Batman Begins

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  • Fresh Tendrils
    Strike Hard and Fade Away
    • Jul 2002
    • 36131

    #1

    Batman Begins

    April Fools Day - New Screenshots released.
    http://news.teamxbox.com/xbox/7969/B...s-Screenshots/



    And of course the fact sheet, don't know if its been posted before or not.

    Fear is Your Weapon: Stalk and terrorize enemies, or strike from above to pick off prey one by one. Use the environment to turn enemies against each other and defeat them before ever joining the fight. Take out an enemy with an attack from above and watch the fear level of his fellow thugs increase.

    Interactive Environments: Gamers must use their environments, from scaling buildings and gliding between rooftops, to triggering explosions and unleashing the insane inmates of Arkham Asylum against their enemies, to bring justice to Gotham.

    Cinematic Combat: Mixed martial arts combat and devastating finishing moves developed exclusively for Batman Begins are faithfully recreated in the game with the assistance of the film’s stunt coordinator.

    The Bat Utility Belt: Delve deep into the ultimate arsenal of high-tech crime fighting gadgets, including the Batgrapple, Batarang, Optic Cables and Lock Picks.

    The Batmobile: Tear up the streets and rooftops of Gotham in the Batmobile. Fight crime in multiple levels of lightning-fast vehicular combat.

    Experience Gotham City: Batman Begins brings gamers into the Batman universe, allowing them to experience the origins of the Dark Knight as both Bruce Wayne and his alter-ego Batman – from the alleys of Gotham City and depths of the Batcave to the twisted halls of Arkham Asylum.

    Epic Storytelling: Featuring a game script by JT Petty, the acclaimed writer of Tom Clancy's Splinter Cell , Batman Begins allows players to delve even deeper into the universe masterfully depicted in Christopher Nolan's film.
    Oh, another pro, the game is only $40.

    I can't wait till June.



  • Fresh Tendrils
    Strike Hard and Fade Away
    • Jul 2002
    • 36131

    #2
    Re: Batman Begins

    Found a little article on IGN.


    March 17, 2005 - When Batman Begins is released this summer, the Batman franchise will be looking for a fresh start as a video game and a movie. Both media have been plagued by less-than-stellar installments, so it's difficult not to be skeptical of EA's new Batman title. Today we had a chance to see the game in action, and while it is still in pre-alpha phases it already has the potential to be better than Batman Vengeance and Rise of Sin Tzu combined. The game is a combination of stealth, action, and new variable based on fear. It's also filled with scripted events that drive the story and reveal mission objectives. JT Petty, who penned the original Splinter Celland Pandora Tomorrow stories, re-wrote the Batman Begins story for the game.



    So far the game resembles Splinter Cell in a few ways. Batman has many of the same moves as Sam Fisher, such as the ability to scale pipes, shimmy along ledges, and use cables to sneak across building tops. His cape allows him to sail across gaps, and he can also use his grappling hook to latch onto objects and zip towards them. Another move the caped crusader shares with Ubisoft's super spy is an optic cable that allows players to see under doors.

    Unlike Splinter Cell, the stealth is not based on dynamic lighting and instead enemies appear on the map with red vision cones. This system allows gamers more freedom of movement without worrying about alerting the bad guys. When Batman does get the jump on someone, he doesn't kill them, but instead knocks them out with a series of debilitating blows. The combo system consists of punches, kicks, and vaults, with on-screen indicators telling players when to go in for a finishing move or a vault attack. Currently these actions are handled by the press of a single button, also switching the camera to a cinematic angle while the Dark Knight shows off a flashy animation. Sure, it looks pretty, but it also somewhat removes players from the action. He can also interrogate enemies and gain information about a level by holding his victim by the neck and roughing him up.

    The targeting system is handled with the D-Pad and provides small on-screen indicators of what Batman can or cannot interact with. This includes enemies, switches, and grapple points. This allows players to survey areas from a distance and maintain their cover.

    The most original aspect of the game is the fear meter. Batman has the ability to see each enemy's heart rate and whether or not they are packing heat. When an enemy is scared they suffer from decreased shooting accuracy and combat errors. If they are really spooked they will cower on the floor or turn tail and run away. Fear increases with slick combat moves and environmental triggers that can freak out more than one enemy at the same time. This sets off an area fear meter that measures the collective fear of the characters in an environment.

    Different character classes will respond to this system uniquely. The common thug will be terrified easily while it will take a little more to put fear in the heart of a skilled ninja. We saw this gameplay element in action in the Arkham Asylum. The dark corridors of the building were filled with cells housing the insane test subjects of Dr. Crane. By staying out of sight and slowly maneuvering over the heads of his enemies, Batman was able to release some of the inmates in order to freak out the henchmen guarding the halls. Not only did this make them more vulnerable to attack, but it contributed to Batman's reputation meter. With a high reputation, Batman's foes view him as an unstoppable demon that haunts the streets of Gotham.

    We were also treated to a quick preview of a level that takes place in the Gotham tenements. Like the Asylum, this level was dark and spooky, tying into the theme of fear that runs throughout the game. Batman Begins will feature a total of nine levels, more of which will be revealed as we get closer to the release date. We'll have more information on the game as it becomes available.




    Comment

    • Fresh Tendrils
      Strike Hard and Fade Away
      • Jul 2002
      • 36131

      #3
      Re: Batman Begins

      Found a little article on IGN.


      March 17, 2005 - When Batman Begins is released this summer, the Batman franchise will be looking for a fresh start as a video game and a movie. Both media have been plagued by less-than-stellar installments, so it's difficult not to be skeptical of EA's new Batman title. Today we had a chance to see the game in action, and while it is still in pre-alpha phases it already has the potential to be better than Batman Vengeance and Rise of Sin Tzu combined. The game is a combination of stealth, action, and new variable based on fear. It's also filled with scripted events that drive the story and reveal mission objectives. JT Petty, who penned the original Splinter Celland Pandora Tomorrow stories, re-wrote the Batman Begins story for the game.



      So far the game resembles Splinter Cell in a few ways. Batman has many of the same moves as Sam Fisher, such as the ability to scale pipes, shimmy along ledges, and use cables to sneak across building tops. His cape allows him to sail across gaps, and he can also use his grappling hook to latch onto objects and zip towards them. Another move the caped crusader shares with Ubisoft's super spy is an optic cable that allows players to see under doors.

      Unlike Splinter Cell, the stealth is not based on dynamic lighting and instead enemies appear on the map with red vision cones. This system allows gamers more freedom of movement without worrying about alerting the bad guys. When Batman does get the jump on someone, he doesn't kill them, but instead knocks them out with a series of debilitating blows. The combo system consists of punches, kicks, and vaults, with on-screen indicators telling players when to go in for a finishing move or a vault attack. Currently these actions are handled by the press of a single button, also switching the camera to a cinematic angle while the Dark Knight shows off a flashy animation. Sure, it looks pretty, but it also somewhat removes players from the action. He can also interrogate enemies and gain information about a level by holding his victim by the neck and roughing him up.

      The targeting system is handled with the D-Pad and provides small on-screen indicators of what Batman can or cannot interact with. This includes enemies, switches, and grapple points. This allows players to survey areas from a distance and maintain their cover.

      The most original aspect of the game is the fear meter. Batman has the ability to see each enemy's heart rate and whether or not they are packing heat. When an enemy is scared they suffer from decreased shooting accuracy and combat errors. If they are really spooked they will cower on the floor or turn tail and run away. Fear increases with slick combat moves and environmental triggers that can freak out more than one enemy at the same time. This sets off an area fear meter that measures the collective fear of the characters in an environment.

      Different character classes will respond to this system uniquely. The common thug will be terrified easily while it will take a little more to put fear in the heart of a skilled ninja. We saw this gameplay element in action in the Arkham Asylum. The dark corridors of the building were filled with cells housing the insane test subjects of Dr. Crane. By staying out of sight and slowly maneuvering over the heads of his enemies, Batman was able to release some of the inmates in order to freak out the henchmen guarding the halls. Not only did this make them more vulnerable to attack, but it contributed to Batman's reputation meter. With a high reputation, Batman's foes view him as an unstoppable demon that haunts the streets of Gotham.

      We were also treated to a quick preview of a level that takes place in the Gotham tenements. Like the Asylum, this level was dark and spooky, tying into the theme of fear that runs throughout the game. Batman Begins will feature a total of nine levels, more of which will be revealed as we get closer to the release date. We'll have more information on the game as it becomes available.




      Comment

      • jmood88
        Sean Payton: Retribution
        • Jul 2003
        • 34639

        #4
        Re: Batman Begins

        This game looks like it's going to be good.
        Originally posted by Blzer
        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

        Comment

        • jmood88
          Sean Payton: Retribution
          • Jul 2003
          • 34639

          #5
          Re: Batman Begins

          This game looks like it's going to be good.
          Originally posted by Blzer
          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

          Comment

          • Fresh Tendrils
            Strike Hard and Fade Away
            • Jul 2002
            • 36131

            #6
            Re: Batman Begins

            Originally posted by jmood88
            This game looks like it's going to be good.
            Based on the graphics alone, it should be. I'm happy they finally went away from the "animated" look.



            Comment

            • Fresh Tendrils
              Strike Hard and Fade Away
              • Jul 2002
              • 36131

              #7
              Re: Batman Begins

              Originally posted by jmood88
              This game looks like it's going to be good.
              Based on the graphics alone, it should be. I'm happy they finally went away from the "animated" look.



              Comment

              • RoyalBoyle78
                Aka."Footballforever"
                • May 2003
                • 23918

                #8
                Re: Batman Begins

                I think this game is going to bomb......
                N.Y Mets
                N.Y Giants
                N.Y Knicks
                N.Y Islanders
                Miami Hurricanes


                Twitter - @RoyalBoyle78
                XBOX LIVE - Royalboyle78
                PSN - RoyalBoyle78

                Comment

                • RoyalBoyle78
                  Aka."Footballforever"
                  • May 2003
                  • 23918

                  #9
                  Re: Batman Begins

                  I think this game is going to bomb......
                  N.Y Mets
                  N.Y Giants
                  N.Y Knicks
                  N.Y Islanders
                  Miami Hurricanes


                  Twitter - @RoyalBoyle78
                  XBOX LIVE - Royalboyle78
                  PSN - RoyalBoyle78

                  Comment

                  • OHguy00
                    Banned
                    • Jun 2003
                    • 5930

                    #10
                    Re: Batman Begins

                    This game looks awesome.

                    Comment

                    • OHguy00
                      Banned
                      • Jun 2003
                      • 5930

                      #11
                      Re: Batman Begins

                      This game looks awesome.

                      Comment

                      • SPTO
                        binging
                        • Feb 2003
                        • 68046

                        #12
                        Re: Batman Begins

                        You can't go wrong by dressing Batman up in a splinter cell type of game. Hmm maybe i'll rent one of them to get a hang of the gameplay as i'm interested in Batman Begins.
                        Member of the Official OS Bills Backers Club

                        "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                        Comment

                        • SPTO
                          binging
                          • Feb 2003
                          • 68046

                          #13
                          Re: Batman Begins

                          You can't go wrong by dressing Batman up in a splinter cell type of game. Hmm maybe i'll rent one of them to get a hang of the gameplay as i'm interested in Batman Begins.
                          Member of the Official OS Bills Backers Club

                          "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                          Comment

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