In order to rebuild, you take charge of a clone, built by the scientists who destroyed the world in the first instance. With this clone, you must set out to discover the remaining pieces of human DNA, safely locked away in Matryoshka dolls, and bring it back to the scientists who use them to restore its human form again.
This is certainly a bespoke story, and something we have never seen before. However, it isn't just the story that is so different from the norm.
The Tomorrow Children is an online game that combines synchronous and asynchronous gameplay. What this means is that some parts of the game will be isolated form others, such as exploring, while other parts of the game will have a direct effect and be visible to others. So if you dig a hole in your world, players in other worlds will see you digging that hole, and that hole will remain in their world too. It is hoped that this type of interactivity will encourage teamwork and a game experience that is elevated by working with others.
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As part of this interesting online experience, players in the Tomorrow children will be free to do as they please in this Sandbox game. However, if they choose, players can adopt a specific role and specialize in certain activities. If you are unsure of what role you would like to occupy, the game can decide for you, selecting a role that is in demand by the world you currently occupy, thus encouraging a diverse workforce.
Sharing resource and information with other players will be vital in building a lucrative community.
In The Tomorrow Children, your goal is to help rebuild humanity, and this is done primarily through the gathering of resources. Resources are used to build your town, power the machines within, create items and ultimately bring to life the departed humans. As your town grows and you gather more resources, more people will be brought to life, who will then populate the growing town.
Resources are mined, and can be found in various locations. Your primary target for finding resources will be the bespoke landscapes that surround your town across the void. These landscapes are made from the dreams of the people who were engulfed in the failed experiment, and take many different forms. As a clone, you must traverse the void to these locations and begin to dig away the mine-able parts to reveal the resources trapped within.
Resources can also be gathered by killing the numerous monsters that attack your town in waves, turning into mine-able materials upon their demise.
As your town grows through your good deeds, you will be rewarded with ration coupons, of which you can trade for newer and better items. However, just as you are rewarded for good deeds, you will also be punished for acting in an undesired fashion. If you are naughty enough, you will be apprehended by the police.
The concept and features adopted by The Tomorrow Children are accentuated by the game's interesting visual style. Based on Czech Republic cartoons from the 1960s, with a splash of ultra modern tech, all complemented with a fantastic lighting system make up an impressive look. Textures almost look real, with the closest comparison I can fathom being a set of real life objects sitting upon a brilliant white kitchen counter.
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