What about "Jade Empire"? That game had its share of problems, but it had all the potential in the world and I cannot believe that BioWare has never done anything with that IP since the original game. From my perspective, I'd much rather they made a franchise out of "Jade Empire" than "Mass Effect" (although I did like and play every Mass Effect except the most recent one).
A second "Jade Empire" could have made the combat more fun and varied (between the different styles), but basically kept the same 'Bioware' structure, and would potentially also have benefitted from being able to reinvent with an entirely new story with each new game (as opposed to being locked into a single, broader, over-arching narrative as with Mass Effect).
I don't even want to imagine how awesome a "Jade Empire" game on current or next-gen would have been, with re-tooled combat so that it played/felt like the 1970s/80s Hong Kong chop-socky flicks I used to watch back in the day on the weirdo local TV station at midnight on Saturdays, with full-on BioWare (pre-EA) production values and story. I can envision the skill tree now....I'd build a min/maxed drunken boxing expert with no weapon skills and maxed damage defense/stamina following the way of the Open Hand on my first play-through (Jackie Chan in "Drunken Master 2"), then a nunchuck expert with high 'evade' and max speed qualities (Bruce Lee in "Way of the Dragon") following the way of the Closed Fist for my second play-through.
Not sure what BioWare is working on now, but whatever it is, it isn't as cool as that would have been...

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