Re: State of Decay 2
I am buying standard edition for now. If i will see that dlc is worth i can buy it later. Right now you don't even know what this dlc is about.
I'm enjoying it. Granted, I've only played the tutorial and founded a safe house with the initial four person community you start with fresh out of the tutorial, and then started a second community that I skipped the tutorial on and rolled (and rerolled numerous times) the three characters until I got skill combinations that I liked.
I've probably put about an hour into both of the communities, the tutorial community in the plateau map and the non-tutorial community in the valley map.
It's definitely different. If you're expecting SoD1 with a fresh coat of paint, you'll either be surprised or disappointed. The outposts are different. You only get two at your starter safe house, so don't expect to set up this massive zone of protection like you could at Snyder Trucking in the first game.
I haven't set up one yet, so other than knowing that you get access to the supply locker and can switch active characters, I don't know what all else you can do or get from outposts in this one.
You can still set up special outposts and get a supply of food, medicine, etc coming in like you could in the first game, but outposts are expensive early on, so you're better off just looting all supplies and staches and taking them home early on.
You can also seemingly set up outposts just about anywhere. I saw that you can set up outposts in houses, garages, billboards, even cell towers (you get boosted radio range as a bonus for that).
Expect to do lots of walking/running. Vehicles run on gas. If you run out of gas and you're not carrying any extra, have fun on foot. Also, as I newly discovered, a lot of vehicles on the map are already empty on gas or are damage and need repaired. So instead of finding a nice shiny new truck with a full tank like in the first game, you're gonna have to lug some gas and maybe do some repairing to get that truck you find up and running.
One negative that I seriously disagree with, you can no longer board up windows in buildings. Apparently not many people bothered in the first game or something, so they took that out of the second. I personally boarded up windows in every building I entered, both so I could search and gather supplies in safety, but also so if I got stranded or into trouble somewhere, I could fall back to a boarded up, barricaded and fortified structure to either fight the horde to the death or try and sneak out the back door while the zombies go to town on boards over the windows at the front door. Now that option is stripped from me and that is one thing I really dislike.
Another thing I've noticed, and this might just be because I haven't played the first game since the Xbox One Year One edition was first released a long while back, but to me, nights seem a LOT darker. Even sitting here in a dark room in real life, I struggled to spot nearby zombies while crawling around the neighborhood in the middle of the night. About the only sure way to even know exactly where one was nearby was from their glowing eyes. Without that, I probably would have walked right into a couple. There is some moonlight that does help in areas, but God help you if you're in an area with a lot of trees. I've had no problem mowing through zombies so far in my time playing and never felt worried like I might die, but out in the extreme dark of night, hearing growling and groaning nearby but not being able to see exactly where, yeah, I'm actually sort of fearful going out at night. I ended up hanging out home base until I quit and called it a night, and when I pick things back up tomorrow, I'm likely going to remain around home base until the sun comes back up.
One early positive, the map feels huge. The yards of every house are massive. I don't know about elsewhere on the map, but at least in the starting area of the two maps I've been on, they are nothing like the first game game with a bunch of close houses and small yards with tight alleys and walkways and paths. In 2, you can walk out the back door of a house and find yourself looking at 15-20 yards (or more) of open grass before getting to the property boundary fence. The properties feel massive, the open land and yards feel massive, even just standing in the middle of the road and looking down the road can feel massive.
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I've probably put about an hour into both of the communities, the tutorial community in the plateau map and the non-tutorial community in the valley map.
It's definitely different. If you're expecting SoD1 with a fresh coat of paint, you'll either be surprised or disappointed. The outposts are different. You only get two at your starter safe house, so don't expect to set up this massive zone of protection like you could at Snyder Trucking in the first game.
I haven't set up one yet, so other than knowing that you get access to the supply locker and can switch active characters, I don't know what all else you can do or get from outposts in this one.
You can still set up special outposts and get a supply of food, medicine, etc coming in like you could in the first game, but outposts are expensive early on, so you're better off just looting all supplies and staches and taking them home early on.
You can also seemingly set up outposts just about anywhere. I saw that you can set up outposts in houses, garages, billboards, even cell towers (you get boosted radio range as a bonus for that).
Expect to do lots of walking/running. Vehicles run on gas. If you run out of gas and you're not carrying any extra, have fun on foot. Also, as I newly discovered, a lot of vehicles on the map are already empty on gas or are damage and need repaired. So instead of finding a nice shiny new truck with a full tank like in the first game, you're gonna have to lug some gas and maybe do some repairing to get that truck you find up and running.
One negative that I seriously disagree with, you can no longer board up windows in buildings. Apparently not many people bothered in the first game or something, so they took that out of the second. I personally boarded up windows in every building I entered, both so I could search and gather supplies in safety, but also so if I got stranded or into trouble somewhere, I could fall back to a boarded up, barricaded and fortified structure to either fight the horde to the death or try and sneak out the back door while the zombies go to town on boards over the windows at the front door. Now that option is stripped from me and that is one thing I really dislike.
Another thing I've noticed, and this might just be because I haven't played the first game since the Xbox One Year One edition was first released a long while back, but to me, nights seem a LOT darker. Even sitting here in a dark room in real life, I struggled to spot nearby zombies while crawling around the neighborhood in the middle of the night. About the only sure way to even know exactly where one was nearby was from their glowing eyes. Without that, I probably would have walked right into a couple. There is some moonlight that does help in areas, but God help you if you're in an area with a lot of trees. I've had no problem mowing through zombies so far in my time playing and never felt worried like I might die, but out in the extreme dark of night, hearing growling and groaning nearby but not being able to see exactly where, yeah, I'm actually sort of fearful going out at night. I ended up hanging out home base until I quit and called it a night, and when I pick things back up tomorrow, I'm likely going to remain around home base until the sun comes back up.
One early positive, the map feels huge. The yards of every house are massive. I don't know about elsewhere on the map, but at least in the starting area of the two maps I've been on, they are nothing like the first game game with a bunch of close houses and small yards with tight alleys and walkways and paths. In 2, you can walk out the back door of a house and find yourself looking at 15-20 yards (or more) of open grass before getting to the property boundary fence. The properties feel massive, the open land and yards feel massive, even just standing in the middle of the road and looking down the road can feel massive.
Sent from my SM-G930V using Tapatalk
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