Light No Fire (From Creators of No Man's Sky)

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  • jrnlgrn
    Pro
    • Oct 2018
    • 3076

    #1

    Light No Fire (From Creators of No Man's Sky)

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    "Light No Fire is a game about adventure, building, survival, and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a role playing game to the freedom of a survival sandbox."

    From the makers of No Man’s Sky, Light No Fire is a game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth.


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    I'm in. If they've built on and then expanded on what they've learned from NMS this should be good. A more focused NMS where you just tooling around a single huge planet could be great. I put 200 hrs. into the original and that was before most of the updates. Hopefully there isn't any PvP or at least it's optional. Definitely would give new meaning to open world game. Would be exciting to just travel around a map scouting out locations.
    "Listen son, you only have enough runs when you’re showering after a win."
  • canes21
    Hall Of Fame
    • Sep 2008
    • 22910

    #2
    Re: Light No Fire (From Creators of No Man's Sky)

    Gonna keep an eye on this. Not going to believe much of what they say before release. Will see what they actually show.

    I really loved the idea behind NMS and am glad they stuck with it so long getting it to where it is, but I honestly feel the gameplay loop was just not enough for me. I think the fact that basically every planet was swarming with life and all life had the same limited states they could be in along with the very very basic resource system led to the game not having the depth I wanted.

    I get that having 99% of the planets being barren wastelands would probably not be all that great for a game, but the game just felt too repetitive and too shallow for my tastes, so it will be interesting to see how that improves in this game.
    “No one is more hated than he who speaks the truth.”


    ― Plato

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    • allBthere
      All Star
      • Jan 2008
      • 5847

      #3
      Re: Light No Fire (From Creators of No Man's Sky)

      Originally posted by canes21
      Gonna keep an eye on this. Not going to believe much of what they say before release. Will see what they actually show.

      I really loved the idea behind NMS and am glad they stuck with it so long getting it to where it is, but I honestly feel the gameplay loop was just not enough for me. I think the fact that basically every planet was swarming with life and all life had the same limited states they could be in along with the very very basic resource system led to the game not having the depth I wanted.

      I get that having 99% of the planets being barren wastelands would probably not be all that great for a game, but the game just felt too repetitive and too shallow for my tastes, so it will be interesting to see how that improves in this game.
      Yeah and things like combat. NMS was pretty bare bones there with opponents mostly being those robots (or killing wild animals). This game would need to have enjoyable combat and maybe a theft component
      Liquor in the front, poker in the rear.

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      • canes21
        Hall Of Fame
        • Sep 2008
        • 22910

        #4
        Re: Light No Fire (From Creators of No Man's Sky)

        Originally posted by allBthere
        Yeah and things like combat. NMS was pretty bare bones there with opponents mostly being those robots (or killing wild animals). This game would need to have enjoyable combat and maybe a theft component
        NMS felt more like a tech demo they kept adding to rather than an actual game. It's as if they spent a lot of time just figuring out how procedural generation worked and learned to tune it better as time went on, but they never reworked it, so we were left with a lot of goofy content that was just polished up a bit better.

        Then each update felt more like it was an attempt to prove they could do something and less like an attempt to add new content that was tuned to actually be an enjoyable gameplay loop.

        I am not even hating, either, I like a good tech demo and love when devs try to experiment to push gaming forward. It just felt like more effort was spent on the entire game and subsequent updates just trying to get things in and working and very little effort was ever spent actually taking those working systems and tuning them to where they created an enjoyable gameplay loop that had depth and purpose to it.

        Now that they have clearly gotten a better handle on procedural generation, I want to imagine this title is going to have more effort poured into the actual gameplay itself and less on the generation, so I am very interested to see if that is the case and how it works out for them. If they can manage to have a great level of depth and make exploring actually interesting, then this game is going to scratch a major itch of mine, but if it is as broad and shallow as NMS was, then it's just going to be a another concept I follow from a distance, but won't ever get engrossed with as much as I wish I could.
        “No one is more hated than he who speaks the truth.”


        ― Plato

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