Far Cry 5

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  • The Kid 24
    It's Show Time!
    • Jan 2007
    • 14762

    #136
    Re: Far Cry 5

    Originally posted by SeaTownGamer
    I hated far cry 2. And the maps were garbage. Far cry 3 and 4 were amazing though.


    Sent from my iPhone using Tapatalk
    FC3 is still my GOAT!
    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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    • DickDalewood
      All Star
      • Aug 2010
      • 6263

      #137
      Re: Far Cry 5

      In. Day one. Looks amazing.


      Sent from my iPhone using Operation Sports

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      • Itsma806
        Pro
        • Aug 2016
        • 956

        #138
        Re: Far Cry 5

        To those of us who haven't tried FC4 or Primal they are on sale on the PlayStation store as a bundle for I believe 34.99.

        Sent from my SM-N920P using Tapatalk

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        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14762

          #139
          Re: Far Cry 5

          Found out some additional details after watching E3 videos... No towers to scale, entire map is open from start of game!

          And to unlock side missions, etc you have to explore and talk to people.

          Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #140
            Re: Far Cry 5

            Didnt hear anything about collectibles and such like in other FC games.

            Sent from my SAMSUNG-SM-G920A using Operation Sports mobile app
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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            • youvalss
              ******
              • Feb 2007
              • 16599

              #141
              Re: Far Cry 5

              Here is some developer walkthrough from E3 (last 10 minutes are all gameplay):


              <iframe src="https://www.youtube.com/embed/FqFNKG-z1AA?rel=0" allowfullscreen="" width="640" height="360" frameborder="0"></iframe>
              My Specs:

              ZX Spectrum
              CPU: Z80 @ 3.5 MHz
              GPU: Monochrome display
              RAM: 48 KB
              OS: Sinclair BASIC

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              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14762

                #142
                Re: Far Cry 5

                The lead writer Drew Holmes has revealed some details on the modification of weapons and the duration that Far Cry 5 will have.
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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                • youvalss
                  ******
                  • Feb 2007
                  • 16599

                  #143
                  Re: Far Cry 5



                  Far Cry 5 Interview: Exploration Will Be The Driving Force Behind The Game’s Narrative

                  The game’s lead writer tells us everything he can about Far Cry 5.


                  Posted By Aaron Main | On 31st, Jul. 2017 Under Article, Interviews | Follow This Author @ZootPlays

                  Tweet +1 Like Share Reddit

                  <hr>
                  With the stellar execution of Far Cry 3, Ubisoft believed they have hit gold by copying the formula for their follow up in Far Cry 4. Though the game was well received, many took note of the familiar attributes that seemed to follow from the previous iteration, and in many ways it felt like a less innovative product compared to its predecessor. However, with the recent announcement of Far Cry 5, it seems as though Ubisoft have changed up the formula and are finally ready to made the series its own again.


                  Gamingbolt had a chance to talk with the game’s writer Drew Holmes at this year’s E3 to find out just what has changed and what steps Ubisoft took to differentiate this game from previous entries.

                  What is the biggest change in Far Cry 5 compared to previous entries in the series?
                  A lot. We call [the change] the 360 degree approach. I can go, I can scout around posts, and I can see were guys are going in and out, and I can plan whatever sort of tactic there’s going to be. I can go in stealthily or I can go in guns blazing. That’s systemic approach, I think this is what makes Far Cry stand out to a lot amongst a lot of other games. The goal this time around was to say, “is there a way that we can take that style of play and put it in the entire game?” Three and four, in particular, were set along a little gated paths. You got missions that were very linear and you go and do them in order; then you’ve got the open world; you’ve got the outpost, you’ve got hunting and you got all the exploration stuff you can do. And it felt sort of separate.


                  So the idea was: how do we allow you to drop into the game at the beginning of the world and go anywhere you want, explore any stories that you want; and have that be the driving force of the narrative of the game, rather than say, “here’s our story time and here’s your exploration time.” We came up with this idea of the resistance meter. As you’re going through the world – in each region you’re trying to build up a resistance. I may do a quest and that will fill up my resistance meter. What that’s doing is that the game is becoming reactive to the things that I’m doing. So the people that are on the side of the resistance, rallying to me, helping me take an outpost, I’m getting new followers, and at the same time the cult’s paying attention to this, “We’ve got to squash this rebellion. We’ve got to change about tactics, send in fresh enemies.”


                  And it’s also how the bad guys, the stars of the show are asserting themselves into the story. I’m not going along and saying, “I’m going to do a story mission now. I’m exploring and clearing all of the stuff out,” and then boom the story’s happening to me. I think it feels much more reactive. I am choosing to set up whatever experience I want rather than us dictating the narrative to the player.



                  "We really wanted to focus on exploration with a sense of, “I’m not sure what to do or where to go.”"

                  Why were the towers and mini map removed?
                  I think it’s because it helps increase exploration. I think inn Far Cry 3 and Far Cry 4 you got into a rhythm of, “the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.” We really wanted to focus on exploration with a sense of, “I’m not sure what to do or where to go.”


                  I think when you set a game in a more familiar setting like Montana, we wanted to compare it to, “what would I do in this situation?” I’d have to go and try and meet some locals, see if they’d do anything. Or go to a town and see if there’s anything to do around there. So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, “well, if there’s a town here, there’s a gas station down the road,” so everything sort of feels like a believable world. The removal of the mini map was so you’re not staring at a little corner of your screen saying, “what’s new in the world?” You’ve got to actually pay attention to the world and making sure that the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more of less the game guiding you on where to go, and more of you saying, “where do I want to go, what do I want to do today?”


                  What was the decisions behind choosing Montana out of every other place in the world?
                  We had a few ideas on where to take the franchise. But Dan Hay (director of the game) always talks about bringing Far Cry to America, pretty much since they’ve done Far Cry 3. The first place that everyone went to decided to check out was Montana. I think that there’s a great sense of frontier, great sense of wilderness, of danger, wildlife, there’s mountains, there’s big sky country. There’s lots of places that feel unknown even though it is in the backyard.


                  So I think as soon as the team went there, they started to meet the people there, and get a sense of, “Montanans are a very self-reliant type of person. They don’t like to be pushed around.” There’s a history of standoffish-ness and leave-me-alone with the state that I think worked really, really well with Far Cry. The list of places that Far Cry wanted to go after that just fell off the table. We said, “this is the spot, this is where we want to go. Now let’s think of an interesting villain that could populate that space.”



                  "There’s going to be lots of weapons to play around with. We’re going to go into it later. But expect improvement and stuff you have see in previous Far Cry games."

                  Given the criticism about Far Cry 4 being a little too similar to 3, was there a desire to really shake things up mechanically, story-wise, etc?
                  I think going back to the 360 approach, making sure that going to this nonlinear story, I don’t have to go down the same…you and I, if we are playing, don’t have to go down the same set of missions to get to the next beat in the story. We can sort of go around.


                  So from writing standpoint it’s super challenging to say, “here are the beats that we know we have to hit in the story. This is the rise in action that we have to be.” But as a writer you have no idea where the players going to be at any given time. So it’s about making sure you’re building the world and characters that are sort of giving you proper feedback to the beats of the story. It’s about people in the world saying, “John is doing this. He’s taking people and this cleansing is making people confess.”
                  We wanted to make sure that the player understands that, and understands the context of it without saying, “sit down and watch our cinematic.”


                  What can you tell us about the school system and weapon customization in the game?
                  It has a robust school system. And there’s going to be lots of weapons to play around with. We’re going to go into it later. But expect improvement and stuff you have see in previous Far Cry games.


                  How long is the game compared to the previous entries in the series?
                  It’s going to be very similar to what you’ve seen previously.
                  My Specs:

                  ZX Spectrum
                  CPU: Z80 @ 3.5 MHz
                  GPU: Monochrome display
                  RAM: 48 KB
                  OS: Sinclair BASIC

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                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #144
                    Re: Far Cry 5

                    FC5 extended gameplay...



                    I didnt realize how much I am used to mini-maps in games... Damn I gonna miss that.

                    ****! Feb 27 is sooooooooooooooo far away!
                    Last edited by The Kid 24; 08-22-2017, 02:26 PM.
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • Cpre5
                      Blowing bubbles
                      • Jul 2002
                      • 3100

                      #145
                      Re: Far Cry 5

                      I'm ready for this game now, so excited

                      Comment

                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #146
                        Re: Far Cry 5

                        Originally posted by Cpre5
                        I'm ready for this game now, so excited
                        That looked pretty awesome...It may solve my FC fatigue issue
                        Nintendo Switch Friend Code: SW-7009-7102-8818

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                        • youvalss
                          ******
                          • Feb 2007
                          • 16599

                          #147
                          Re: Far Cry 5

                          Just found this gameplay video from Aug. 23.



                          EDIT:
                          I had a problem embedding it, but it's over an hour of gameplay with lots of action and exploration.
                          Last edited by youvalss; 08-30-2017, 12:22 AM.
                          My Specs:

                          ZX Spectrum
                          CPU: Z80 @ 3.5 MHz
                          GPU: Monochrome display
                          RAM: 48 KB
                          OS: Sinclair BASIC

                          Comment

                          • cch99
                            MVP
                            • May 2003
                            • 1536

                            #148
                            Re: Far Cry 5

                            Just an FYI. I have this on my wishlist on Amazon and you can still get it with the discount and the disc version. The way they have been dropping the discount and only allowing digital pre-orders if you are interested you might want to think about it. Even if you change your mind you can just cancel it later

                            I just pre-ordered Days Gone because of this. Luckily for me I also pre-ordered Battlefront II & Red Dead 2 because those are digital only now.

                            Just wanted to give a heads up to anyone that wanted physical.

                            Comment

                            • Fresh Tendrils
                              Strike Hard and Fade Away
                              • Jul 2002
                              • 36131

                              #149
                              Re: Far Cry 5

                              Can you not pre-order disc versions anymore?



                              Comment

                              • cch99
                                MVP
                                • May 2003
                                • 1536

                                #150
                                Re: Far Cry 5

                                For a lot of the games you currently can't. For example NBA 2k18. Not sure if they are going to open it beforehand but the game is out in 10 days and it's still digital only and no discount with that version.

                                So it seems like it's only certain games but I just wanted to throw it out there in case anyone was concerned because I just noticed it was still available today.

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