EA Shuts Down Visceral Games
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Re: EA Shuts Down Visceral Games
It's EA how many single player franchise have they ruined or given up on...? Let's name a few...
Dead Space
Mass Effect
Crysis
Dragon Age (if it ain't dead yet, it will soon)
EA's motto should be..."If it don't make dollars then it don't make sense"
Also as lame as it sounds loot boxes and microtransactions are the way it is now. EA and Activision are the worst when it comes to those.
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Re: EA Shuts Down Visceral Games
It's EA how many single player franchise have they ruined or given up on...? Let's name a few...
Dead Space
Mass Effect
Crysis
Dragon Age (if it ain't dead yet, it will soon)
EA's motto should be..."If it don't make dollars then it don't make sense"
Also as lame as it sounds loot boxes and microtransactions are the way it is now. EA and Activision are the worst when it comes to those.
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Re: EA Shuts Down Visceral Games
Man, this is really sad to see. I was really looking forward to an Amy Hennig Star wars game. I don't know the reason, but like most I assume its because they'll make more money with a games as service style game as opposed to a single player game."You can not ensure success, but you can deserve it." - John Quincy Adams
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Re: EA Shuts Down Visceral Games
I encourage every one to read the financial reports that EA publishes for their investors. It's available to the public since its a public company. Its a dull read at some points (and 164 pages) but it provides detail in to what they think is the main contributor in to their profits: microtransactions (or Live Services as they call them). If you read through the report, you can find it mentioned several times in reference to FIFA and Madden, as well as their other regular EA games.
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Re: EA Shuts Down Visceral Games
This is a fantastic read. Seems like blame can fall at the feat of everyone involved in this Star Wars project. Still obvious EA mismanaged yet another studio though.
It seemed like a surefire hit: a Star Wars take on Uncharted, published by Electronic Arts and developed by the longrunning studio Visceral Games. But
Over the past week I’ve talked to nearly a dozen former Visceral employees who worked on Ragtag, all of whom spoke anonymously because they did not want to risk damaging their careers. I’ve also spoken to several other developers who are tangentially connected to Visceral. They all share similar stories. Ragtag was a project sunk by many factors, including a lack of resources, a vision that was too ambitious for its budget, a difficult game engine, a director who clashed with staff, a studio located in one of the most expensive cities in the world, a reputation for toxicity, multiple conflicts between Visceral and EA, and what can only be described as the curse of Star Wars.Go Noles!!! >>----->Comment
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Re: EA Shuts Down Visceral Games
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Re: EA Shuts Down Visceral Games
That same thrill of getting an awesome gun in a loot box feels pretty damn close to winning $50 in a casino.My dog's butt smells like cookiesComment
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Re: EA Shuts Down Visceral Games
A couple*quotes from some developers working on the game:
“Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.”
“I think EA gave us too much leeway,” said one. “If anything, EA should’ve probably canceled this project earlier. I think Söderlund and them were too nice, gave us too many opportunities.”
Think the loot boxes outrage might be a bit misplaced with this particular incident.
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Re: EA Shuts Down Visceral Games
A couple*quotes from some developers working on the game:
“Honestly, it was a mercy killing,” said one former Visceral employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.”
“I think EA gave us too much leeway,” said one. “If anything, EA should’ve probably canceled this project earlier. I think Söderlund and them were too nice, gave us too many opportunities.”
Think the loot boxes outrage might be a bit misplaced with this particular incident.
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EA bought and eventually shut down my favorite studio, Maxis. Maxis was the reason I got into PC games, after playing SimCity at my friends house I was hooked. After Simcity 3000 EA bought Maxis and under EA, Maxis released Simcity 4 which was really good. Then about 10 years later a new SimCity gets released at it was an absolute disaster. EA insisted that Simcity be an "always online" game even though it did not need to be and the game was literally unplayable weeks after launch. So after EA botched this launch they shutdown Maxis.
SimCity could not have loot boxes, it would not make sense. Instead of being able to artificially create value in game on existing content and cash in on it, Simcity would have required people to actually create new content. This is what its really about. Look at what the "new" SimCity does, Cities: Skylines, they offer frequent DLC and charge about $10-$12 for new content. Granted this method is basically nickel and diming people but at least there is new content available pretty frequently.My dog's butt smells like cookiesComment
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Re: EA Shuts Down Visceral Games
I would love to bang on EA here given their track record. I also don't completely buy that the linear (ie: non pay 2 play service) focus of the game wasn't a motivating factor. However, seeing some of the interviews from both EA and the dev staff regarding what the game was makes me think it was not the Star Wars game I was hoping for.
I would give anything for an Elder Scrolls like Star Wars game. Develop your character into a smuggler, jedi, etc, choose your path dark/light....We'll never get that, but I would settle for KOTOR 3Comment
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