Ready or Not
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Re: Ready or Not
https://www.eurogamer.net/articles/2...vtMQL7zZ1TfqZg
Not sure what this means for the game's future, but Void lost their publisher due to wanting to include a school shooter scenario.
Personally, I think they should have left out this type of mission or whatever you wanna call it. I get wanting to be realistic and have real life events in the game, but they probably should have known this wouldn't be well received considering there are a lot of people out there bashing this game just from what's included right now.Comment
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Re: Ready or Not
Yeah, being on PC really helps as far as not having a publisher goes. Not sure if they ever had plans for a console version. But without a publisher, that might be a little tricky.
I wish there was a demo for this. I wanna buy it, but I'm worried I won't be good at it and it will just frustrate me to no end. I don't really do the online thing, and not sure AI teammates would be any good.
I guess I could always just get a refund.Comment
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Re: Ready or Not
...and I'm probably missing a lot of other things, but that's the gist.Comment
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Re: Ready or Not
Hopefully I can help answer this cause I suck so I’m probably the bare minimum experience while someone else can chime in on the best experience you could get…
You give commands to your AI, there are two teams, red and blue, your command menu also has yellow that gives commands to both of them.
You can queue up commands so you can execute them at the same time very easily, say you want each team to open a door, flash bang and clear them. You set them both up, then open command menu and execute both and they will do it at the same time, so to me, that makes it pretty easy to get them to control how you want.
With that said, I’ve seen a few boneheaded stuff with shooting, but it’s been minor for me. It’s easy to set up quick commands as well, such as restraining suspects or civilians. They also report the arrest after the finish the task. (You report arrests, deaths, etc. and get mission score points for doing this).
The game is the #1 seller on steam for a reason and absolutely worth picking up now, even to just support them. It’ll continue to improve and add more content and it’s at a lower than retail price. Mods are a thing now and even the first modded map was added, though modding isn’t officially supported, so probably won’t take off until official mod support is added, but they stated they 100% will support modding. You get a 2 hour window with steam on refunds for any reason and you’ll know instantly if you will like it after the first mission IMO.Comment
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Re: Ready or Not
One of the guys working on the mods right now already has procedural maps working somewhat. It's buggy, but his first attempt he already had dynamic levels being created at runtime.
That's incredible. If they can be done right with a good set of parameters we can truly have endless amounts of maps.
I'll be watching the process of that mod the most no doubt. If we can create some great prefab pieces that can be used in these procedural pieces then the potential is limitless for the replayability.
Sent from my SM-N950U using Tapatalk“No one is more hated than he who speaks the truth.”
― PlatoComment
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