data can be displayed. Training mode starts around 3:19:00.
IGN Live Presents: Killer Instinct's Orchid, Training Mode, and More
Here's what's on tap:
- An exclusive look at Orchid's combat in Killer Instinct
- Q&A with David Verfaillie - Killer Instinct Game Designer at Double Helix
- An in-depth look at Killer Instinct's Dojo mode
- A look at Killer Instinct's Training mode
- Character overviews. Who's on the roster so far?
- Costumes and Combat. Double Helix tells us all about character "accessories."
- Exclusive reveal of Orchid's combo trailer
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<iframe width="640" height="360" src="//www.youtube.com/embed/094lx00CiT0" frameborder="0" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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Re: Killer Instinct
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Re: Killer Instinct
Some reviews:
IGN - 8.4
The sad truth about fighting games is that much of what makes playing them against others interesting is usually kept obscured. Killer Instinct succeeds enormously at exposing all of that information to players of all skill levels. Not only is its combat system flashy and well thought out, it's well explained too, thanks to its powerful training tools, and what is easily the most complete guide to terminology and tactics ever assembled in a fighting game. Though it lacks an arcade mode or a full-sized character roster, Killer Instinct delivers where it counts.
Minor nitpicks aside, Killer Instinct is an amazing game for the $20 price tag. The character count leaves a little to be desired, but for the price you can't complain too much. If you opt for the $40 version, you'll get the original arcade classic as well, but no online play for it at the moment. If the game had 24 characters, a Story mode, and was priced at $60, it would be a system seller for the Xbox One. Even as what is essentially an Xbox One Live Arcade game, Killer Instinct is one of the best titles for the Xbox One, and will only be improving as more characters are added. Do yourself a favor and at least try out the free version for an hour. It could be the best decision you make at launch.
A year from now, Killer Instinct could be one of the best fighting games ever made. In its current state, it feels like the inherently replayable foundation for something bigger. The general lack of content is made up for by the mind-blowing fun factor, where pick-up-and-play controls meet meticulously crafted game mechanics. And despite the sensation that I've seen everything there is to see, I suspect I'll still be playing KI for months. Because sometimes, an awesome piece of a finished product is all you need to enjoy yourself.
Fighting games live or die online nowadays, but Killer Instinct’s business model dictates that Jago will be your most frequent opponent. Double Helix intends to rotate which fighter is offered for free, but that will only go so far with so slender a roster. There’s a fantastic combo system at Killer Instinct’s core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives.
This makes Killer Instinct a delight to play and a uniquely enticing proposition to fighting aficionados and genre novices alike. And even though it's mostly about big, flashy combos, Killer Instinct doesn't make you feel helpless when you're the one being pummeled.
But as much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play – as spare as it is – may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games.
With more characters and content on the way, the future might be different. At present, there just isn't enough to do.
Haven't been able to play Killer Instinct with anyone other than Jago yet, but I think I might like that game. Great tutorials, tooLast edited by Flawless; 11-18-2013, 12:17 PM.Go Noles!!! >>----->Comment
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Re: Killer Instinct
This looks good. Some high-level play:
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Music Teaser Suite #2
19 years ago I played my first round of Killer Instinct in a dark, smokey pub in Capella, a small town in central Queensland, Australia. This amazing game, and the amazing music by Robin Beanland & G
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Re: Killer Instinct
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