FIFA Soccer 14 Review (XB1/PS4)

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  • RobMUFC1987
    Rookie
    • Sep 2013
    • 258

    #31
    Re: FIFA Soccer 14 Review (XB1/PS4)

    To the post above. Yesterday I would have agreed with you, but this morning I decided to try out some sliders that people have worked, mainly Orions. The CPU teams shoot more, your GK knows his job and from the 5 games I've played, there hasn't been any god like CPU moments and the goals I conceded were from my own mistakes.

    Do what I did, go to the Slider forum, try a few out, pick one you like then adjust accordingly for your needs. It becomes a different game. If you win, you feel you deservered it, even when hitting a last minute winner and if you lose, you'll know the CPU deservered it from out playing you or capitalising on your mistakes

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    • JODYE
      JB4MVP
      • May 2012
      • 4834

      #32
      Re: FIFA Soccer 14 Review (XB1/PS4)

      Originally posted by RobMUFC1987
      To the post above. Yesterday I would have agreed with you, but this morning I decided to try out some sliders that people have worked, mainly Orions. The CPU teams shoot more, your GK knows his job and from the 5 games I've played, there hasn't been any god like CPU moments and the goals I conceded were from my own mistakes.

      Do what I did, go to the Slider forum, try a few out, pick one you like then adjust accordingly for your needs. It becomes a different game. If you win, you feel you deservered it, even when hitting a last minute winner and if you lose, you'll know the CPU deservered it from out playing you or capitalising on your mistakes
      Which unfortunately does nothing for us that like to play online.
      Cubs | Bulls | Dolphins | 'Noles
      The artist formerly known as "13"
      "Heroes get remembered, but legends never die..."


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      • BL8001
        MVP
        • Jul 2010
        • 1884

        #33
        Re: FIFA Soccer 14 Review (XB1/PS4)

        Yeah I wrote you can adjust sliders. But what you are doing when you do that is ameliorating the cheaty ai.

        One of the problems with the high CPU pass and possession rate is based on how the game does station to station passing for the CPU 90% of the time. And what the CPU can do almost no matter the skill of the player is perfectly weight the pass.

        And like 13 said, sliders only work for certain parts of the game.

        There are no sliders I am aware of that can fix the fact that once possession changes in the box, the offense retreats. It's even more egregious when an aerial 50/50 ball occurs and you watch your players run away on pre-determined paths.

        I was so hoping World Cup was going to be next gen because it would have given a great insight into where we are headed in regards to fifa 15.

        If they can blow up this existing CG logic and free the game up with something as simple as giving the ball more freedom, where it isn't either your ball or their ball more often, that would be a start.
        Better refs or give us a ref slider and fix advantage.
        Variable offsides as an option.
        Let us move the thrower and change who takes throw ins
        Let us choose where to place the ball for corners and goal kicks
        Get rid of the really long free kick view. It stinks. Just keep it in game cam view.
        Fine tune the momentum and have it affect the CPU the same as the user
        Fix clashing ref kits
        Some more varied pitch surfaces, more wear at lower leagues, drier baked out surfaces
        Fix ball roll out for rain games and any mode keeper parries
        Tone down LB+Y
        resident curmudgeon

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