Online popularity killing gaming.

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #1

    Online popularity killing gaming.

    Let me preface this post by simply saying that this is obviously my opinion. I've read a lot of articles about the subject I'm going to talk about and for gamers like myself it's a frightening possibility of what lies ahead for video games, both sports game and non-sports games.

    I am an avid sports gamer and also love open-world role-playing games. My favorite series of all time is The Elder Scrolls and I absolutely love games such as Red Dead Redemption, Grand Theft Auto, and the Witcher, and Fallout. Basically big, Triple-A open-world games with a heavy emphasis on story.

    I also am in love with franchise mode. Since essentially it is role-playing (to some degree) in sports. I play MLB The Show, and used to be huge into NHL and Madden. I used to love NCAA Football and hope that one day it will make a return.

    But the problem is that these modes and types of games seem to be deteriorating in favor of online modes that very much so lack depth and storytelling. I'll pose two examples of what I'm talking about.

    Case 1: Since this is a sports gaming forum. Franchise mode in general has been largely neglected (except for NBA 2K) for over a decade now. The modes go largely untouched and issues that exist in the mode often persist year after year. MLB The Show is a prime example of this and there's actually only one programmer that even works on the mode on a yearly basis. One guy for franchise mode. That's it. There are minor improvements here and there but things like playing the same interleague teams every year has been there for a long, long time.

    But why is this the case? As most of us on here probably know it all comes down to money. And it is understandable that these video game companies are in business ultimately to make money, and I respect that. And for the past 10+ years one of the biggest money-makers has been online modes such as Diamond Dynasty and Madden Ultimate Team (or whatever it's called). Companies make crazy money on these modes because of all the micro-transactions that take place while franchise, ultimately, provides very little income for the company aside from the very rare purchase of extra franchise budget. The result is that companies like SCEA spend most of their development time on online game modes and all but forget about franchise mode. This is a shame coming from an older, sim-seeking gamer that wants to build and maintain a franchise in a realistic way.

    Case 2: Open-world role-playing games with an emphasis on story.

    While I love sports games I probably love a good open-world game more. Skyrim is probably my all-time favorite game and I've logged probably over one-thousand hours in it. But the best example of what I'm talking about comes with Grand Theft Auto V. The story was simply amazing. By far one of the best games I've ever played. The inclusion of three protagonists was genius and each of them was unique and interesting. After the game's release (in 2013 I believe) Rockstar was on record saying that they planned on doing a "substantial," amount of single-player DLC and continuing the story of Michael, Trevor and Franklin. If you dig a little more you'll know that they've actually completed over half of one of their single player DLC's. But then, they just stopped. Literally just quit making it out of nowhere... or was it?

    Grand Theft Auto Online was a disaster at first launch and was not well received because it just didn't work. It was okay thought because Rockstar was killing it in sales because their game was awesome without that mode and Online was just kind of a side-deal anyway. Kind of a throw-in mode for the game because most games have some multiplayer component now. But then... it got pretty good. And then better. I'm a guilty as anyone as I've played the mode (and just recently got back into it). In fact, the last I read the game has made $500 million from Online alone. And I think the game has now grossed $4.2 billion. Which is just remarkable. However, my fear is that since Online is now such a huge hit and a cash cow their focus will shift, permanently. And that fear is backed up by Rockstar's actions. It's now 2017 and still, no sign of a single player DLC. They've put all of their efforts into Online and we've seen it with all the content that's rolled out.

    Make no mistake about it, GTA Online is super-fun. I really like it. But if I had to choose between the single player mode or Online, I'd choose the single player, without hesitation, 100% of the time. It's not even remotely close.

    The thing about this is, I do not believe this is an isolated incident either. We all know Red Dead Redemption originally was slated to be released this year, but it's been delayed. Why? I would be willing to bet anything it's is due to incorporating their online mode for the game. Refining it and improving it. And will we get single player DLC for Red Dead Redemption 2? Who knows? I'd say probably not if the online mode is successful. And then for GTA VI who's to say that they don't simply scrap the single player mode. Or at the very least the single player mode will become the "throw-in," mode. Maybe 10-15 hours of gameplay of decent, but not great characters and stories. That's the way Rockstar is trending.

    And if there's one thing for sure about the gaming industry, it is that developers copy one another. So this could become the trend for other developers as well.

    So in a nutshell, good franchise modes and open-world storytelling is going away in favor of online modes that really offer nothing but fun for casual gamers. There's no depth to any of the online modes. At least not any kind of depth that's even remotely comparable to franchise mode or a game like GTA V. And that's very scary for me, someone who's played video games since the late 1980's.

    And ultimately, it's sad. Video games were (and still are) on their way to the same level and even surpassing movies in regards to being able to tell stories. Look at games like The Last of Us as an example. But it seems that these gaming companies are more interested in making money (which I guess is their ultimate goal) as opposed to creating something special.
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  • ItsOrangeBaby
    Pro
    • Jul 2006
    • 831

    #2
    Re: Online popularity killing gaming.

    Starp for time, but will just touch on my opinion for your case #1. I would have to say that the trend for sports offline gaming atleast for the past 10 year was the focus on making it around a single star player. If I'm recalling correctly it was madden 07 and ncaa 07 that introduce the single player season mode and at the time it seemed like every year sports games tried to make the single career the selling point towards offline gamers.

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    • Gagnon39
      Windy City Sports Fan
      • Mar 2003
      • 8544

      #3
      Re: Online popularity killing gaming.

      Originally posted by ItsOrangeBaby
      Starp for time, but will just touch on my opinion for your case #1. I would have to say that the trend for sports offline gaming atleast for the past 10 year was the focus on making it around a single star player. If I'm recalling correctly it was madden 07 and ncaa 07 that introduce the single player season mode and at the time it seemed like every year sports games tried to make the single career the selling point towards offline gamers.

      Sent from my SM-G955U using Tapatalk
      I agree there's been an emphasis on single player mode as well, but now the focus is mostly on online modes. Franchise mode is all but forgotten about. And honestly I can live with franchise mode being bare-bones. It's when open-world story driven games go away, that's when I'll reconsider gaming in general.
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      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23441

        #4
        Re: Online popularity killing gaming.

        Been happening for the past 4 or 5 years really. Be it sports games, non sports games - online is the main focus, with DLCs being the second focus. The art of story telling is dying. It got to the point now, you have a good amount of gamers won't even give a game a chance if there is no PVP action. Prime example, look at Ghost Recon Wildlands, one of the best games released this year but many refuse to play it because there is no PVP in it.

        If developers got rid of online aspect of sports games, the sports game genre would die. If Battlefield and Call of Duty got rid of online, those series would have died a long time ago. It is to the point now developers gauge the success of a game based off how many people playing their game online on a daily basis average.

        I personally play video games to get AWAY from people. Just want to relax, immerse into my own world. Don't want to hear nobody yakking or none of that.

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        • LambertandHam
          All Star
          • Jul 2010
          • 8008

          #5
          Re: Online popularity killing gaming.

          The new market is microtransactions, mainly due to the popularity of phone/mobile games.
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          • donkey33
            MVP
            • Aug 2002
            • 1268

            #6
            Re: Online popularity killing gaming.

            I'm the same type of gamer so I'm glad I have a large older/retro library to go through.

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            • sarlndr
              MVP
              • Apr 2009
              • 1083

              #7
              Re: Online popularity killing gaming.

              I agree with the OP. NBA Live is a prime example. I miss playing with a nice franchise mode. It's all about Parks and Drew League it seems.

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              • NDAlum
                ND
                • Jun 2010
                • 11453

                #8
                Re: Online popularity killing gaming.

                I can't blame them for taking it online. People might not like me for this...but I'm willing to pay additional money for improved online league features. For example a fee to host an online league would be fine with me. As long as I felt those dollars went towards improving the online league infrastructure and experience.
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                • DellyTrey23
                  Rookie
                  • Jul 2017
                  • 209

                  #9
                  Re: Online popularity killing gaming.

                  The Witcher 3 brought life back to offline open world RPG's after its mega successful launch and its still selling crazy now. Witcher 3 paved the way for games like Horizon Zero Dawn, Final Fantasy XV, Skyrim Remastered even, Bethesda capitalized on the noise that Witcher 3 made with the life that has been rejuvenated into the RPG genre. Even sandbox open world Action/Adventure games have benefited from this. Shadow Of War looks like it is going to be a great game and there is so many others. The future is bright for offline gaming in certain genres. As for sports games its safe to say the shift from offline focused to online started when the PS4 and Xbox One released. Shooters and MOBA's are also changing due to Blizzard's mega hit game Overwatch which is an online only game. Fighting games like Street Fighter and Tekken are becoming for online focused due to eSports and EVO. It's sad to see some of my favorite franchises like Tekken and Street Fighter go this route but as long as RPG's, JRPG's, Action/Adventure and Sandbox games aren't affected by this I am fine with it. Those are my favorite genres.
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                  • Gagnon39
                    Windy City Sports Fan
                    • Mar 2003
                    • 8544

                    #10
                    Re: Online popularity killing gaming.

                    Originally posted by DellyTrey23
                    as long as RPG's, JRPG's, Action/Adventure and Sandbox games aren't affected by this I am fine with it. Those are my favorite genres.

                    Well, that's my point. I'm afraid that they will be, eventually. All it will take is for other developers to have similar success that Rockstar had with GTA Online. Again, Rockstar was on record saying they were going to make a "substantial," amount of single player DLC. And we didn't get any of it whatsoever. It was completely abandoned once Online became popular. I firmly believe that Bethesda's next big IP is coming in 2018 and will be an open-world space game called Starfield. I also believe it will be the first game from Bethesda Game Studios that has an online component.

                    If Bethesda made $500 million from the online mode alone, their emphasis would shift. Just like Rockstar. There's undoubtedly a market for single player, story driven games, at least right now. But once companies that make them start making hundreds of millions of dollars from their online modes like Rockstar, they'll stop.

                    That is my ultimate fear. I've read a few articles that talk about how there won't be games like the ones Naughty Dog makes after five or six more years. And as I stated in my original post, I won't be the least bit surprised if Red Dead Redemption 2 gets no single player DLC and if GTA VI has a 10-15 hour single player "throw-in," story that costs Rockstar minimum development time/money.

                    It's sad, really.



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                    • seasprite
                      Phenom
                      • Jul 2008
                      • 8984

                      #11
                      Re: Online popularity killing gaming.

                      "killing gaming"? I feel as thought it is evolving gaming for the better. JMO and obviously the opinion of many considering the market is driving the emphasis on online gaming.

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                      • Gagnon39
                        Windy City Sports Fan
                        • Mar 2003
                        • 8544

                        #12
                        Re: Online popularity killing gaming.

                        Originally posted by seasprite
                        "killing gaming"? I feel as thought it is evolving gaming for the better. JMO and obviously the opinion of many considering the market is driving the emphasis on online gaming.

                        Sent from my SM-G935V using Operation Sports mobile app


                        By "killing gaming," I'm referring to developers creating interesting and deep stories, creative and unique characters, on the same level as motion pictures. Look at games like The Last of Us, The Witcher, Red Dead Redemption and Grand Theft Auto V. Those stories and characters were better than 90% of what we see in movies.

                        Those type of single player stories will give way to online modes with extremely shallow storytelling and character development. That's the way it's going anyway. Developers make millions by selling things that are fun but really do nothing in regards to story or character development. I know some will disagree and that's fine, but GTA is the ultimate example of this. And as soon as other developers start making GTA Online type money, they'll do the same thing. Abandon storytellling and character creation in favor of modes like Tiny Racers and Gun Running.


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                        • seasprite
                          Phenom
                          • Jul 2008
                          • 8984

                          #13
                          Re: Online popularity killing gaming.

                          Originally posted by Gagnon39
                          By "killing gaming," I'm referring to developers creating interesting and deep stories, creative and unique characters, on the same level as motion pictures. Look at games like The Last of Us, The Witcher, Red Dead Redemption and Grand Theft Auto V. Those stories and characters were better than 90% of what we see in movies.

                          Those type of single player stories will give way to online modes with extremely shallow storytelling and character development. That's the way it's going anyway. Developers make millions by selling things that are fun but really do nothing in regards to story or character development. I know some will disagree and that's fine, but GTA is the ultimate example of this. And as soon as other developers start making GTA Online type money, they'll do the same thing. Abandon storytellling and character creation in favor of modes like Tiny Racers and Gun Running.


                          Sent from my iPhone using Operation Sports
                          Some games will go the way of this, but if there is a market for single player, deep story games, they will exist. Do you see IPs like Horizon Zero Dawn going only online? I don't

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                          • PPerfect_CJ
                            MVP
                            • Oct 2011
                            • 3693

                            #14
                            Re: Online popularity killing gaming.

                            Totally agree. I don't do online gaming at all. I only have my PS4 connected to get patches and roster updates. If it ever gets to the point where games are centered on online content, I'll be done with buying new games. I'll just cycle through my library or just stop playing all together.
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                            • Gagnon39
                              Windy City Sports Fan
                              • Mar 2003
                              • 8544

                              #15
                              Re: Online popularity killing gaming.

                              Originally posted by seasprite
                              Some games will go the way of this, but if there is a market for single player, deep story games, they will exist. Do you see IPs like Horizon Zero Dawn going only online? I don't

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                              I never saw GTA going online. Especially to the point where they completely ignored single player DLC. I hope what I'm suggesting never happens. But it already did with GTA. The two single player DLC's for GTA IV were nothing short of outstanding. And then they complete 60% of the single player DLC for GTA V, and literally just quit because of GTA Online. That's just scary. They probably spent hundreds of thousands of dollars in development, voice acting, programming, etc., and then just said, "meh, Online will make up for it." And they were right. $500 million in online alone, and that was months ago. It's probably not unreasonable to think they'll make $1 billion from GTA Online alone. That's simply incredible.

                              Again, I agree that there's a market for single player story games, but there's a bigger, much more lucrative market for online games that include an infinite amount of microtransaction. If a company that generally makes single player story games includes an online mode that all of a sudden makes them hundreds of millions of dollars, where do you think their emphasis will be moving forward?

                              As of right now GTA is the only developer that I know of that has experienced what happened with GTA Online. And I hope it's just an isolated case. But I would be beyond surprised if Red Dead Redemption 2 didn't have a huge emphasis on the online portion of the game. And the same I'll go for GTA VI. And Rockstar will become trend setters for that model.

                              Again, I hope I'm wrong. But I know some huge Triple-A titles on the horizon have these online modes. If they make the company big bucks, their desire to create single player content will diminish significantly. Cyberpunk 2077 could be the next example of this. That's the developers of The Witcher (as I'm sure most of you know).

                              The games I look forward to the most for the next few years are, Red Dead Redemption 2, Cyberpunk 2077, Starfield, and ultimately the next installment of The Elder Scrolls.

                              And I could not possibly care less about what those games offer in regards to online modes. Unfortunately, for millions of gamers, that's all that they will care about.

                              I read an article that said 90% of gamers that buy these big open-world Triple-A games will never see the single player ending unless they YouTube it. I believe that wholeheartedly.


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