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Deep Down
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Deep Down
Just came across this game for the first time, I didn't see it in the search function either. If it has a thread, feel free to link it and I'll just ask a mod to merge or something
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Re: Deep Down
Deep Down, first announced for PlayStation 4 at its February reveal event, is an online RPG developed by Capcom Online Games, the company announced during its Network Games Conference.
Will be playable at TGS.
Its an online only game.
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Re: Deep Down
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Re: Deep Down
Wait. What? Why would they show it so prominently if it wasn't meant for a Western release?
I also thought this was an single player online game with optional co-op?
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Re: Deep Down
NEW GAMEPLAY!
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Re: Deep Down
It's late and all but, it's weird seeing all those hairless naked bipeds running around with what looks likes four dicks hanging off their torsos.PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
Roll Tide
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Re: Deep Down
Polygon Hands-on
The third-person action game is certainly impressive from a visual standpoint, largely thanks to its gorgeous photorealistic lighting effects and stunning high-resolution textures.
Gameplay-wise, however, Deep Down isn't particularly impressive yet.Melee combat in the Deep Down demo didn't appear to be too complex. Players can perform thrusts with their spear as well as an attack that's paired with a defensive backstep. There's also a loose lock-on that helps provide a bit more accuracy when engaged in combat. Players will also have access to a handful of elemental attack items, like an explosive fireball and a deadly vortex, than can be thrown at enemies from a distance.
Based on our hands-on time, there's not much to Deep Down's combat beyond that. No blocking, parrying or dodge maneuvers; just head-to-head action. There's a real sense of weight to combat, but not much of an impression that you have total control of your character's movement.
Deep Down's TGS demo drops players into a randomly generated dungeon populated with monsters, fire-spewing traps and the occasional treasure chest. The layout of that dungeon is simple and grid-based in its layout, as illustrated by a holographic map that players can pull up by tapping the PS4 controller's touchpad. That dungeon absolutely smacks of something randomly generated, as opposed to organic or intentionally designed, an aspect of Deep Down that doesn't feel suited to a next-generation experience.
While wandering around the algorithmically designed dungeons of Deep Down is entertaining, and its combat serviceable in the slice Capcom brought to Tokyo Game Show, it's the game's visuals that stand out above all else. Characters and environments are beautifully, believably lit, and your soldier animates in an impressively realistic way. The demo doesn't offer the impressive player-versus-massive dragon fights that drew us to Deep Down when it was first unveiled, merely offering a taste of what Capcom has planned for PlayStation 4.
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Go Noles!!! >>----->Comment
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Re: Deep Down
Anyways, PS4 is going to have a solid and varied group of F2P and am loving it !Comment
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