In-Development Indie MMORPGs

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  • francisbaud
    Rookie
    • Apr 2020
    • 9

    #1

    In-Development Indie MMORPGs

    MMORPGs are pretty different than sport games, but it can still be a lot of fun to do PvE or PvP activities with dozens other players. The following list includes the biggest MMO projects currently in development and being made by indie studios.


    Dual Universe [Beta]
    Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
    • Single shard persistent universe shared by all the players
    • Voxel-based universe: player-made cities, stations and warships
    • Space warfare: pirate ships, coordinated attacks, skirmishes
    • Player-controlled global economy: mine, craft, build, optimize, barter and trade

    <iframe width="560" height="315" src="https://www.youtube.com/embed/c6fmPSomoIw" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Crowfall [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
    • Spiritual successor to Shadowbane
    • Player-created worlds with parcels of terrain and pre-fab building pieces
    • GvG/RvR campaigns that guilds or factions can win
    • Deep crafting system inspired by Star Wars: Galaxies

    <iframe width="560" height="315" src="https://www.youtube.com/embed/zBtQV5eM5e8" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Camelot Unchained [Beta]
    Setting: Medieval Fantasy || Focus: RvR || Budget: ~$27M || Engine: Unchained
    • Spiritual successor to Dark Age of Camelot
    • Large-scale RvR battles and sieges with more than a thousand players
    • Open world with islands that players can move to strategically reshape the world
    • Block-by-block construction with server-side stability and destruction

    <iframe width="560" height="315" src="https://www.youtube.com/embed/TdK_gUSW9iA" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Gloria Victis [Beta]
    Setting: Medieval Low-Fantasy || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
    • Skill-based combat mechanics à la Mount and Blade
    • Class-less system with diversified equipment
    • Open world with housing, territory control and sieges
    • Complex crafting system: leatherworking, armorsmithing, weapon forging

    <iframe width="560" height="315" src="https://www.youtube.com/embed/n5viy3SYIlE" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Pantheon: Rise of the Fallen [Pre-Alpha]
    Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
    • Spiritual successor to EverQuest
    • Deeply social: dungeons require teamwork and group strategy
    • Fun climbing system
    • Perception system: the world reveals its secrets through the environment

    <iframe width="560" height="315" src="https://www.youtube.com/embed/tIqZEMCC5nA" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Ashes of Creation [Alpha]
    Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
    • Nodes system: player participation influences the type of content in the surrounding areas
    • Open world housing: players have the ability to survey and develop land anywhere in the world
    • Castle sieges with hundreds of players with many moving parts
    • Harsh, unforgiving and stunning environment

    <iframe width="560" height="315" src="https://www.youtube.com/embed/V_hsJPB8y7k" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Wild Terra 2 [Beta]
    Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
    • Immersion and adventure: a world full of interconnected little things
    • Every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards
    • Various roles: blacksmith, fisherman, doctor, alchemist, sailor, weaver, merchant, farmer, carpenter, cartographer or hunter
    • Raids and sieges: platers join groups and clans to siege medieval castles, raid large bosses and adventure in dungeons

    <iframe width="560" height="315" src="https://www.youtube.com/embed/8Lq7YiBqQWQ" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Profane [Alpha]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unity 5
    • Territory conquest: guilds can leave their mark on the game's history by conquering mines and castles
    • Players can build small towns and great cities in the open world
    • No class or level: combat style is determined by what players exercise the most
    • Open PvP and full loot: karma system with restrictions to access cities if the player is a criminal

    <iframe width="560" height="315" src="https://www.youtube.com/embed/7uxqavAgBGM" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    AdventureQuest 3D [Beta]
    Setting: Medieval Fantasy || Focus: PvE/PvP || Budget: $? || Engine: Unity 5
    • Cross platform: can be played on PC and mobile
    • Ever expanding world: exploration of the lively land with new exciting environments
    • Randomly generated dungeons that are unique and offer a new experience every time
    • Random events: dragons could swoop down, the undead may rise, or there could be an Easter egg hunt

    <iframe width="560" height="315" src="https://www.youtube.com/embed/BoayorEQl2w" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Star Citizen [Alpha]
    Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
    • Spiritual successor to Freelancer
    • Procedurally generated and handcrafted stunning worlds
    • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
    • Exploration: hidden outpost, abandoned ships and beautiful sunsets

    <iframe width="560" height="315" src="https://www.youtube.com/embed/f3atf-YLyCY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Foxhole [Beta]
    Setting: WW1/WW2 || Focus: RvR || Budget: $? || Engine: Unreal 4
    • Single shard with hundreds of players: wars that last several weeks and reset after each war
    • Player are what they carry or drive: player progression is purely horizontal as characters have no stats
    • Three main roles: soldier, logistics, builder, and many sub-roles: medics, drivers, gunners, artillery, partisan, etc.
    • Deep logistics and building mechanics: transportation, factories, scrapping, trenches, bridges, defenses (AI), bunker bases

    <iframe width="560" height="315" src="https://www.youtube.com/embed/rjZaFamcjfw" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Corepunk [Alpha]
    Setting: Cyberpunk || Focus: PvE/PvP || Budget: $? || Unity 5
    • Seamless open world with top-down view and fog of war
    • Explore the world, participate in trading, complete dungeons, or engage in PvP battles
    • Day / night cycles as well as weather conditions
    • Flexible character customization with a wide variety of builds

    <iframe width="560" height="315" src="https://www.youtube.com/embed/1_RPcB-9rE8" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Mortal Online 2 [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
    • Open and realistic sandbox world
    • True, real-time combat where outcomes are decided by skill rather than levels or gear
    • Legendary crafters trading across the globe, famous warriors studying the art of combat
    • Individual reputation: people will recognize you by the impact you've made on the world

    <iframe width="560" height="315" src="https://www.youtube.com/embed/gBuZnvBWSgE" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Rise Online [Alpha]
    Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
    • Spiritual successor to Knight Online
    • Full PvP-based maps and events
    • PvE content like missions, creatures and bosses that take several groups to defeat
    • An endless war between two kingdoms

    <iframe width="560" height="315" src="https://www.youtube.com/embed/-WABcBlFDQQ" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Cross post. *Personal estimate, may be inaccurate
    Feel free to suggest improvements to this post!
    Last edited by francisbaud; 03-08-2021, 02:42 PM.
  • KSUowls
    All Star
    • Jul 2009
    • 5885

    #2
    Re: In-Development Indie MMORPGs

    Of that list Pantheon and Camelot Unchained are the only two that I have any hope for.

    Pantheon because it's a true successor to old school MMO's and Camelot because it's the closest thing in the pipeline for a hardcore PvP game. Who knows when either game will actually be released though.

    I would not call Crowfall a spiritual successor to Shadowbane. It's headed up by one or two of the guys who originally developed Shadowbane, but it's a stretch to say that game is anything like SB. I was on their website when it was first announced 6 years ago (before the forums were even up), and I was so excited to talk with the community in the early stages once they actually had something for the community to participate in. It didn't take long for them to start releasing information that was clearly not going to be the game that I wanted, and a few short months later they even locked their forums behind a paywall. For context that was the first half of 2015 and the game still isn't out.


    Star Citizen could be really good, but they are just too ambitious. I remember when that game was first announced in 2012. You could even buy your ship not long after that. I can respect them taking their time to get it right, but we're approaching 10 years in development.

    Ashes of Creation - I wanted to like. It's another one of those games that when it was first announced I was super excited. They talked about the open world, pvp and conquest systems. Then as more information was released it became apparent that it wasn't really a pvp game. I don't remember everything that i have against it, but I know one of them are the extreme penalties associated with becoming a Red player.

    I miss the days when if you wanted to be an evil player then all you had to worry about was other players ganging up on you for revenge...now we have games which put debuffs and restrictions on your character for not playing nice. I also think that the genre in general has gone away from the first MM part of MMO. Instances, forcing equal teams, non defined classes that don't need support, etc. It's just too easy to play a MMO solo these days which is not multiplayer and it certainly isn't massive.



    To contribute to the thread for other upcoming games though. There are 3 superhero games which all aim to be a spiritual successor to City of Heroes. I have my doubts about any of them ever making it to release, but they are worth noting.

    Vanguard Saga of Heroes

    City of Titans

    Ship of Heroes
    Last edited by KSUowls; 03-08-2021, 05:23 PM.

    Comment

    • francisbaud
      Rookie
      • Apr 2020
      • 9

      #3
      Re: In-Development Indie MMORPGs

      Originally posted by KSUowls
      Of that list Pantheon and Camelot Unchained are the only two that I have any hope for.

      Pantheon because it's a true successor to old school MMO's and Camelot because it's the closest thing in the pipeline for a hardcore PvP game. Who knows when either game will actually be released though.

      I would not call Crowfall a spiritual successor to Shadowbane. It's headed up by one or two of the guys who originally developed Shadowbane, but it's a stretch to say that game is anything like SB. I was on their website when it was first announced 6 years ago (before the forums were even up), and I was so excited to talk with the community in the early stages once they actually had something for the community to participate in. It didn't take long for them to start releasing information that was clearly not going to be the game that I wanted, and a few short months later they even locked their forums behind a paywall. For context that was the first half of 2015 and the game still isn't out.


      Star Citizen could be really good, but they are just too ambitious. I remember when that game was first announced in 2012. You could even buy your ship not long after that. I can respect them taking their time to get it right, but we're approaching 10 years in development.

      Ashes of Creation - I wanted to like. It's another one of those games that when it was first announced I was super excited. They talked about the open world, pvp and conquest systems. Then as more information was released it became apparent that it wasn't really a pvp game. I don't remember everything that i have against it, but I know one of them are the extreme penalties associated with becoming a Red player.

      I miss the days when if you wanted to be an evil player then all you had to worry about was other players ganging up on you for revenge...now we have games which put debuffs and restrictions on your character for not playing nice. I also think that the genre in general has gone away from the first MM part of MMO. Instances, forcing equal teams, non defined classes that don't need support, etc. It's just too easy to play a MMO solo these days which is not multiplayer and it certainly isn't massive.



      To contribute to the thread for other upcoming games though. There are 3 superhero games which all aim to be a spiritual successor to City of Heroes. I have my doubts about any of them ever making it to release, but they are worth noting.

      Vanguard Saga of Heroes

      City of Titans

      Ship of Heroes
      Both Pantheon and Camelot Unchained should deliver a great game for their niche, in condition that they receive enough funding from investors, especially since they may still be in development for a couple of years.

      As for Crowfall being the spiritual successor of Shadowbane, there are many similarities (planned free city building in the Dregs, sieges, tree of life, multiple similar races (Minotaur, Centaur, Aracoix (not playable in CF), etc.), discipline runes, territory conquest, the focus on GvG and alliances, etc.) plus this quote by J Todd, the creative director of both games : "“The marching orders I had for the design team were – I literally told them – go back and look at Shadowbane. I want that level of customization and configuration of our races and our classes and our disciplines,” he says. “It’s one of the things I’m proudest of; it was unique in that it was a completely open-ended character build system. You could build a centaur gladiator warlord hunter bounty hunter scout – this ridiculous list that made up your class. And if you were like, I’m all those different things, except instead of scout I’m a werewolf, that was a totally different character build. So we’re gonna go back to that now, and I think you guys are gonna see it. It’s a little bit risky because it means the game is gonna get even more deep.”" So I think it's justified to call CF a spiritual successor to SB, even if there are many differences between both games.

      Concerning Star Citizen, I think it's an interesting project as it's the most funded MMO project of all time. They could push the boundaries of the MMO genre by releasing a grandiose game.

      I didn't know about the reputation system in AoC for PKing. I'm not sure I like that. We'll have to wait and see how they design the PvP.

      You probably meant Valiance rather than Vanguard. I know about those 3 projects but they're smaller games and less popular so they didn't make it into the list. Thanks!

      Comment

      • KSUowls
        All Star
        • Jul 2009
        • 5885

        #4
        Re: In-Development Indie MMORPGs

        J Todd says a lot of things, but they are all just marketing ploys. Technically yes there is open pvp, castle sieges, disciplines, etc...I believe that Shadowbane did them best, but it was not the only game to have these features. So, having those alone doesn't make it a spiritual successor to SB. Add in all of the other glaring variances that Crowfall has introduced, and it doesn't deserve to have Shadowbane mentioned anywhere near it.

        SB is far and away my favorite MMO ever, maybe my favorite game ever. When Play2crush.com (play to crush was a caption that appeared where the Play button would be on most launchers in Shadowbane) was launched and eventually became crowfall.com in early 2015 myself and all my old friends from SB were so excited. Sadly it didn't take long to realize that this was not play2crush as it was meant to be. So, I'm a tad bitter.

        And you're right. I messed up the name for Valiance Online. I think Vanguard Saga of Heroes is something else?
        Last edited by KSUowls; 03-08-2021, 08:15 PM.

        Comment

        • francisbaud
          Rookie
          • Apr 2020
          • 9

          #5
          Re: In-Development Indie MMORPGs

          Here's another post by J Todd (I truncated it), even though I'm now aware that you're not giving much importance to them, that explains how some people may believe Crowfall is a spiritual successor to Shadowbane:

          "I am ALL IN on Crowfall. I've invested a big chunk of my savings. I left my cushy job. I gave up my safe little nest, and took a bold (arguably foolhardy) leap into the unknown.

          Why?

          Because I HAVE to make this game.

          March, 2004: Shadowbane basically ruined me. [...]

          We shipped it, yes. and it sold well. But it was riddled with issues (technical, design, and operational) that caused it to bleed players like a sieve. [...]

          What haunts me is this: it ALMOST worked. [...]

          The idea behind Crowfall -- the original idea that pre-dates Shadowbane, that was born in a pizza joint as a scribble on a paper napkin -- that vision is my white whale. We had it once, right there, in our grasps. It was so close! [...]

          I learned what I need to learn about building MMOs. Launching MMOs. Running a live service. and with Gordon here, and the team that we have recruited, we can do this. We can make this game great. [...]

          It is time to right a great wrong."

          Comment

          • KSUowls
            All Star
            • Jul 2009
            • 5885

            #6
            Re: In-Development Indie MMORPGs

            Admittedly I am very harsh on Crowfall. Not that I expected Shadowbane 2.0, but I also didn't expect such a massive divide for a game that has so liberally referenced Shadowbane as an inspiration in interviews and announcements. I just think that if you removed J Todd Howard from the credits then people would not be so quick to make the connection.

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