Phantom Dust

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  • Graphik
    Pr*s*n*r#70460649
    • Oct 2002
    • 10582

    #1

    Phantom Dust

    Listen up bitches. I got this game I wanna recommend. As the name of the thread suggest, its called Phantom Dust. I would defitnitely say that this game is a major sleeper hit right here. Check around the web, look at impressions, everyone has been giving this game praises. Although its not hordes of info out, you'll soon find out that everyone who has purchased this game has liked it so far.

    Anyway, its a deathmatch type game thats 1 vs 1 or 2 vs 2 and if you've ever watched Dragon Ball Z then this is how you fight eachother. But dont get it twisted, this is not dragon ball z. The premise is the same however. You fight to earn money to buy "skills". There is 300+ skills alltogether. You build up a arsenal of skills(like a deck of cards) and you can only pick 4 skills to use in each battle. You can map each of the 4 skills to one of the face bottons on your controller.

    The skills consist of diffrent earthlike properties such as "fireball" and "Ice Dash" just to name a few. The stratergy element comes into play when fighting because this is far from a botton masher. You have to pick opportune times to attack because you can, as well as your opponent, have defensive skills to counter any attack. The skills vary in range so for instance, you can shoot a fireball at your opponent from across the map and others skills require you to be up close to an opponent to use.

    But the fighting is just part of the gameplay, the biggest factor for me is the fact that the entire stage or map is completely destructable. I mean, you can smash opponents into pillars or stairs or through the ground and the rubble can also cause your opponent harm. For instance, you can try to hide behind a wall to dodge an opponents attack and that could end up backfiring cause the wall could topple over on you. Its to cool when you see it happen.

    Best part is, that the game is only 20 bucks plus it is availible to play 2 vs 2 on XBOX Live or System Link with customizable soundtracks. And certain skills are only obtainable through the mutiplayer. For instance, there are skills that let you listen in on your opponents conversation ala Splinter Cell so you can get the lowdown on they're stratergy.

    Its a very fun and addicting game thats a steal for 20. I'm already comtemplating combos and new skills to try out when I get home. Gotta go on vacation soon so I wont be on to play for a week or so but this game has already got me day dreaming about it.
    http://neverfollow.biz (Independent Music Group)
  • injunwal
    T*g*r's Sw*ng - M*ck*ls*n's M*n B**bs
    • Jul 2002
    • 2103

    #2
    Re: Phantom Dust

    I have been reading nothing but great things about this game. I am usually not into card based games but for $20 I may give it a try.


    How is the strategy element played out during the battles?

    Are the 300 offline missions fun or just a way to get a better character for online?
    Actually...believe it or not from my physique... I'm a light eater - Clay T. Shaver

    Comment

    • Graphik
      Pr*s*n*r#70460649
      • Oct 2002
      • 10582

      #3
      Re: Phantom Dust

      Originally posted by injunwal
      I have been reading nothing but great things about this game. I am usually not into card based games but for $20 I may give it a try.


      How is the strategy element played out during the battles?

      Are the 300 offline missions fun or just a way to get a better character for online?
      Its really far from a card game. Put it like this, you collect skills which are considered "cards" that you use to fight with. You can only have 30 cards in a arsenal which is considered your "deck". Before you begin a fight, you can pick 4 skills(cards) out of your arsenal(deck) and map them to the face bottons of the controller.

      The stratergy element comes into play with how you select and use your 4 skills to fight with. You can be a defensive, long ranged attacker or a aggressive, closed ranged attacker depending on how you picked your 4 skills.

      For instance, lets say you have selected to fight with:

      Fireball 1= A button
      Ice 1= X Button
      Levitate 1= Y button
      Block 1 = B Button

      When fighting, you can move your character around as if it were a first person shooter or a 3rd person shooter. You have to pull the right trigger to select your target and depending on how far away he is, the target reticule will change colors.

      If you know your skills, you would know that "Fireball 1" is a long ranged attack. So when you press the "A" button, you throw a fireball at your target. If it connects, he loses health but he can also block the fireball or reflect it back at you depending if he has those skills.

      Now after you used the fireball, you lose 5 Aura points. Aura points are like Mana/Magic points you find in any typical RPG. You start the game off Level 0 with 20 health points and 5 Aura points. So after I used the fireball, I lost all of my Aura points. But the Aura points regenerate automatically. So in about 2-3 seconds, I'll regain my Aura points back and I can use my skill again. Of course, if you have no Aura points, you cannot use a skill. Each skill takes a certain amount of Aura points so it is recommended that you dont pick all 4 skills that drain your Aura quickly. Just another element of stratergy you must consider before you begin the fight.

      Now lets say I connected with my Fireball 1 and hit my target. Since I have no Aura left, I'm on the defensive end. My opponent also throws a Fireball 1 at me. The Fireball 1 skill moves in a straight line towards the target so it is easy to dodge. So I can ethier manually dodge the fireball(just moving right out of the way) or I can jump over the fireball(with the jump button) or I can use my "Block 1" skill and block the fireball or I can use my "Levitate 1" skill to fly wayyyy over the fireball and miss it completely.

      Lets say I used my "Block 1" skill and blocked the fireball. Depending on my opponent, he can ethier run and hide to recharge his Aura or if he has more Aura left, he can throw another fireball at me. My Block 1 skill only used up 1 Aura point so I can pretty much block anytime I want since your Aura recharges automatically. I would say that it takes 3 seconds to recharge 5 points so you can do the math and see how that happens.

      The battles can be good cause the eviorment is totally desructible. You even have skills that you can use to throw huge pieces of concrete or knock down a part of the scene onto your opponent. There is tons and tons of diffrent stratergy involved for advanced players. I can already see. If you noticed, this sounds nothing like a card game after all. Only card based elements is the fact that you have to collect skills. Just like Pokemon Balls(Gotta catch em all!!) And you can only build up a deck of 30 skills but you can have many diffrent arsenals(decks) you can use in any battle.

      Now as for the offline missions, you hit the nail on the head. They are there to only make you character better. You start off in this underground world and you run into NPCs who basically send you from person to person to do missions for them. The first missions consisted of just destroying some random practice enemy. Later missions involve rescuing ppl and fighting mulitple enemys at once. Nothing special but just fighting in this game is addictive. You'll quickly realize that the 100 missions they advertise on the back of the box are simply: Talk to person A to recieve mission, complete mission, then person A sends you to person B to do another mission. Wash, rinse and repeat.

      But so far, the story has been pretty good suprisingly. The game starts with a 5-10 minute FMV cut scene which descibes the story. Its not bad at all considering that you really did'nt need a story with this game. The meat and potatoes lies in multiplayer and Xbox Live. BUT...and this is a huge BUT, you HAVE TO START THE OFFLINE SINGLE PLAYER IN ORDER TO OBTAIN SKILLS TO USE IN MULTIPLAYER. And the bad part is, the game starts off pretty slow. If you expect to rip the cover off and hop right online or plug a extra controller up, you're in for a suprise. The point of the missions is to get money to buy skills or you can earn skills and you can ethier buy skills at the offline shop or go online and trade with other ppl. And I'm sure they probably sell skills also. But I have'nt tried online yet so I cant really speak for it yet.

      OK, to finish this off, I gotta say that this game really is a sleeper hit. I'm sure the words "card game" may scare some away but its far from it. Think Magic: the Gathering card collecting and instead of just flipping over cards, you actually play you cards out in bueatiful animations that can cause all sorts of carnage on a level. The feeling you get when you smash a fireball at a opponent who was flying threw the air and watching him fly 100 yards and through the wall of a building, while the rubble of the wall he smashed though falls on top of him is priceless.
      http://neverfollow.biz (Independent Music Group)

      Comment

      • goh
        Banned
        • Aug 2003
        • 20755

        #4
        Re: Phantom Dust

        I thought it was ok. Don't see anything at all in common with a card game. Didn't like having that aura thing where it runs out and you can't do anything anymore. If it wasn't for that I would be saying it's great instead of ok.

        Comment

        • Graphik
          Pr*s*n*r#70460649
          • Oct 2002
          • 10582

          #5
          Re: Phantom Dust

          Cant believe nobody has checked this game out yet. The gameplay is like crack. I came home from a weeklong vacation in Mexico and in less than 20 minutes, I was back on this game playing like I left it on pause. My buddie basically describes it as crack because while I was gone, he logged at least 30+ hours into collecting skills in single player. Then we proceeded to have a 4 hour long multiplayer bonaza. Its still hard to desrcibe what kind of game this is, its defitnitely unique I know that much. I cant help but get that feeling I had when we would play Twisted Metal for all of eternity. Only diffrence is Phantom Dust has hundreds of more weapons and instead of cars, you play as people. Anyways, this is my sleeper hit of this year. Best 20 bucks I spent in a long time.
          http://neverfollow.biz (Independent Music Group)

          Comment

          • ItsOrangeBaby
            Pro
            • Jul 2006
            • 831

            #6
            Re: Phantom Dust

            The game finally came back! The added bonus is the game is now portable by being playable on a microsoft surface with cross-play capabilities and free-to-play to keep a more active user base... This now means that I will need to keep a spare controller in the laptop bag sigh.

            Comment

            • Candyman5
              Come get some!
              • Nov 2006
              • 14380

              #7
              Re: Phantom Dust

              Wasnt this supposed to be remade at one point but then they canned it? I remember seeing it at E3 one year.

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              • NINJAK2
                *S *dd*ct
                • Jan 2003
                • 6185

                #8
                Re: Phantom Dust

                Originally posted by Candyman5
                Wasnt this supposed to be remade at one point but then they canned it? I remember seeing it at E3 one year.

                Sent from my SM-N920P using Tapatalk

                Yes it was. They released a big CGI trailer for it at e3 some time ago. Game was great back on the old box but have yet to play it on the one. I'm sad it didn't get a full re-skin job..
                EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                Comment

                • ItsOrangeBaby
                  Pro
                  • Jul 2006
                  • 831

                  #9
                  Re: Phantom Dust

                  Originally posted by Candyman5
                  Wasnt this supposed to be remade at one point but then they canned it? I remember seeing it at E3 one year.

                  Sent from my SM-N920P using Tapatalk

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/DE3MRVQk8EA" frameborder="0" allowfullscreen></iframe>

                  The remake look like it would of been nice, but I having more then enough enjoyment by being able to play the original after so many years.

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