That trailer! Wow.
Gears of War 4 (X1)
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Re: Gears of War 4 (X1)
Polygon: Three Weeks Out, 14 Hours In
In my time with the game so far, more than ever, there’s a sense of push, pull and defend at work with Gears 4’s enemies and combat scenarios. I felt less safe sitting in any one spot for more than a few moments, because there are so many enemies with means of overwhelming a position, whether through raw physical violence or weapons that circumvent any site-specific protection.
As a result, Gears of War 4 feels more active than other third-person shooters, including its predecessors. Destructible cover is also a much greater consideration in some parts of the game, in part because of environmental factors.At a basic level, Gears of War 4 is a joy to play. The guns are differentiated and interesting, each with its own quirks and use cases, and the feedback loop of shooting and hitting your target and nailing an active reload and shooting more is incredibly strong. Gears of War 4 could be far less complex in its environment design and enemy behaviors and it would still be fun to shoot things. But in the two-and-a-half hours I played, there was a strong, subtle evolution and progression to everything that made me sad when I had to stop.Gears of War 4 looks stunning at 4K, especially up close on a computer monitor, but there’s something to be said for running the game on an HDR-capable television on an Xbox One S console. The difference in contrast and brightness in the game with and without is often jaw-dropping. The lightning arcing out of DBs when they’re chainsawed is a brilliant flash, and fire can be a little hard to look directly at for too long. It’s stunning, though I wonder if my eyes will get a little tired by it in practice.
HDR aside, Gears of War 4 still looks fantastic on Xbox One, and it may even set the visual benchmark for the console in the system’s fourth holiday on the market.
Eurogamer: Gears of War 4's campaign feels like an Epic revival
Beyond the campaign, Gears 4 offers up a brace of familiar modes - Warzone, TDM, King of the Hill, and Guardian - plus the already discussed Dodgeball, a co-op bots mode and Arms Race, a team-based version of the Gun Game mod for Counter-Strike. In the latter, all team members get a different weapon after every third kill, which good news in that a struggling player won't be left behind, and less good news in that allies may accidentally sabotage each other. Finding that your Gnasher has become a Longshot after cornering an opponent is every bit as exhilarating as you'd imagine.
There's also Escalation, a three ring objective capture mode with a metagame element that is aimed squarely at the eSports community. The idea is to win seven rounds, the twist being that losing teams can activate a weapon spawn between rounds, whether to give themselves an edge or bait the other team into taking a risk. Backed up by LAN support and a robust suite of commentator options, it seems a good pitch for the tournament crowd.The truly disarming thing about Gears of War's return is that it no longer has an obvious rival. The original's mechanics have been imitated by every blockbuster under the sun, from Killzone through Tomb Raider to the Tom Clancy franchise, but most of its disciples have either died off or evolved beyond recognition. If the Coalition's debut is a fairly conservative work at heart, one that is content to tinker ingeniously within sturdy parameters, it nonetheless feels strangely exotic. There is no game out there right now that plays like this one, that uses quite these variables in quite this way, and while the revisions aren't mind-blowing individually, they're gripping as a whole. Marcus Fenix may have aged disgracefully, but Gears of War 4 has the wind in its sails.
Gamesradar: Gears of War 4 is rebuilding what made the series so special to start with
This is what's so great about Gears of War 4. By going right back to basics, by reveling in the fundamentals of what made the series so vital in the first place, it is free to expand and grow at a steady pace in exciting new directions of its own, without the pressure of “Bigger, better, and more badass”. It's more dynamic, and more freeform, but it's still entirely Gears of War at its core, evolving from that rebooted starting point in a more logical and coherent fashion that allows it to be intricate and interesting rather than flashy or flamboyant.
Arstechnica: Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC
This fall, Microsoft is finally taking the DX12 plunge with a deluge of "Xbox Play Anywhere" game launches, including this week's Forza Horizon 3, but arguably the biggest DX12er of the bunch is October's Gears of War 4. I wouldn't have made that statement before game developer The Coalition unveiled the game's DirectX 12 version for the first time, but after seeing what the company had to offer, I was amazed. Here, finally, was a Gears of War game that looked as stunning as the original did during its era—you know, so long as you can afford the game's "recommended" PC build spec.SO MANY TOGGLES!
I scribbled down every visual toggle in the PC version's menus, just so you have a sense of how customizable your experience is, especially compared to other UWP games for Windows 10:
- Dynamic resolution scaling (turn on/off, pick a percentage)
- Enable async compute
- Enable tiled resources
- Lock/unlock frame limit
- Disable vsync
- Field of view
- Display performance stats
- Character texture detail
- World texture detail
- Effects texture detail
- Lighting texture detail
- Texture filtering (up to 16x anisotropic)
- Anti-aliasing quality
- Temporal AA sharpening
- Foliage draw distance
- World level of detail
- Character level of detail
- Motion blur quality
- Motion blur intensity
- Light shaft quality
- Light scattering quality
- Lens flare quality
- Bloom quality
- Shadow quality
- Capsule shadow quality
- Screen space shadow quality
- Ambient occlusion quality
- Ambient occlusion intensity
- Post process quality
- Screen space reflections
- Enable environment reflections
- Enable refractions
- Particle spawn rate
- Sharpening
...and a separate menu for "Real-time cinematics settings."Additionally, for both online and LAN play, PC and Xbox players will be able to cross their platforms' streams and join up in any "cooperative" mode, which includes the two-player campaign, the "fight increasingly tough enemy waves" mode known as Horde, and battles against practice bots.
On the other side of the spectrum: do you want to play Gears 4's myriad modes with a second player... on a PC? Fergusson confirmed that split-screen campaign play is coming to the PC—though we'll have to wait and see how that mode dings performance or whether other modes are restricted to a single player.
While Gears 4 will include the same paid "season pass" and DLC options as other games—to add more cosmetic items and battle arena options—Fergusson has announced a first for Microsoft Studios: a DLC plan that will still charge people money but will not fracture the game's default playlists. Here's how it will work: when new maps and content land in the game, The Coalition will update the default 10 to 12 maps that rotate in default online matchmaking.
If you want to sit down, pick an online mode, and automatically land in versus or co-op modes with other players, you'll never need to buy a DLC pack to be matched with every single other online player. If you want to load a "custom" match with friends and pick options like maps, weapons, and tweaks, on the other hand, you'll have to pay to choose any map other than the ten shipping in the game (which include nine brand-new maps and the longtime fan favorite Gridlock). So long as one player has the paid map, everyone else can join in for free.Go Noles!!! >>----->Comment
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Re: Gears of War 4 (X1)
Already pre ordered but wow man just wow, Gears 3 movement, wall bounce cancellation, better shotgun response and now a ring based game mode being added to esports. I can finally get my day one group of annex/koh players into some esports and back into the series for good.
Happy they improved and brought back horde as well for the people not into the competitive multiplayer aspect of gears.Horseshoes & HollyWoodComment
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Re: Gears of War 4 (X1)
I don't need to see another video, or read another preview or upcoming review. It's pretty obvious that this game will be great.Comment
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Re: Gears of War 4 (X1)
I actually watched a YouTube ad because it was of this with A Nothing Else Matters cover. So good.
They know what they're doing
Sent from my iPhone using TapatalkCharger Fan Born and Raised!
Born in powder blue.
Follow me on Twitter yeah.
@WillSoistman
Dibs: Jennifer Aniston
"Success isn't earned, it's leased. Rent is due every damn day.Comment
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Re: Gears of War 4 (X1)
I won't lie I was staying away from looking at this game too much because of my thoughts about Gears 3 and Judgement but that launch trailer and some of the information in this thread has me starting to get excited.
I remember all the fun times a couple of use would have from OS on Saturdays playing horde mode. Glad to see that mode is making a return.Comment
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Re: Gears of War 4 (X1)
Said I was done with videos but I'm weak and could not resist a sneak peak at Gridlock (my favorite map).
Guardian on Gridlock gameplay.
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