User Customization Power?

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  • Majingir
    Moderator
    • Apr 2005
    • 47484

    #1

    User Customization Power?

    (I'm hoping maybe we can get a thread like this going for the newsdesk section instead cause it might be better in getting people to respond)

    Question I want to bring up....How much power do people think users should be able to get when it comes to customizing stuff in sports games? By this I mean, like should people be able to edit everything about a real life player(ex-imagine being able to edit Lebron James appearance in NBA 2K,and giving him some huge beard and old school glasses and an afro)?

    Should every game allow custom music in every part of the game(EA Sports NHL currently allows people to do this, Madden NFL doesn't have this feature at all, MLB has it for about 80% of the game sounds,and NBA has it for gameplay(it's broken on playstation though) but not main menu))

    Should people be able to edit things like stadiums/courts/jerseys? Imagine getting to edit a current MLB stadium or even creating your own one or getting to edit a NBA court and putting the logos where you want and making the paint and other things specific colors to improve your teams court design?

    And abunch of other things people can think of in terms of things users should/could be able to edit in sports games, do people think users should have more control in what they're able to customize, is the amount currently good enough, or is the amount actually too much? I know people often have to hack games on consoles and they're able to edit certain things,which makes me believe it is possible to do it without hacking the game, the companies just intentionally make it not possible. PC games are especially easy for people to edit as in sports games, I remember seeing edits doing things like adding real life ads to NHL boards, adding in NBC scorebug to replace the EA Sports generic one among other things.

    I remember past games had bits and pieces of extra user customizing stuff. Old school wrestling games you could fully edit appearances(who as a kid didn't unmask Kane to see what he looked like behind the mask,to find out the producers added a blacked out/burnt face behind it). Past sports games did have create a stadium type features in it. We were able to edit appearances of players more in some games than we are in present games. Some games allows custom music,but other games for some reason don't(even though it's 2014 and custom music was available in a number of games for several years now). I think if anything,it might actually save companies money too. Instead of having to pay to get certain things in the game, just give users the right to customize stuff and add it in themselves(like ads on NHL boards,or throughout MLB stadium, or custom music instead of the company paying to get music in the game).
    Last edited by Majingir; 03-16-2014, 06:14 PM.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #2
    Re: User Customization Power?

    Not sure how much run this topic will get here, but I'll answer anyway.

    IMO, customization is king. Allowing for user-created content extends the shelf life of any game, regardless of the genre. Any PC game with level editing tools / modding capabilities is obvious, but some console games come to mind as well, such as: the WWE games (custom superstars / arenas / logos / story lines), TimeSplitters (custom maps), the PSX / PS2 Tony Hawk games (custom skate parks), Twisted Metal 4 (custom cars), Forza Motorsport (custom liveries), older versions of Madden / NCAA Football TeamBuilder / Backbreaker / All Pro Football 2K8 (custom teams), (upcoming) The Golf Club (custom courses), Rally Cross 2 (custom tracks), and so on. Heck, some games' popularity are attributable entirely to user-generated content, such as Minecraft.

    I'm all for devs adding the ability to customize, change, and add to their experiences with a given game. Modding and building levels in Duke Nukem 3D is how I got interested in making games in the first place.

    Unfortunately, I feel like in-game customization tools are becoming more scarce, particularly in the console space. It takes time to make these custom tools which are friendly for anyone to use, in fact it's almost an entire project unto itself. With video game budgets as massive as they are, I'm not surprised that these sort of things fall by the wayside. On the other hand, with easier to use tools such as Unity becoming more and more popular, perhaps we'll start seeing these sorts of customization tools make a bit of a come back.

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    • Scott
      Your Go-to TV Expert
      • Jul 2002
      • 20031

      #3
      Re: User Customization Power?

      I sure did love MVP Baseball 2005 on PC because of the ability to download 100% accurate stadium and uniforms..
      PSN-Shugarooo
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