Morrowind Overview

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  • Stu
    All Star
    • Jun 2004
    • 7924

    #16
    Re: Morrowind Overview

    Originally posted by jfsolo
    The most important area of the game that is somewhat bothersome is the lack of dynamic, proactive, independent behavior by the NPC's. You can have an encounter with a person by the side of the road and they will stay there for the remainder of the game, weeks or months(in game) later. This is what detracts from the story somewhat. You have to generate all the emotions yourself.
    But the cool thing is you can kill them and put them out of their misery

    I play the PC version and found that much of this can be fixed by mods. Although they can get a bit extensive. (I have 40+ installed)
    Sim Gaming Network

    Comment

    • Stu
      All Star
      • Jun 2004
      • 7924

      #17
      Re: Morrowind Overview

      Originally posted by jfsolo
      The most important area of the game that is somewhat bothersome is the lack of dynamic, proactive, independent behavior by the NPC's. You can have an encounter with a person by the side of the road and they will stay there for the remainder of the game, weeks or months(in game) later. This is what detracts from the story somewhat. You have to generate all the emotions yourself.
      But the cool thing is you can kill them and put them out of their misery

      I play the PC version and found that much of this can be fixed by mods. Although they can get a bit extensive. (I have 40+ installed)
      Sim Gaming Network

      Comment

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