Call Of Duty: Black Ops III

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  • myghty
    MVP
    • Mar 2005
    • 2395

    #976
    Re: Call Of Duty: Black Ops III

    Originally posted by JeremyB
    Is there any chance they bring back where you can only vote for a map twice in a row? I also hear that the g slide is going to be removed?
    Well they did say that the map rotation was a top 5 fix they were looking into & that could be a solution.
    "In a year that has been so improbable, the impossible has happened." - Vin Scully

    PS5/PSN: myghty

    Comment

    • Chiefsfan881129
      MVP
      • Feb 2003
      • 1952

      #977
      Re: Call Of Duty: Black Ops III

      Does anyone know what happened to the map with the turtle? I noticed it's no longer in the rotation of any mode.. does anyone know why this map was removed kinda strange they would limit our map options like that..

      Sent from my SM-G920T using Tapatalk
      ChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!

      Kansas #1 Kansas City Chiefs Fan!
      Kansas #1 Kansas Basketball Fan! Rock Chalk!

      Comment

      • authentic
        All Star
        • Jul 2009
        • 5812

        #978
        Re: Call Of Duty: Black Ops III

        Originally posted by Chiefsfan881129
        Does anyone know what happened to the map with the turtle? I noticed it's no longer in the rotation of any mode.. does anyone know why this map was removed kinda strange they would limit our map options like that..

        Sent from my SM-G920T using Tapatalk
        It was removed because a large amount of players were getting an error message during gameplay causing the game to crash. I believe it will be back eventually.
        Follow me on Twitch

        Comment

        • JeremyB
          Pro
          • Apr 2010
          • 707

          #979
          Re: Call Of Duty: Black Ops III

          Has anybody ran into a problem with paint jobs sometimes not applying right?

          For example I created two paint jobs for the kn44 and it was applying one of the previous ones I did and not the one I selected.

          Maybe I wasn't selecting it right

          Just wondering if you guys have seen any little bugs with the paint job feature

          Comment

          • jbd345
            MVP
            • Apr 2011
            • 2436

            #980
            Re: Call Of Duty: Black Ops III

            Man this is the worst cod as far as matchmaking goes. This is a fun game at times. But I'm getting put in too many matches with try hards.

            Comment

            • DreSki
              Rookie
              • Nov 2006
              • 258

              #981
              Re: Call Of Duty: Black Ops III

              Its double xp weekend. ALL the tryhards are going to be out in full effect trying to get as much xp as possible. I cant complain i do the same thing.

              Comment

              • thedudedominick
                MVP
                • Mar 2009
                • 3794

                #982
                Re: Call Of Duty: Black Ops III

                I find myself enjoying hardcore domination and hardcore KC right now.

                Anyone else online tonight on the one?
                NHL: Vegas Golden Knights
                NCAAF: Ohio State
                NFL: Minnesota Vikings
                MLB: Chicago Cubs

                Comment

                • COMMISSIONERHBK9
                  MVP
                  • Dec 2003
                  • 4564

                  #983
                  Re: Call Of Duty: Black Ops III

                  theres a whopping new 9.3 gb update for bo3 does anyone know what it is or have the log?
                  Check out my YouTube page

                  https://www.youtube.com/@mr_too_soon

                  https://twitter.com/Mr_too_soon

                  Comment

                  • COMMISSIONERHBK9
                    MVP
                    • Dec 2003
                    • 4564

                    #984
                    Re: Call Of Duty: Black Ops III

                    here the log of what was included in the update

                    Update:

                    Black Ops 3 update 1.05 adds support for Awakening and “resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.”

                    On top of that, here’s all the multiplayer changes:

                    General

                    Addressed an issue allowing Players to infinitely vote for the previous map.
                    FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
                    Balance pass to improve XP earn rate consistency across game modes.
                    Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
                    Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
                    Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
                    Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
                    Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
                    Added additional anti-cheat support.
                    General Gameplay

                    Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
                    Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
                    Addressed issues that affected Cryptokey earn rate consistency across game modes.
                    In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
                    Cerberus – AI-controlled
                    Talon – AI-controlled
                    Wraith
                    RAPS Drones
                    GI Unit
                    Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
                    Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
                    Teammates can no longer damage friendly Scorestreaks in Hardcore.
                    Addressed issue where Players were able to place turrets underwater after using Rejack.
                    Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
                    Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
                    Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
                    Adjusted the spawn logic for Lightning Strike to better match the blast radius.
                    Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
                    Black Market

                    Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
                    Updated Black Market purchase animations and FX.
                    Addressed audio issues with Black Market when accessing it during matchmaking.
                    Theater

                    Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
                    Store

                    Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
                    Corrected visual layout bug that occurred after purchasing COD Points.
                    Combat Record

                    Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
                    Players can now compare stats with Friends in the Combat Record.
                    Specialists

                    Nomad
                    Increased Rejack stand up speed.
                    Reaper
                    Equalized footstep audio volume to the same audibility of other Specialists.
                    Spectre
                    Reduced leftover Specialist Power available if Player died while activating the Ripper.
                    Create-A-Class

                    General
                    Fine-tuned Rapid Fire effectiveness across all weapons.
                    Submachine Guns
                    General
                    Reduced sprint out speed
                    VMP
                    Fixed issue where Player would occasionally not show on the radar when firing.
                    Assault Rifles
                    XR-2
                    Increased ADS aim stability.
                    Increased recoil control.
                    ICR
                    Increased ADS aim stability.
                    SHEIVA
                    Increased ADS aim stability.
                    Shotguns
                    Argus
                    Increased lethal damage range.
                    KRM-262
                    Increased lethal damage range.
                    Light Machine Guns
                    All LMGs
                    Increased ADS aim stability.
                    Sniper Rifles
                    Locus
                    Increased ADS aim stability.
                    Special
                    Brass Knuckles
                    Added spark effect to Brass Knuckles taunt.
                    Attachments
                    FMJ
                    No longer deals increased damage to the robot in Safeguard.
                    No longer ignores the armor provided to Satellite Drone carriers in Uplink.
                    Awareness Perk
                    Reduced audible range bonus.
                    Scorestreaks

                    Cerberus
                    Increased health of dropship
                    Increased AI targeting speed
                    Increased AI accuracy
                    Increased AI damage
                    Increased missile accuracy
                    Increased missile projectile speed
                    Hellstorm
                    Increased damage radius.
                    Increased projectile speed of bomblets.
                    Increased targeting radius.
                    Mothership
                    Increased health.
                    R.A.P.S. Deploy Ship
                    Increased health.
                    Rolling Thunder
                    Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
                    Talon
                    Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
                    G.I. Unit
                    Increased G.I. Unit Drop Ship flares by two.
                    Increased health of dropship
                    Increased duration to 90 seconds
                    H.A.T.R
                    Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
                    Maps

                    Breach
                    Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
                    Combine
                    Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
                    Hunted
                    Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
                    Nuk3town
                    Fine-tuned G.I. Unit traversals around the map.
                    Updated blue car profile to reduce poor engagements.
                    Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
                    Infection
                    Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
                    Redwood
                    Fixed an issue where Players were able to leave the play space near southern gate.
                    Arena

                    “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
                    Domination and Kill Confirmed will be added to Arena Leaderboards.
                    Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
                    Arena default Custom Classes no longer contain restricted items.
                    Removed the Map Voting stage from Arena.
                    Game Modes

                    Free-for-All
                    A loss will no longer be recorded when joining a Free-For-All game in progress.
                    Hardpoint
                    Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
                    Safeguard
                    Adjusted win timing in Safeguard.
                    Search and Destroy
                    Addressed an issue where inactive Players were not being removed from games in S&D.
                    Uplink
                    Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
                    Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
                    Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
                    Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
                    Reduced score bonus for kills while carrying Satellite Drone.
                    Capture The Flag
                    Reduced score bonus for kills while carrying the flag.
                    Custom Games

                    Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
                    Titles for Custom Games are now displayed in the lobby with the game mode and map.
                    Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
                    An “Official” badge is displayed in lobby map image for Official game variants.
                    Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
                    CODcaster

                    Enabled CodCaster for bots only matches.
                    Fixed bug where the CodCaster could begin a match before all Players joined.
                    Player list will now wrap when cycling through Players.
                    Player names now appear with the correct colors when using custom team colors.
                    Addressed several UI issues related to CODCasting Hardpoint matches.
                    Minimap will now show when a Hardpoint is in a contested state.
                    Flag Carrier indicator should now properly appear when CODCasting CTF matches.
                    CODCasters can now see objective indicators in the Player List when a Player has an objective.
                    Addressed issue where if a Player protected/banned multiple items, only the first item would display.
                    Lobby Invites

                    Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
                    Fixed a crash that occurred when accepting an invite during any cinematic.
                    Addressed several issues related to Players being able to exceed the max party size in various situations.
                    Resolved several bugs related to joining a session from outside of the game.
                    Players can now send game invites while in Campaign.
                    Challenges and Medals

                    Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
                    Fixed issue where images would not appear for some challenges in the After Action Report.
                    Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
                    Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
                    Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
                    Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
                    Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
                    Addressed issues where the following challenges were not correctly being tracked:
                    “Engineer Prestige”
                    “Now You See Me”
                    “Run and Gun”
                    “Blast Suppressor”
                    “Gunfighter”
                    “Secondary Gunfighter”
                    “Covering Fire”
                    Media Tab

                    Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

                    And here’s all the Zombies changes:

                    General

                    Daily Challenge feature added.
                    Ready-Up functionality has returned to the Zombies lobby.
                    Fixed an issue where Players were not able to achieve prestige master status.
                    Fine-tuned weapon balance.
                    Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
                    Fixed issue where Players were being kicked from match in 4-Player split screen.
                    Fixed issues where lightning effect wasn’t playing on various weapons.
                    Shadows of Evil

                    Fine-tuned weapon balance.
                    Addressed various exploits where Players were able to get out of the map.
                    Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
                    Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
                    Increased visibility of “Lil’Arnie” bottle.
                    Addressed visual issue near Beast Mode altar in Canal District.
                    Fixed bug where Players were able to pick up the sword while in beast mode.
                    Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
                    Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
                    Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
                    Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
                    Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
                    The Giant

                    Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
                    Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
                    Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
                    Dead Ops Arcade 2

                    Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
                    Dedicated Dead Ops Arcade 2 lobby added w/public match support.
                    New Leaderboards for solo/2-Player/3-Player/4-Player.
                    4-Player Local support.
                    Player guardians (Robots and Skeletons) are no longer collidable.
                    Non-player entities should no longer trigger round exits.
                    Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
                    New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
                    Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
                    Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
                    Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
                    Addressed multiple bugs around invisible Shadow Man issue.
                    Solo Player Anti-kiting logic.
                    Addressed variety of issues around small window of possible death when exiting vehicle.
                    Nerfed the amount of score increment given for direct damage to boss.
                    Fixed issues around a small window of possible death at end of Redins Rally.
                    Fix for zombies failing to path when Player is in VTOL.
                    Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
                    Sentry/Rocket turrets can no longer pickup items.
                    Upon Death, gems now pop-out correctly and can be scavenged.
                    Umbrella pickup now properly drops skulls.
                    Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
                    Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
                    Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
                    Check out my YouTube page

                    https://www.youtube.com/@mr_too_soon

                    https://twitter.com/Mr_too_soon

                    Comment

                    • myghty
                      MVP
                      • Mar 2005
                      • 2395

                      #985
                      Re: Call Of Duty: Black Ops III

                      Addressed an issue allowing Players to infinitely vote for the previous map.
                      YAAAAAAAAAAAAAY!
                      "In a year that has been so improbable, the impossible has happened." - Vin Scully

                      PS5/PSN: myghty

                      Comment

                      • sbauer318
                        MVP
                        • Mar 2004
                        • 2511

                        #986
                        Re: Call Of Duty: Black Ops III

                        That's one large patch. Nice job
                        PSN/XBL: sbauer318
                        Steam: sbauer
                        MLB: Baltimore Orioles
                        NFL: Baltimore Ravens

                        Comment

                        • jvalverde88
                          Moderator
                          • Jun 2008
                          • 11787

                          #987
                          Re: Call Of Duty: Black Ops III

                          Game is playing smoother not as laggy which is awesome.
                          Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

                          Never let fear determine who you are. Never let where you came from determine where you are going.

                          Comment

                          • COMMISSIONERHBK9
                            MVP
                            • Dec 2003
                            • 4564

                            #988
                            Re: Call Of Duty: Black Ops III

                            any tips for hip firing. I feel the last patch change my shooting.
                            Check out my YouTube page

                            https://www.youtube.com/@mr_too_soon

                            https://twitter.com/Mr_too_soon

                            Comment

                            • COMMISSIONERHBK9
                              MVP
                              • Dec 2003
                              • 4564

                              #989
                              Re: Call Of Duty: Black Ops III

                              there's a bad glitch on playstation 4 since the last patch every time you go to check the leaderboard of your friends it shuts of cod completely and take you to the main menu
                              Check out my YouTube page

                              https://www.youtube.com/@mr_too_soon

                              https://twitter.com/Mr_too_soon

                              Comment

                              • DreSki
                                Rookie
                                • Nov 2006
                                • 258

                                #990
                                Re: Call Of Duty: Black Ops III

                                Looks like SBMM is in again also. Might wait a couple days for them to fix it. Every game i got into tonite was unbelievably sweaty. Im talking 500-600 spm partys of 6 all rocking vespers and M8s every match. Had to pull out a tryhard class myself just to break even. Was disgusting. Hopefully it gets addressed because im all for a challenge but tonite was just absurd.

                                Comment

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