Talking Points - Defense

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  • VM5
    Rookie
    • Apr 2012
    • 4

    #16
    Re: Talking Points - Defense

    Just wanted to add something to this post to see if it helps.

    In Fifa14 I used player switching on "air balls only" but I realized that in Fifa 15 this feature is broken and so I am now using "manual" and switch using LB when my formation is out of shape. When all my players are in their proper place I use the right stick because it is easier to navigate and select the player I want since sometimes the LB button will select the wrong player.

    With regards to the defending I only control the players one level below where the ball is located. What I mean by this is that if the AI player in possession is in midfield then I am in control of my back line player closest to the dribbler or the most obvious AI potential recipient, while I do this I use teammate contain to pressure the ball carrier. This has been working for me very well as of late and the only thing to keep in mind is that if the AI dribbler moves close to the box you have to constantly switch along the defensive line while using the teammate contain to pressure but not with the same player so you have to let go of the RB button to select another CM, CDM, LM or RM. Also when pressing RB you may have to let go of the button if it tries to apply pressure with one of your back line defenders.

    I don't know if this will help but thought I would try.

    I play WC Full Manual with no slider adjustments and typically have reasonable stats but there are times like many of you mentioned where the game will not let you move with the freedom that the AI does so I tend to just use the counter attack to score especially when they bring full pressure towards the end of the game.

    Do any of you have a problem with getting awarded too many penalties due to the AI defending being too aggressive? I ask because I average a PK about every two games.

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    • SpHSpH
      Pro
      • Sep 2008
      • 795

      #17
      Re: Talking Points - Defense

      Another thought about playing defense ...

      Whenever I attempt a tackle (either standing tackle or sliding tackle), if I do not accomplish the tackle (I miss), then my player is "out of it" for a moment or two ... he is on the ground (and has to get back up) if it was a slide tackle, and even with a standing tackle, he is out of position following a missed tackle, and the CPU player with the ball is past him and in to open space. There is a bit of a "risk/reward" decision to be made before I decide to go for a tackle ... and since I stink at tackles, the "risk" is almost always more likely than the "reward".

      The unfairness is, then, when considering the same risk/reward situation from the CPU's perspective ... it seems as if the CPU *never* misses on a tackle attempt (despite the fact that they are mostly using the aggressive/risky slide tackle instead of the conservative/safe standing tackle) ... so they get way more "reward" and far less "risk" ... so they are in a better position to go for the tackle more often.

      This unfairness is heavily annoying ... the impeccable timing that is afforded to the CPU is unreasonable ... it *nearly* removes any negative consequences that should be associated with aggressive tackling (because, we might also all agree, that the appropriate fouls are also woefully under-represented).

      Different rules for different teams? That hardly seems fair.
      New to FIFA23 ... did not care for FIFA22 ... after having played FIFA19 for the previous three years!
      XBox S / Full-Manual / Slow(Normal?) Speed / 10 Minutes per Half / Professional (home) / World Class (away)
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      • half-fast
        Rookie
        • Sep 2011
        • 857

        #18
        Re: Talking Points - Defense

        It is hardly fair, but it is the way it is for now, anyway. I dont think EA has high quality AI, and adding more would add more cpu cycles. The console is new, so they could probably keep optimizing the game and add more AI and everything would be ok, but generally, they would have to find a way to scale back some other parts of the game to add cpu-time for more AI computations.

        In other words, EA's AI needs an advantage to stay competitive. Until we get a company that takes sim seriously, and probably from the start of their franchise, it could be a while before we see truly great AI.

        another challenge that plagues developer is trying to make players act like their real-life counter-parts. More physics, more control and *more thinking*. Take hockey for instance ... how can someone make a program that plays as good as Wayne Gretzky did, without being as good, or knowing how to be as good as Wayne Gretzky? Some of these players may not be math geniuses, but they are athletic geniuses, and excel as such because that fact.

        It is extremely difficult to get AI and automatic behaviour down ... I suppose we need to wait for a new company who puts that feature first.
        TB Lightning | Liverpool | Panathinaikos | Toronto FC

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